Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Dec 23, 2006 7:34 pm Post subject:
2.6 Change List wrote:
- several new voxels by chriz.
- some old voxels tweaked (harvester, MCV).
- dwn.ini was tweaked (all resolutions enabled).
- 2.5 beta had an annoying bug that when you played a game, then ended it and tried to start another one, it would give an internal error. this has been fixed.
- firing sounds for chem/flame trooper and flame tank were disabled, due to some missing data sections. this has been fixed.
- firepower of flame tank decreased by 10%, reload time increased by 10%.
- flamethrower infantry has ~15% increased firepower.
- chem spray infantry could be built without the temple of nod. this has been fixed now.
- hitpoints of harvester were brought in line with other units, means 20% more hp than in original TD (which in this case means 280 hp LESS than in the previous version of RotD).
- damage & flight behaviour of SSM missiles tweaked.
- Mammoth Tank can no longer fire missiles at infantry, only at aircraft.
- damage done by nuclear missile tweaked, also, the amount of fire sparked by its explosion has been reduced, resulting in a somewhat decreased performance hit.
- Fan MapPack 2.2 is now official part of the mod.
- damage done by SAM site missile decreased, but fires 2 missiles now. also, uses the same explosion anim like in TD now.
- some AI bugs were fixed.
- Menu graphics are also available if there's no gmenu.mix in the TS folder.
- eventually some other, minor things too, but forgot about them, definitely nothing important. I think.
- readme & credits updated.
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Dec 23, 2006 8:12 pm Post subject:
Reaperrr, ya add the old ORCA Fighter I did, and why the change with the Mammoth Tusks? they used them on infs in TD, didnt they? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
cool i dled it and will play it here after awhile. i like the new voxels
and yes desu in TD the mammoths would fire the missles at infantry but ONLY if the mammoth wasnt facing the target at first. such as its turret would turn and it would fire then when the turret was directly facing the infantry it would fire its normal cannons
that is if i remember correctly.
great job guys i love this mod _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
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