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OS SHP Builder Beta For Everyone! *All Hail*
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 25, 2006 12:46 pm    Post subject:  OS SHP Builder Beta For Everyone! *All Hail*
Subject description: The Beta is Now Public! Use it in your risk!
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Merry christmas, muchachos and muchachas! To celebrate this glorious event... (if Return Of The Dawn 2.6 isn't enough)... we are opening the OS SHP Builder 3.36 public beta testing for all registered users.

All we ask are few things:

- Use it in your sole responsability. We are not responsible for any damage that it can cause in your computer, even if we are sure it won't cause any damage to your computer at all.

- Do not report bugs from the beta in the Bug Reporting forum. Instead, report bugs from the beta in the Beta Testing Forum. One topic per bug.

- And have fun with it! Yes, this is also a request.



So, you must be wondering what are the features of the OS SHP Builder 3.36 Beta 8 so far. Here's a quick change list since 3.35:




------------------------------------------------------------------------------------
3.36 Beta 08
- revisions by Banshee
- Added: Copy Frames: You can now copy a mass of frames to a new SHP or an existing one. You can also make it copy the related shadow frames.
- Added: Reverse Frames: You can now reverse a mass of frames. You can also reverse the related shadow frames.
- Added: Flood and Fill with gradient. This new tools works like the normal flood and fill, except that it consider nearby colours.
- Added: New image effects are available. All of them are exclusive to OS SHP Builder: Poly Mean (a lighter way to blur the image), Mean Squared (another blur method that only considers neighbors), Logarithm Darkening (a nice tool to darken your colours), Square Depth (similar to X-Depth, except that it considers a square instead of an X), Uber Noise (generates too much random noise in the selected area).
- Added: Support for compression 2 SHP (TS) files. Few files from Yuri's Revenge uses this compression. Note: The program does not save files with this compression, because it's a waste of disk space.
- Added: Side colour on preview. You can now view your SHP with remaps on the preview window.
- Added: Paste as New SHP. You can also select the type and game of it before pasting, so it affects the palette during conversion.
- Added: Paste as New Frame.
- Added: New Colour Conversion Method (CCM): 3D RGB Structuralis. This is something between the Full Difference and Infurim, with a quality close to Infurium, but nearly as fast as Full Difference.
- Added: Support for 'Send To OS SHP Builder' option from OS: Voxel Viewer 1.6.
- Updated: Now beta versions won't affect UPHPS Updater.
- Updated: The caption colour of the tools in the left side is now a grey colour. Better than the old white one.
- Update: Pencil is no longer the default tool. The new default tool is the Dropper.
- Update: Now, almost everywhere the user can select a CCM, you'll see a small description of the efficience of each.
- Update: 3D RGB Infurium is now faster, since it uses caching again, but restricted to certain situations.
- Updated: Code to save SHP (TD) files received a light update.
- Removed: The following Colour Convertion Methods (CCM) were removed: Auto Selected and all non-3D RGB ones. They are still supported by the program, but the user can no longer select them. They were too bad and only caused headaches.
- Bug Fix: Flood Fill, Select, Line and Dropper have proper icons in the left side.
- Bug Fix: Maximized and minimized (yes, it's back) SHPs will not longer cause trouble with the menu.
- Bug Fix: Changing the auto select background way in Import will properly choose a new colour for background.
- Bug Fix: Optimizing for cameos and animations in Import will now select the correct palette.
- Bug Fix: The program will no longer try to import empty gif frames. Instead, they'll be simply empty, with the background colour.
- Bug Fix: The program now detects if a preview is opened or not when users create new SHP files.
- Bug Fix: Fixed a minor MDI problem that could happen when the user was creating/opening its first SHP.
- Bug Fix: The program will no longer crash or corrupt the list of Colours To Spare, in the Colour Replacement tool, when the user deletes the first colour.
- Bug Fix: Paste will no longer consider the first colour of the clipboard bitmap to be the colour 0. The result is that blue blocks or weird blocks seen during the pasting will no longer appear.
- Bug Fix: If you are editing a TD or RA1 SHP, the natural tendency when clicking save is to save a SHP (TD) file. The code regarding this kind detection when saving files and saving file as has been fixed.
- Bug Fix: Fixed a MDI bug where several menu options of the program would not be available after the user close the first (of several) window of the opened SHP.
- Bug Fix: Reduced chances of Importer cause Invalid File Handle problems (I/O Error 6) if the active palette doesn't exist.
- Bug Fix: SHP (TS) files with no height or width will now show a warning and refuse to load them, instead of bug the program.
- Bug Fix: Non remmapable SHP files will now be previewed again with no flaws. (Fix from Beta03's adition)
- Bug Fix: The program will now react properly when a user tries to create an new SHP with dimensions that the system memory can't handle.
-------------------------------------------------------------------------------------




Make sure you install it over a 3.35 installation, otherwise it won't work and head to this topic to download it.

Last edited by Banshee on Mon Dec 25, 2006 2:11 pm; edited 1 time in total

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Dec 25, 2006 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK... I will test it at the nearest time Smile
Quote:
Added: Support for compression 2 SHP (TS) files. Few files from Yuri's Revenge uses this compression. Note: The program does not save files with this compression, because it's a waste of disk space.


I am sorry, but COMPRESSION 2 isn't exist Mad
Game support only two types of files
-with compression and without compression
only one bit show it.

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ARM forever - x86 sucks

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Dec 25, 2006 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent job!

I love the new preview w/remap function!

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 25, 2006 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

But at least it allows to see the radar related files, CnCVK #Tongue.

@Eva: Thanks Smile.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Dec 25, 2006 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was working on a Cameo using the Cameo Generator just now, and it gave me an error:

"Invalid Filename"
It would not let me type the cameo text, and no preview of the cameo came up. I saved the SHP, and then tried again, same error.

I don't know if it is due to an incorrect installation, or a bug. I will check.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 25, 2006 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make sure you installed the program over a 3.35 instalation or a PPM SHP Builder 3.36 (that april fool joke).

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Dec 25, 2006 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is fixed, my fault.

New features that I have used work fine, good job.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Wed Dec 27, 2006 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
But at least it allows to see the radar related files, CnCVK

I said, what exist two types of SHP files.
Yuri radar is the second type which is compressed #Tongue.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 27, 2006 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

But this compression 2 doesn't treat the #0, unlike the compression 3 Wink. So, OS SHP Builder needs to treat them differently anyway. But what matters is that it reads the damn thing correctly now #Tongue.

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Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Fri Dec 29, 2006 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
But this compression 2 doesn't treat the #0, unlike the compression 3

Not right. 2 the same as third compression #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 29, 2006 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I disagree.

Quote:
what matters is that it reads the damn thing correctly now #Tongue.

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Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Dec 31, 2006 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I disagree.

Sorry, but you have any proofs?
I will try to make file which show it #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 31, 2006 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
what matters is that it reads the damn thing correctly now #Tongue.


Get over it!

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