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A6 Intruder
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Dec 20, 2006 10:13 pm    Post subject:  A6 Intruder
Subject description: :/
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Considering my earlier obviously sucked hairy donkey ballz, to lose to.. well..

Confused

Now.. moar detailed. With better normals.




intra.vxl
 Description:
no .hva n33d3d.

Download
 Filename:  intra.vxl
 Filesize:  28.43 KB
 Downloaded:  310 Time(s)


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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Dec 20, 2006 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just look at the vast difference between that and the Harrier! It's remarkable!
It's pretty damn difficult to discern between the Harrier and this voxel, one goes to wonder why you bothered anyway. Have you ever actually made an original voxel?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Dec 21, 2006 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Have you ever actually made an original voxel?


Thank you for asking in such a lovely manner.

Confused

Yes, I have. It sucked.

Anything else you'd like to know?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Dec 22, 2006 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Anything else you'd like to know?

Yes. Are you always going to avoid making voxels from scratch because of one bad experience? You don't learn by making minor modifications to the same few voxels over and over. Just try and branch out your voxelling skills a bit and see where it takes you. You need patience to do it, you can't just spend five minutes and give up because it's "too difficult".

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Dec 22, 2006 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

he's got a point y'know?
just keep trying.
do you think MY first voxel looked good? hell, eve some of my newer voxels sometimes look like an assraped turd.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Dec 22, 2006 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

My first voxel attempt was god-awful horrible, Tyler. Just look at the old Stalemate topic at Sleipnirs Stuff.

It looked beyond terrible, and after that, I swore I would not voxel again. Well, I lied then I guess.
(I'm not gonna link, it is just that bad.)

Just give making something easy, like a tank, a try. (I think that making aircraft/helis is hard)

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Fri Dec 22, 2006 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same you should have seen my first 3d model/voxel they both were horrible but ive improved through trial and error. Just recently I tried getting special details on the iskander which i thought were impossible to do but with trial error and screwing it up a bit (should have used a timeline for the wo and non wo) i got it just right Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Dec 22, 2006 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

.. Uni, your newest 3d models suck.

Confused

Anyways..

I just remembered I made an Apache. My FBR heli style, tho.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Dec 22, 2006 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

*remembers my first voxel (ion arty, the multicoloured artillery of doom), then my first SHP (omgwtfbbq a brick!), and then my first map (massive shore errors, lots of screwed up LAT's, no elevation at all, and disco-ball lighting), and finally my first terrain (the glowing concrete of death)*

Mikel, how do you think I got where I am today? You've been in the community for 6months longer than I have. I *Still* dnt know how to 3d model, so I work my anal area off in photoshop... and dont comlain about 'omg it cost money'... You think i bought ANYTHING (other than C&C stuff and Counterstrike) that's on my computer? No.

You have potential. You're just too afraid of the path that leads to it, is what i'm thinking.

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Sat Dec 23, 2006 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, I still have some of the first voxels I made #Tongue
I might post them when I've remade one I wouldn't mind going public (mod assets), then you'll see what can be achieved with a little practice; you're already better than I was when I began.

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