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Beowulf's Rules 2.0 - Released
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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Fri Dec 29, 2006 4:58 pm    Post subject:  Beowulf's Rules 2.0 - Released Reply with quote  Mark this post and the followings unread

Well, it's finally here... version 2.0 of Beowulf's Rules is finally available for download. Very Happy

For those of you playing this mod for the first time, I've tried to bring as much balance into the game as possible while adding new units and maps to bring some spice back into multiplayer and skirmish.

So go on, get the full version... or the lite version if you're still in the Internet stone age.

Now go have some fun. Wink

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Fri Dec 29, 2006 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

So I take it from the necessity of 1.006 RA2 that this is not a Yuri's Revenge mod.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Fri Dec 29, 2006 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are correct, good sir. Wink

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Sat Dec 30, 2006 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

so this isnt a tc just a tweak mod ?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 30, 2006 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

blah, TFD makes it act strangely, I can't see any new units or buildings, just an enchanged Destroyer Neutral

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 30, 2006 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Yotta - no, this is an awesome mod, where Crazy Ivan and Tesla Troopers are actually usefull and you get awesome air and sea power plus SEAL kick butt even better. And there is Volkov #Tongue

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Dec 30, 2006 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since I totally botched a couple of things in the first release, I've prepared a new release with those fixes and a few tweaks included... and, of course, a new launcher background courtesy of Gamemate.

Links for easy downloading:
- Full Version (28.9 MB)
- Lite Version (7.9 MB)

If you downloaded the previous version, you'll have to re-download the new version. Well, anyway, enjoy. Smile

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Dec 30, 2006 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

why do every mod these times have such a HORRIBLE AI....whats up with rushing? is this cool? -_-

sorry can't do a statement...i lost the fun to play it in the first 2 minutes -_-'''

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 30, 2006 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

O RLY? You'd prefer an AI which doesn't attack you early on, but lets you build up and create a big army to punish it? For Kane sake, Beo made the AI more like a real person...

I think the AI actually needs to be tougher.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Dec 30, 2006 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

no beo made the AI to an unbeatable bastard attacking me in the first minute with tons of seals, tanks and troops, in masses when i really on easy mode build in highspeed rrefinery and barracks, barracks wasn't even finished to place on the field and seals were standing in the middle of my base, end of story, that is not a realistic opponent, that is UBER cheating, and that makes no fun, i like clever ai's, but that ai is not clever it is just cheating, non stop rushing even if you hold your base for a while on a big map you'll lose, give me a screenshot if you ever won a match there.

KKND 2 had a clever ai and was very strong too, but this is just ridiculous, by counting enemy units when i had build the refinery the enemy AI must had have 4 warfactories, 2 refineries, and megaspeed production.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 30, 2006 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess you learn GI and conscript ttactics Smile

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Dec 30, 2006 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

that would probably bring something in cities, but not for long conscripts do not have a chance against seals, dogs get killed very fast but they can take out a few with luck, as i said....they made a non stop rush i had no chance, i couldn't build cheap units fast enough to encounter these attacks atleast they came with air support.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Dec 30, 2006 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mine Internal errors. =/



Naow.

Edit:

By the way, Vanilla The First Decade...

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Last edited by Von Kriplespac on Sat Dec 30, 2006 7:51 pm; edited 1 time in total

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sat Dec 30, 2006 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rushing is fun, gives the game more action. Some people cant take it and call it nooby.
The AI is alright at attacking, but the defence is retarded. They stuff their own base full of units, usually ending up in miners and other units getting blocked.

Interesting units, great fun to try out different task forces. However, there is a cameo in there that i am very familier with and yet no credit.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 30, 2006 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rushing is fun, IF, and ONLY IF, you aren't surrounded by a dozen tanks by the time you have a Barracks up.

Confused

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 30, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

If Allied, build 5 GGIs and a SEAL. If used properly, you can stop tons of tanks as the GGIs simply pound the shit out of them. One SEAL, if used properly, simply anihilates all infantry, even enemy SEALs and combined with GGIs and a few other SEAL can actually screw tank formations.

If playing Soviets, just churn out Tesla Troopers by the tons and build a few Crazy Ivans. Trust me, those combos own. Then simply build a few Yuri clones and your defences are complete. Just remember to pack a lot of AA, because mid game and beyond it gets annoying - the AI always tries to take out my Barracks, WF and refineries.

Also blubb, when playing with Allies, do build the Light tanks. In masses they can be very useful, not to mention that their speed is ideal for harvester and other attacks Wink

Enough lecture, I demand HARDER AI. #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Dec 30, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

rushing is ok, but i never had an internet game with another player what has pumped my base full of seals (what obivously is a later tech unit) and tanks when i couldn't build up a barrack, that is not really funny and NO one can tell me that someone won in such a situation.

deployed con yard, build barrack, placed it, as fast aas i can, and pumped up the build qeue with dogs and conscripts and start to build a refinery was the best i could ever do, there is no other way, and it still don't work,
i don't call it noobish, but its a dumb tactic that need not really much brainy, and if that is the only thing ai can do then it is not clever, its stronger trough cheating, but not more clever.

and i started 3 games with the same result on 3 different maps.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 30, 2006 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Read my upper post, use the heavy infantry and get them to kill the SEALs.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Dec 30, 2006 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

the seals arent the biggest problem, dogs do it better, mixed with conscripts as i said its the best i can do, but the hordes of tanks are problem 2, and the 3 prolem is that enemy incomings are in less then 1 minute short intervalls and another heavier than the last, i don'T know how YOU manage to harvest ore ,IF you have a refinery that is not destroyed or dammaged plus to build a weapons factory and produce tanks...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 30, 2006 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

It just takes training. You buil your refinery in the back, behind 2-3 Sentry guns/Pill boxes, barracks and a sturdy line of GGI's/TTropers and your starting tanks and infantry. When you build your Refinery, build a Warfactory and start churning out light tanks. Don't stop building GGI's/TTroopers, as they are your main defence against the enemy, along with SEALs/Crazy Ivans. When you get Radar, start building another power plant, then build your Batttle lab. In this time, you should have about 20 GGI's/TTroopers and 25-30 main tanks. From then on you can handle by yourself.
I personally think the AI is too weak, because once i setup my defences, it's a matter of building the siege units untill the game is over. I have yet to loose a single Prism tank in the 23 battles vs 5 Hell AIs I played these last few days.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sat Dec 30, 2006 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

What? What are you ppl talking about? What kind of rushing AI?
My AI in this mod(and all china mods) are just building milions of power plants and nothing else.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 30, 2006 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF are you smoking bitch? What chinese mod? 0_o

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sat Dec 30, 2006 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

HEHE, Replace "my" with "this mods AI"

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Dec 30, 2006 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I gave the AI an "offense is the best defense" mentality. #Tongue I may work a bit more on the AI but don't hold your breath on that.

@ Lee:
Sorry about that dude. I have so much to sift through, I kinda missed your cameo. I'll go amend that. Wink

@ Kriplespac:
Just you dude. My brother played lite and full on TFD without an error.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Dec 31, 2006 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

ai cheats in money and ai cheats in unit production cos of clone wars but i like it that way keeps you on your toes.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Jan 02, 2007 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow... I just totally pwned on 1vs1... OMGLIEKMONEY mode, Official Tourny B., of course, AI in Hell mode. I kicked buckets of ass, guys. I was Britan and my Hell enemy was Russia. I would have been obliterated if not for Snipers and Mirage Tanks, holy crap... but anyway, yeah, I held down the tanks with a forest of Mirages and the endless amounts of infantry with Sniper IFVs. The MiGs constantly storming my base were a royal pain, but I rebuilt faster than they destroyed. While I suppressed the land attacks, I tore into the base with 12 Raptors and leveled the ConYard, then destroyed 2 of the 3 War Factories with a Lightning Storm. I chronoed in some Prisms and destroyed the last WF, Barracks, and Iron Curtain before Apocs blew them apart. Then the REAL fun began; 10 Battleships flanked either side of the base and butt-raped everything inside. I moved in my Mirages and finished off the land-dwelling survivors, then stuck in an Aegis Cruiser right below the pack of Hinds that were camping out. I'm not saying it was too easy, hell no, 3 Apocs were Iron Curtained and blew up my ConYard, but I managed to get them with Tanya before my WFs were destroyed. It's hard, but in some situations, Beowulf, not hard enough. A great RA2 mod, TBH. Keep up the awesome work! Smile

Sorry that I don't have screenshots; I forgot what the screenshot command for RA2 is... I tried Shift+S but it didn't do anything (of course...), and I forgot I could check what the keyboard commands are in the menu... <_<

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 02, 2007 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

You had trouble vs. ONE Hell AI?

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Jan 02, 2007 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

You bet your ass I did. I just wrapped up another battle (well, sort of, it actually IE-d before I finished... -_-), reset the screen capture command key, and got some sweet ones:







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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Jan 02, 2007 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
why do every mod these times have such a HORRIBLE AI....whats up with rushing? is this cool? -_-

sorry can't do a statement...i lost the fun to play it in the first 2 minutes -_-'''


Haha

'No no rush!! I haven't mastered the art of war yet!'

Very Happy

Anyway I haven't played this mod..

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Tue Jan 02, 2007 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks very interesting. Gonna try this out. Very Happy

ButI've one question, does it needs RA2:YR?

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Jan 02, 2007 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

If you read earlier posts you'd know it's for RA2, not YR.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 02, 2007 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Modsalot, I am ashamed. You are a weak player. I decimated one Hell AI in 5 minutes #Tongue Could propably do it in even smaller time if I tried.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Jan 02, 2007 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

You've obviously never played online with me, so you don't know how I play. I did try an early rush, but the AI had trained a bunch of Tesla Troopers and eviscerated my tanks.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 02, 2007 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should have sent IFVs with GI's inside and a SEAL.

And I haven't played, because we haven't met. Meet you on YIM?

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Jan 02, 2007 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

YIM isn't working. I've added your MSN.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Tue Jan 02, 2007 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

weird i thought CNC is a strategy game...not an action game..hello? duke nukem anywhere? #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 03, 2007 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It is a strategy game. And you have the wrong strategy against AI players.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Jan 03, 2007 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, I have heard much about this mod. Ok well, the AI is rape from what I hear.
Just a bit of info: An AI that can own you without cheating is a better AI than one that does(multi war factories/barracks and disobeying prereqs severely)

But from first impressions, I like the look of this mod. I should check it out.

But @ some of the cameos..Seriously. I think you need a new Battleship and Destroyer cameo. They really stand out on the sidebar.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 03, 2007 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

What the ztype? I don't see a half of those new units and buildings when I play the mod!!! Well, I have yet to try the 2.0c (or was it just b?) version...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 03, 2007 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

You do have a clean, unmodded RA2, without any .ini files or mods in the directory?

#Tongue

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Jan 03, 2007 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

His AI isn't rape. It's just fast and repetitive...nothing a decent player couldn't handle.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jan 03, 2007 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
weird i thought CNC is a strategy game...not an action game..hello? duke nukem anywhere? #Tongue


Lol. TS and RA2 online play more like noob games if you play anybody online except friends, either Titans or Tanks, you're still getting rushed.

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