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Freedom Studios Voxel Competition results!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 17, 2006 5:23 pm    Post subject:  Freedom Studios Voxel Competition results!
Subject description: MadHQ can't be de-throned! Congrats, to the real Voxel God!
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For those thinking that with Command & Conquer 3 would stop voxellers and users of Final Sun, think twice: The old C&C modding community is still strong, with Mental Omega being one of the Top 100 on ModDB.

There were two contests being ran in these recent months: Freedom Studios Voxel Competition (FSVC) and Single Player Map Making Competition (SMMC) for Tiberian Sun. I'll get to the last one later.

So, FSVC had 13 entries and the results were announced recently.

Congratulations for MadHQ for winning yet another Voxel Contest, with his Bull Dog Mech, scoring 96 points. The judges were too easy on this contest amd there were other voxels that scored over 90 points. I have to admit that a Bull Dog Mech is more usefull than a Tesla Turtle that MadHQ did a while ago to win one of the old YR Argentina Voxel Grand Prix. Here's the results:



[1st]: MadHQ's BullDog Mech, scoring 96 pts:





[2nd]: Tony's Reaper Tank, scoring 92 pts:





[3rd]: ihateharrier's F-15 Tomcat, scoring 91.3 pts:





And the others:

[4th]: Sleepwalker's Rhino Mk. ll, scoring 90.333 pts
[5th]: Stingerr's Mi35, scoring 90 pts
[6th]: Mig Eater's Yukikaze, scoring 87.667 pts
[7th]: Sherman_buster's T-35 Heavy Tank, scoring 87.5 pts
[8th]: Rattuskid's Soviet Heavy Bomber, scoring 87.333 pts
[9th]: Rawlo's Orca, scoring 80 pts
[10th]: Team Black's Cement Truck, scoring 71.333 pts
[11th]: 4StarGeneral's Super Terror Drone, scoring 68.667 pts
[12th]: Tyler Adams's Intruder, scoring 60 pts
[13th]: raminator's Banana bomber, scoring 55.667 pts



Two of the top 3 voxels were displayed to public before they were submitted, so let's say that these results were quite polemic. Nonetheless, congratulations for everyone who submitted and all your base are belong to the Banana bomber.



Last edited by Banshee on Sun Dec 17, 2006 7:10 pm; edited 1 time in total

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Dec 17, 2006 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

the normals are reversed on that banana bomber. hit the flip y checkbox in 3ds2vxl to fix that.

and that is not an F-14 Tomcat. that is an F-15 Eagle

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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Sun Dec 17, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

two things: i just realized that i screwed up the name a bit, it is in fact an F-15 strike eagle, which i did state in a readme that part of the zip sent to the judges.

as for the picture posted by banshee, it is in fact not the correct voxel. this one here is:



it's tough to see the normals in VV, so i'll try and get a good ingame to show off my much improved ability to do normals.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Dec 17, 2006 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

...

That is not the version I downloaded from the Vxl Competeion pack

*Tony*'s Reaper certainly deserved it's place, as did MadHQ's Bulldog. But, imo, ihateharriers' F15 _Eagle_.. well.. sucks..

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Dec 17, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
the normals are reversed on that banana bomber. hit the flip y checkbox in 3ds2vxl to fix that.

and that is not an F-14 Tomcat. that is an F-15 Eagle


oh...kk i´ll try that

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Dec 17, 2006 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, Banshee, thanks for posting the news about the competiton after it's over. :/

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Dec 17, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I may be biased, but I thought Rattus' entry deserved higher than it got. Sleepwalker's was excellent, too. For the most part, the quality was at a very high standard, but that's to be expected nowadays.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Dec 17, 2006 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

There will be a revision of the results anyway.
And yeah, Rattuskid's entry was excellent, but there were some flaws, which no matter how small, took him down.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Dec 17, 2006 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
ViPr wrote:
the normals are reversed on that banana bomber. hit the flip y checkbox in 3ds2vxl to fix that.

and that is not an F-14 Tomcat. that is an F-15 Eagle


oh...kk i´ll try that


it worked #Tongue

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just a simple logo by bricks @ raminator, on Flickr

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Dec 17, 2006 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
raminator wrote:
ViPr wrote:
the normals are reversed on that banana bomber. hit the flip y checkbox in 3ds2vxl to fix that.

and that is not an F-14 Tomcat. that is an F-15 Eagle


oh...kk i´ll try that


it worked #Tongue


show us

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Dec 18, 2006 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

the top one is the flipped...

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Dec 18, 2006 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do madhq's mech has animations ??

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Dec 18, 2006 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator. it doesn't seem to have helped much. that's very strange. would you mind sending me the 3d model?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Dec 18, 2006 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like the normals are back to front, should be light on the front & dark on the back etc.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Dec 19, 2006 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gratz MadHQ

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Dec 19, 2006 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator. i need to resolve this issue. if your normals are reversed and you hit flip x then the normals will be rereversed so they will be corrected however the model will also face backwards. if you then hit flip y after that then the normals will be rerereversed which will make them reversed again. you were supposed to hit flip y, not flip x and flip y. is that what you did? that's all i can think of that can be the problem still.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Dec 20, 2006 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah...somethin to do with too much flippin i gues...
i´ll take a look

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Dec 20, 2006 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I should have entered my Starship.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Dec 21, 2006 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah now finally the normals are correct but now there's a mesh misplacement error. how on earth did you manage to do that?

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HELp
Guest




PostPosted: Thu Dec 21, 2006 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

HELP. WHERE IS MADHQ´s MECH DOWNLOAD LINK?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Dec 21, 2006 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Fri Dec 22, 2006 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
There will be a revision of the results anyway.
And yeah, Rattuskid's entry was excellent, but there were some flaws, which no matter how small, took him down.


Yeah, originally I was just going to have the blade sets be as one and rotate 180 in their own place (hence the normals for them being built for the different positions) but I made a mistake in rendering and they looked exactly the same when rotated around the fuselage by 180 degrees.

Instead, I just switched the back and front, thinking the normals would 'blink' but they'd be fine otherwise. Although the offsets seemed to insure that they were all now drawn 'under' the aircraft. I'll have to make a fixed version later or at least a jet conversion.

Also, yeah, in comparison to the higher entries, I lost a lot of points for coloring/decaling.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Dec 22, 2006 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
ah now finally the normals are correct but now there's a mesh misplacement error. how on earth did you manage to do that?


i simply mirrored the model in 3dsmax (x-axis) and that´s what happened afterwards...
i tryed to fix it but then the backpart of the banana faced downwards instead of upwards...

but i plan to remake it...
maybe somehwen next week

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Fri Dec 22, 2006 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

yah, mirroring causes strange things to happen in 3ds2vxl

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