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Weird error with MMCH shp...
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Dec 21, 2006 3:44 pm    Post subject:  Weird error with MMCH shp... Reply with quote  Mark this post and the followings unread

I've been working on a mod, in which I have made the MMCH (Titan) buildable for Nod only. I also give the MMCH a new shp; its just the normal shp recoloured to Nod colours. Here comes the problem: if there are more then 1 MMCH in your team, something stranges happens. The movement of 1 MMCH are showed in the shps of other MMCHs Confused

Is there something hardcoded so you can't change the MMCH shp Question Embarassed

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Anderwin
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Joined: 16 May 2005

PostPosted: Thu Jan 04, 2007 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use the orginal HVA,

I have use more then 4 titan on 1 side is work well.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Jan 04, 2007 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol old...

titan is SHP! o_O game does that with buildings..just make a clone.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 05, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean, cloning the MMCH Question

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Anderwin
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Joined: 16 May 2005

PostPosted: Fri Jan 05, 2007 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, i forgot is was a SHP :$

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Jan 05, 2007 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes ..clone...as in copy paste rules/art.ini stuff...Neutral

[mmch]
name=GDI Titan
image=MMCH

[mmch2]
name=Nod Titan
image=MYMMCH

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 06, 2007 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, Akult Very Happy

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