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RA2:YR Mod * A Decade of Chaos *
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Dec 24, 2006 6:39 pm    Post subject:  RA2:YR Mod * A Decade of Chaos *
Subject description: Includes TD, Tibsun, RA2, and Generals
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I have made a ton of mods in my time, sadly I got bored and never finished any of them. Crying or Very sad

But, this one is different. I am determined to finish this and make it the best mod possible.

It will have everything from Tiberian Dawn, Tiberian Sun, Red Alert 2 and YR, and Generals.
PICS COMING SOON

So far Tiberian Sun stuff is done, and working on Tiberian Dawn stuff. This mod will need RockPatch and I am currently making fourth and fifth sides for my mod.

Only trouble at the moment is the Generals Buildings and the will be no individual generals, sorry no space.

If anyone wants to help, post here. Or email me Jingle389@aol.com.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 24, 2006 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry to burst your bubble but theres already a generals mod that did this....and your not first one to attempt it for RA2....Neutral

try something more 'orignal.'

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Sun Dec 24, 2006 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay dude ya gotta trust me on this, don't make this mod! I tried something similar a while back, balancing was a total bitch. The end won't justify the deed, just walk away and try something else...

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Dec 24, 2006 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah.

My first thought when I read the post was 'oh god, not ANOTHER one of these'.

Very Happy

So just make somethin up. Like a Halo clone; aliens are wiping out humanity & you alone can save it. You know, it's not _that_ hard.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sun Dec 24, 2006 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed. It's very hard to balance the teams, so I agree with the others.

And Akult is right. There was a General Mod who did this before.

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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Dec 24, 2006 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

let him do waht he wants...
you can judge it after he showed us something
so keep on working Wink

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Dec 25, 2006 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

You leave out the second best C&C Game (RA) yet you include the shittiest two? (Tiberian Sun and Gen) Backwards logic. Neutral

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DaFool
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Joined: 07 Nov 2006

PostPosted: Mon Dec 25, 2006 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

cough look at the mod anouncment called C&C Conflict of Time cough

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Dec 25, 2006 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I wanna play this mod. >>

Screw all of you're opinions. ^^

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Dec 26, 2006 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright. I know there are other mods out there, BUT trust me this WILL BE MUCH DIFFERENT. Oh and I was planning on having RA1 in it, but heres the question:
Would you rather have RA1 or TD as a playable country because I'm limited to 10 new countries by RP. (granted I'm trying to change that, but my hex editor ran out free days so I have to find another.)
Mind you the other countries' MCVs will be buildable via tech building.

And I am balancing the countries, believe me. It may be difficult, but possible. The MANY game modes will change this up a bit too.

So what if there was a generals mod like this, it was for GENERALS NOT RA2! Not everyone has the ability to play generals.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Dec 27, 2006 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

honestly, TS is pretty stupid to put in aside from the fact that it sucks, there already IS A mod with TS GDI and Nod in it for RA2, against RA2 allied, sovs, no sense in doing it again. Neutral

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Dec 27, 2006 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, you're doing this TD vs RA1 vs TS vs RA2 vs Generals or another way?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Dec 27, 2006 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

are you using your own animation stuff or community?

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Dec 28, 2006 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gosho - Yes and No. Yes, in that you can play like that normally, and no in that you can play game modes that you can play just TD, or TS, or RA1, etc.

@DaFool - Using both. Own animations, units, etc., and community stuff.

And Desu, I know its been made before, but why not just include everything rather than leave certain game(s) out?

One more thing. New units based on time frames will also be included, so this won't be another boring mod doing just the norm. And if anyone has any GOOD ideas you thing would be good go ahead and post them, thats why its a forum! Very Happy

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Dec 30, 2006 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I have most of the generals, red alert 1, and tiberium dawn cameos converted into correct RA2 size if you would like them, along with a couple of .mixes with the TS buildings and infantry, and alot of DAZ's general's voxels(Daz is god at voxels) in a .mix. (sigh) spent the summer working on the same mod as you (I called it C&C Conflict of Time) to ultimatly decide to cancel it. Well I did learn all I know about modding from trying to make that mod. Let's see if you can do this.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Dec 30, 2006 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

**** wrote:
I'm limited to 10 new countries by RP.
Says who?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Dec 30, 2006 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can have like 99 or something also balancing is a issue.

also RP isn't fully stable yet for additional side logic and some logic in generals just ain't possible.

the whole 3D engine into 2D doesn't work.

You should understand the engine has limits even with RP

best to keep 2D games together.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jan 06, 2007 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

k I'm back again.
Oh yes DaFool, I'd love those thanks. Can anyone get me the units and inf from TD and RA1? They're the only ones I don't have.
Oh and TD and RA1 launchers if there are any. (I dont remember, lost my disks)
I am working on the generals functions with the new hex editor I got. And working on more sides. VK and PD aren't the only ones who know how.Very Happy
New modes.
New units.
New everything.
Fixing bugs and don't worry about balancing, it will work out.
I thought you could only have 10, I'll look it up.
A couple pics too.



quakeanim.gif
 Description:
Earthquake animation
 Filesize:  18.36 KB
 Viewed:  14593 Time(s)

quakeanim.gif



veinhole.gif
 Description:
Veinholes are being re-incorporated
 Filesize:  43.63 KB
 Viewed:  14593 Time(s)

veinhole.gif



borisdie.gif
 Description:
Boris mutating into Super Boris
 Filesize:  52.04 KB
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borisdie.gif



a50spyp.JPG
 Description:
American A-50 Spy Plane
 Filesize:  7.23 KB
 Viewed:  14593 Time(s)

a50spyp.JPG



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jan 07, 2007 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Isn't the plane a U2 or something?
Veinholes can't work in YR afaik.
The Earthquake is from which game?

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Jan 07, 2007 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

is it the mutation ring recolored in white? its a pretty damn good recolor btw. vein logic does not work, nor does chemical missile either. but it doesnt mean you cant have them in other ways. but are you ripping stuff from each game and lumping it together?..Neutral

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Jan 07, 2007 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gosho
Quote:
VK and PD aren't the only ones who know how.Very Happy

I modded it so veinholes work. (But now I have to insert on each map Crying or Very sad)
Earthquake is mutate ring, and currently fixing the squarishness in beginning.
Chem Missile is a FireAtSpecial and yes I'm ripping from each game, but if there is a great change in graphics (i.e. TD) I'm making new graphics or using community ones.

There is a total of 30 new superweapons (I went on a creation spree), each country with their own. Currently there are 20 new game modes. About 50 new units and infantry, not counting the original units and inf in each game.
Current development screenshots before next weekend. (different computers) Wink
Then you can say what you want about it. Razz

EDIT: Don't worry about RP stability and Super Boris graphics look way better than that crap.
About 50% complete.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Jan 08, 2007 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

50% complete already? And you're doing your own .exe hacking? This inteagues me.

Still, from which C&C Game is the Earthquake?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jan 08, 2007 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

sounds like BS ... to be honest, no proof, no praise and generally the concept is pretty crap to be honest.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Jan 08, 2007 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you pull this off.... WOW.... you've got to be a total workaholic to execute this Smile

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jan 08, 2007 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried to post it, but it says "general error, tried to upload empty file", sorry

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Jan 10, 2007 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
Still, from which C&C Game is the Earthquake?


It looks like a recolored yuri mindblast infantry death animation.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 10, 2007 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I ment the Earthquake superweapon itself.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Jan 10, 2007 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

M.A.D Tank?...Devastator? Neutral

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Jan 10, 2007 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe it's a supplement super. Like how GDI only has the Ion cannon. Maybe it's used to balance the supers out.... maybe. Anyways heres some cameos, about 80 of them.



Cameos-YR size.zip
 Description:

Download
 Filename:  Cameos-YR size.zip
 Filesize:  171.33 KB
 Downloaded:  305 Time(s)


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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jan 13, 2007 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, thanks for the Cameos DaFool! Oh and, post what?
Sorry about pics, not yet. Having sounds issues. So game work work. Plus, I'm doing 3 big school papers in 2 days!Laughing Sorry.
Actually was planning on making the earthquake for M.A.D. Tank and Super Boris, but if you want an earthquake superweapon, sure. Each country is having their own superweapon and units/infantry anyway. And yeah, there are supplement supers too!
NEXT INGAME PICS WILL HAVE VEINHOLES DANG IT!
Thanks, IVI, I try! But the first 50% was easy part.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Jan 13, 2007 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Super Boris brute seems to be a very crappily coloured pixel resize.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Feb 28, 2007 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Guess who's back? I'm back. Would've updated, but promised pics. So to keep my word...

Progress has been very slow. As I said before, I get bored easily, plus I am helping others, AND making units from scratch. All at the same time. Have to make all the Generals buildings myself. VERY SLOW DETAILED WORK. Plus, veinhole coding still won't work, at least not veins growing. CNCVK, help?

Anyone want to help? Otherwise you may wait a whole year.



SCRN0001.gif
 Description:
Working on MOD for lil' bro. Anyone like? Just a joke.
 Filesize:  334.06 KB
 Viewed:  13730 Time(s)

SCRN0001.gif



SCRN0000.gif
 Description:
Veinhole is working!
 Filesize:  428.48 KB
 Viewed:  13730 Time(s)

SCRN0000.gif



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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Mar 06, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF? no pokemon! regardless if your kidding or not. also sorry i bumped this thread...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 06, 2007 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

wheres the vein growth? .. or like damage, puff effects

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Mar 06, 2007 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh man, a Diglett! I'm loving this mod already.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 06, 2007 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry there will be no Digletts, for they are being used in another mod, separate completely of this one.

What do you think speeder, should I make a Pokemon mod for laughs?

Anyway, AG the vein growth is the inlaying problem. It will not produce any veins, imagery problems maybe, working on redrawing veins from scratch since the coding won't work and changin the veinhole ground colour. Might not put them in, it is alot of work. But puffs, they work, they just arent in the SS. I'll upload one with puffs soon.

Currently making another mod too, so I'm not constantly bored. (coding is VERY boring and I can't seem to find the Perfect mod for YR, so making my own. Sorry speeder, MO just isn't good enough)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Mar 06, 2007 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dgilet Rush FTW

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 06, 2007 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't it?

Sorry about cameos, I usually add them last. Is anyone good at making new sides? Or Countries? I always mess them up.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 27, 2007 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry about double post, but Mod is slowly dying as my computer slowly runs out of space. It may be back, but it will take some time since I have many things I am doing at once. Currently working with Dupl3xxx and other stuff in my life.
Just wanted to update you all.

EDIT: 4/24/07
Mod is not dead. Waiting for working version of Rockpatch to edit in so I can add all sides.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jun 18, 2007 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

HYPER TRI-POST BUMP! Very Happy

Mod has been restarted. Much better looking and neater coding. Had to remake it due to computer issues. Looking forward to using RP 1.10, but right now looks like I will be using 1.08SE. Progress already up to 30% thanks to my new cpu; should be releasing demo soon...waiting to get enough money for TFD for RA1 and TD units. Also, veinhole development is still underway thanks to VK, this time veinholes will work.

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jun 18, 2007 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW if you need any voxel work just give me a hollar, I might be able to knock some stuff off your list #Tongue

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jun 20, 2007 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll keep you in mind.
Anyway, just bought TFD so now I am integrating Red Alert and C&C units into the mod currently. Music is almost complete also...next is to remake the Old buildings into RA2 style.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed Jun 20, 2007 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

what engine u using to support it?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jun 20, 2007 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well for now, only working with Yuri's Revenge...just going to see how far this goes then maybe make mods to others, maybe Generals since 3Ds are easier to handle with SAGE.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jul 23, 2007 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I was "surfin the net". And in my travels, I found a big helper for this mod. Daz. Thanks to Daz's General's Units, this mod has skyrocketed toward completion.
For an update, mod is about 65% complete, with Generals side almost done (still need a better comp for buildings), TD and RA1 sides are done. And of course the RA2 sides are done. But still 65% because still alot of coding to do and balancing. Also, remaking veins for working veinhole. (TS ones too small for RA2 tiles.) Lots of icons also need to be added along with sounds. But at least the music is all together.

Thanks Daz.

Oh and btw, I know how you people can only read picture books, so I'll put some pics in soon.

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