Posted: Sun Dec 24, 2006 6:39 pm Post subject:
RA2:YR Mod * A Decade of Chaos *
Subject description: Includes TD, Tibsun, RA2, and Generals
I have made a ton of mods in my time, sadly I got bored and never finished any of them.
But, this one is different. I am determined to finish this and make it the best mod possible.
It will have everything from Tiberian Dawn, Tiberian Sun, Red Alert 2 and YR, and Generals. PICS COMING SOON
So far Tiberian Sun stuff is done, and working on Tiberian Dawn stuff. This mod will need RockPatch and I am currently making fourth and fifth sides for my mod.
Only trouble at the moment is the Generals Buildings and the will be no individual generals, sorry no space.
If anyone wants to help, post here. Or email me Jingle389@aol.com. QUICK_EDIT
Okay dude ya gotta trust me on this, don't make this mod! I tried something similar a while back, balancing was a total bitch. The end won't justify the deed, just walk away and try something else... QUICK_EDIT
let him do waht he wants...
you can judge it after he showed us something
so keep on working _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Dec 25, 2006 1:55 am Post subject:
You leave out the second best C&C Game (RA) yet you include the shittiest two? (Tiberian Sun and Gen) Backwards logic. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Alright. I know there are other mods out there, BUT trust me this WILL BE MUCH DIFFERENT. Oh and I was planning on having RA1 in it, but heres the question:
Would you rather have RA1 or TD as a playable country because I'm limited to 10 new countries by RP. (granted I'm trying to change that, but my hex editor ran out free days so I have to find another.)
Mind you the other countries' MCVs will be buildable via tech building.
And I am balancing the countries, believe me. It may be difficult, but possible. The MANY game modes will change this up a bit too.
So what if there was a generals mod like this, it was for GENERALS NOT RA2! Not everyone has the ability to play generals. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Dec 27, 2006 1:28 am Post subject:
honestly, TS is pretty stupid to put in aside from the fact that it sucks, there already IS A mod with TS GDI and Nod in it for RA2, against RA2 allied, sovs, no sense in doing it again. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
@Gosho - Yes and No. Yes, in that you can play like that normally, and no in that you can play game modes that you can play just TD, or TS, or RA1, etc.
@DaFool - Using both. Own animations, units, etc., and community stuff.
And Desu, I know its been made before, but why not just include everything rather than leave certain game(s) out?
One more thing. New units based on time frames will also be included, so this won't be another boring mod doing just the norm. And if anyone has any GOOD ideas you thing would be good go ahead and post them, thats why its a forum! QUICK_EDIT
I have most of the generals, red alert 1, and tiberium dawn cameos converted into correct RA2 size if you would like them, along with a couple of .mixes with the TS buildings and infantry, and alot of DAZ's general's voxels(Daz is god at voxels) in a .mix. (sigh) spent the summer working on the same mod as you (I called it C&C Conflict of Time) to ultimatly decide to cancel it. Well I did learn all I know about modding from trying to make that mod. Let's see if you can do this. _________________ Please, read the signature rules of the forum. QUICK_EDIT
k I'm back again.
Oh yes DaFool, I'd love those thanks. Can anyone get me the units and inf from TD and RA1? They're the only ones I don't have.
Oh and TD and RA1 launchers if there are any. (I dont remember, lost my disks)
I am working on the generals functions with the new hex editor I got. And working on more sides. VK and PD aren't the only ones who know how.
New modes.
New units.
New everything.
Fixing bugs and don't worry about balancing, it will work out.
I thought you could only have 10, I'll look it up.
A couple pics too.
is it the mutation ring recolored in white? its a pretty damn good recolor btw. vein logic does not work, nor does chemical missile either. but it doesnt mean you cant have them in other ways. but are you ripping stuff from each game and lumping it together?.. _________________ Delirium.. QUICK_EDIT
I modded it so veinholes work. (But now I have to insert on each map )
Earthquake is mutate ring, and currently fixing the squarishness in beginning.
Chem Missile is a FireAtSpecial and yes I'm ripping from each game, but if there is a great change in graphics (i.e. TD) I'm making new graphics or using community ones.
There is a total of 30 new superweapons (I went on a creation spree), each country with their own. Currently there are 20 new game modes. About 50 new units and infantry, not counting the original units and inf in each game.
Current development screenshots before next weekend. (different computers)
Then you can say what you want about it.
EDIT: Don't worry about RP stability and Super Boris graphics look way better than that crap.
About 50% complete. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
maybe it's a supplement super. Like how GDI only has the Ion cannon. Maybe it's used to balance the supers out.... maybe. Anyways heres some cameos, about 80 of them.
Wow, thanks for the Cameos DaFool! Oh and, post what?
Sorry about pics, not yet. Having sounds issues. So game work work. Plus, I'm doing 3 big school papers in 2 days! Sorry.
Actually was planning on making the earthquake for M.A.D. Tank and Super Boris, but if you want an earthquake superweapon, sure. Each country is having their own superweapon and units/infantry anyway. And yeah, there are supplement supers too!
NEXT INGAME PICS WILL HAVE VEINHOLES DANG IT!
Thanks, IVI, I try! But the first 50% was easy part. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Guess who's back? I'm back. Would've updated, but promised pics. So to keep my word...
Progress has been very slow. As I said before, I get bored easily, plus I am helping others, AND making units from scratch. All at the same time. Have to make all the Generals buildings myself. VERY SLOW DETAILED WORK. Plus, veinhole coding still won't work, at least not veins growing. CNCVK, help?
Anyone want to help? Otherwise you may wait a whole year.
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Working on MOD for lil' bro. Anyone like? Just a joke.
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Veinhole is working!
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_________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Don't worry there will be no Digletts, for they are being used in another mod, separate completely of this one.
What do you think speeder, should I make a Pokemon mod for laughs?
Anyway, AG the vein growth is the inlaying problem. It will not produce any veins, imagery problems maybe, working on redrawing veins from scratch since the coding won't work and changin the veinhole ground colour. Might not put them in, it is alot of work. But puffs, they work, they just arent in the SS. I'll upload one with puffs soon.
Currently making another mod too, so I'm not constantly bored. (coding is VERY boring and I can't seem to find the Perfect mod for YR, so making my own. Sorry speeder, MO just isn't good enough) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Sorry about cameos, I usually add them last. Is anyone good at making new sides? Or Countries? I always mess them up. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Sorry about double post, but Mod is slowly dying as my computer slowly runs out of space. It may be back, but it will take some time since I have many things I am doing at once. Currently working with Dupl3xxx and other stuff in my life.
Just wanted to update you all.
EDIT: 4/24/07
Mod is not dead. Waiting for working version of Rockpatch to edit in so I can add all sides. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Mod has been restarted. Much better looking and neater coding. Had to remake it due to computer issues. Looking forward to using RP 1.10, but right now looks like I will be using 1.08SE. Progress already up to 30% thanks to my new cpu; should be releasing demo soon...waiting to get enough money for TFD for RA1 and TD units. Also, veinhole development is still underway thanks to VK, this time veinholes will work. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I'll keep you in mind.
Anyway, just bought TFD so now I am integrating Red Alert and C&C units into the mod currently. Music is almost complete also...next is to remake the Old buildings into RA2 style. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Well for now, only working with Yuri's Revenge...just going to see how far this goes then maybe make mods to others, maybe Generals since 3Ds are easier to handle with SAGE. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Well, I was "surfin the net". And in my travels, I found a big helper for this mod. Daz. Thanks to Daz's General's Units, this mod has skyrocketed toward completion.
For an update, mod is about 65% complete, with Generals side almost done (still need a better comp for buildings), TD and RA1 sides are done. And of course the RA2 sides are done. But still 65% because still alot of coding to do and balancing. Also, remaking veins for working veinhole. (TS ones too small for RA2 tiles.) Lots of icons also need to be added along with sounds. But at least the music is all together.
Thanks Daz.
Oh and btw, I know how you people can only read picture books, so I'll put some pics in soon. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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