Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Dec 17, 2006 5:23 pm Post subject:
Freedom Studios Voxel Competition results!
Subject description: MadHQ can't be de-throned! Congrats, to the real Voxel God!
For those thinking that with Command & Conquer 3 would stop voxellers and users of Final Sun, think twice: The old C&C modding community is still strong, with Mental Omega being one of the Top 100 on ModDB.
So, FSVC had 13 entries and the results were announced recently.
Congratulations for MadHQ for winning yet another Voxel Contest, with his Bull Dog Mech, scoring 96 points. The judges were too easy on this contest amd there were other voxels that scored over 90 points. I have to admit that a Bull Dog Mech is more usefull than a Tesla Turtle that MadHQ did a while ago to win one of the old YR Argentina Voxel Grand Prix. Here's the results:
Two of the top 3 voxels were displayed to public before they were submitted, so let's say that these results were quite polemic. Nonetheless, congratulations for everyone who submitted and all your base are belong to the Banana bomber.
Last edited by Banshee on Sun Dec 17, 2006 7:10 pm; edited 1 time in total QUICK_EDIT
two things: i just realized that i screwed up the name a bit, it is in fact an F-15 strike eagle, which i did state in a readme that part of the zip sent to the judges.
as for the picture posted by banshee, it is in fact not the correct voxel. this one here is:
it's tough to see the normals in VV, so i'll try and get a good ingame to show off my much improved ability to do normals. _________________
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sun Dec 17, 2006 8:14 pm Post subject:
I may be biased, but I thought Rattus' entry deserved higher than it got. Sleepwalker's was excellent, too. For the most part, the quality was at a very high standard, but that's to be expected nowadays. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
There will be a revision of the results anyway.
And yeah, Rattuskid's entry was excellent, but there were some flaws, which no matter how small, took him down. QUICK_EDIT
raminator. i need to resolve this issue. if your normals are reversed and you hit flip x then the normals will be rereversed so they will be corrected however the model will also face backwards. if you then hit flip y after that then the normals will be rerereversed which will make them reversed again. you were supposed to hit flip y, not flip x and flip y. is that what you did? that's all i can think of that can be the problem still. QUICK_EDIT
yeah...somethin to do with too much flippin i gues...
i´ll take a look _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
There will be a revision of the results anyway.
And yeah, Rattuskid's entry was excellent, but there were some flaws, which no matter how small, took him down.
Yeah, originally I was just going to have the blade sets be as one and rotate 180 in their own place (hence the normals for them being built for the different positions) but I made a mistake in rendering and they looked exactly the same when rotated around the fuselage by 180 degrees.
Instead, I just switched the back and front, thinking the normals would 'blink' but they'd be fine otherwise. Although the offsets seemed to insure that they were all now drawn 'under' the aircraft. I'll have to make a fixed version later or at least a jet conversion.
Also, yeah, in comparison to the higher entries, I lost a lot of points for coloring/decaling. _________________
ah now finally the normals are correct but now there's a mesh misplacement error. how on earth did you manage to do that?
i simply mirrored the model in 3dsmax (x-axis) and that´s what happened afterwards...
i tryed to fix it but then the backpart of the banana faced downwards instead of upwards...
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