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my mine drones are acting weird
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freak_oz
Civilian


Joined: 28 Nov 2006

PostPosted: Sat Dec 02, 2006 3:07 pm    Post subject:  my mine drones are acting weird Reply with quote  Mark this post and the followings unread

my mine drones are acting weird
they constantly..getting stuck at random places

this is the code
Code:

[Mine]
UIName=Name:DRON
Name=drone
NotHuman=yes
Category=Soldier
Primary=DroneJump
Secondary=TerrorBomb
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=500
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1
Pip=white
Sight=9
DetectDisguise=yes
Speed=18
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
DieSound=TerrorDroneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no


DeathWeapon=TerrorBomb
GuardRange=5
Image=tdron

; Clone of ORCA (Harrier)
Explodes=yes
Invisible=yes
Cloakable=yes
IsCanine=yes
Selectable=no


btw. they are paradropped into game and they are meant to automatically attack nearby enemies as sort of mines

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Dec 02, 2006 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHP units were not meant to run/animate that fast. Slow them down or increase WalkRate, whichever helps.

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freak_oz
Civilian


Joined: 28 Nov 2006

PostPosted: Sat Dec 02, 2006 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

they're fixed now thx Smile
they are great

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