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The Dawn has returned! (Again!)
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat Dec 23, 2006 3:33 pm    Post subject:  The Dawn has returned! (Again!)
Subject description: New 'Return of the Dawn' release!
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Dec 23, 2006 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roxor!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 23, 2006 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want old TD terrain #Tongue

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DUNK!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 23, 2006 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kewl!

What are the changes though?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 23, 2006 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the jurasic map #Tongue
lol - enemy engis got slaughtered when they tried to capture my CY #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 23, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

2.6 Change List wrote:
- several new voxels by chriz.
- some old voxels tweaked (harvester, MCV).
- dwn.ini was tweaked (all resolutions enabled).
- 2.5 beta had an annoying bug that when you played a game, then ended it and tried to start another one, it would give an internal error. this has been fixed.
- firing sounds for chem/flame trooper and flame tank were disabled, due to some missing data sections. this has been fixed.
- firepower of flame tank decreased by 10%, reload time increased by 10%.
- flamethrower infantry has ~15% increased firepower.
- chem spray infantry could be built without the temple of nod. this has been fixed now.
- hitpoints of harvester were brought in line with other units, means 20% more hp than in original TD (which in this case means 280 hp LESS than in the previous version of RotD).
- damage & flight behaviour of SSM missiles tweaked.
- Mammoth Tank can no longer fire missiles at infantry, only at aircraft.
- damage done by nuclear missile tweaked, also, the amount of fire sparked by its explosion has been reduced, resulting in a somewhat decreased performance hit.
- Fan MapPack 2.2 is now official part of the mod.
- damage done by SAM site missile decreased, but fires 2 missiles now. also, uses the same explosion anim like in TD now.
- some AI bugs were fixed.
- Menu graphics are also available if there's no gmenu.mix in the TS folder.
- eventually some other, minor things too, but forgot about them, definitely nothing important. I think.
- readme & credits updated.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Dec 23, 2006 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reaperrr, ya add the old ORCA Fighter I did, and why the change with the Mammoth Tusks? they used them on infs in TD, didnt they?

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PPM's Reichstrollfuherer, 236th Trollenparties brigade.

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Dec 23, 2006 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool i dled it and will play it here after awhile. i like the new voxels Smile

and yes desu in TD the mammoths would fire the missles at infantry but ONLY if the mammoth wasnt facing the target at first. such as its turret would turn and it would fire then when the turret was directly facing the infantry it would fire its normal cannons Wink

that is if i remember correctly.

great job guys i love this mod Very Happy

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Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

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