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Can some1 please close this 1?
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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Dec 31, 2006 3:31 pm    Post subject:  Can some1 please close this 1?
Subject description: Thanks
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Clean TS inis ( 0,9 version out ). Dl it now press here

A new version come out soon and then them work 100% ingame even if it singel player. The version i hope come out tomorrow or today !. Thanks Judeua for telling me. Have a nice day.

I did clean the rules.ini and art.ini so is more lookable(right spelled?) anyway, is easy for newbies to look on it and like that's.

This is a bad idea or?
Version 0.9 just work for MP not in SP missions !
I did fix the bug some did the game crash.

Version 0,9 is out:

Anim list fixed,
Infantry, tanks, aircraft, building list fixed.
Now with 2 new inis. ( No comment ) Rules.ini and ( No comment ) Art.ini.



new inis.rar
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Last edited by Anderwin on Sat Feb 10, 2007 9:41 pm; edited 10 times in total

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Dec 31, 2006 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

good idea. i know my way around the rules, but this would speed up coding a lot, even for proffessionals.

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Lin Kuei Ominae
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Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 31, 2006 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think i've seen some double points instead of semicolons in the picture of the InfantryTypes list. you should fix that, else the game could have some problems.

In the third picture you made some spelling mistakes in the art.ini. nothing important but you wrote Refinerty instead of Refinery and buildabel instead of buildable

But else, its a good idea for beginner to find their way trough the rules. for me it comes a little bit too late. My rules.ini is so often edited and changed that i dont know anymore where i made all the changes. Very Happy

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Oshog
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Joined: 02 Sep 2005
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PostPosted: Sun Dec 31, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great idea Anderwin. Although I'd suggest you make a very good spellcheck before you release those #Tongue

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Dec 31, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pssst:

LPST = MSA.
JEEP = Humvee, just no coding for it.

Good idea, tho.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sun Dec 31, 2006 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judeau did a completely organised rules organising warheads and projectiles as well as units before.

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Tratos
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Joined: 01 Jan 2003

PostPosted: Sun Dec 31, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even better for the more hardcore modders would be a set of ini's with all the comments completly removed, even the instruction sections. But that would be a lot of work.

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Sun Dec 31, 2006 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

i did that ages ago, i got it somewhere on my other hard drive, ill dig it out actualy...

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Denmon
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PostPosted: Mon Jan 01, 2007 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I've made something like this too. Though I must say that this is very organized. Well done!

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jan 01, 2007 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
Even better for the more hardcore modders would be a set of ini's with all the comments completly removed, even the instruction sections. But that would be a lot of work.


My INI Checker can do that. Or, if your text editor supports regexps in search, replace ";.+$" with "". But properly sorted lists are much more important.

Btw, Anderwin, all the lists should start at 0, not 1, and not include duplicate/blank entries. And no reordering stuff, especially in [BuildingTypes].

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jan 01, 2007 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Dcoder its right if you mess with the order of the [BuildingTypes] list the order of the buildings whoun't be like the way it was it will become more of a mess ingame than you know. #Tongue

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jan 01, 2007 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

With all that tax money... you'd think the government would spend at least some of it on educating children about reading comprehension.

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Jan 01, 2007 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Edited section regarding ini's working 100% ingame - Morpher

I did edit : to ; when i see it but thanks for say it anyway Smile.

DCoder what u mean i dont understand what u mean.

Anyway i make this for people some are newbie and dont wanna use a program.

The building list going to be edit with Ect: NAPOW ; Nod Power Plant like the rest, Aircraft list are finish now.


I hope this will help some but Dcoder i dont think this will help u out.

@ Tratos i remove a lot of that to but the long list are in Readme file, Credit and info going to be in Info, You see it on pic 12.

More comments pliz, i have hear no bad comment yet so i think many like it. Very Happy

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Anderwin
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PostPosted: Tue Jan 02, 2007 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Version 0.5 out hope there like it Very Happy



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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jan 03, 2007 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

How can you have a version 0.5 of some reordered inis... seems rather pointless to me and all the ";----------"s is really annoying.

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Judeau
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Joined: 28 Feb 2004

PostPosted: Wed Jan 03, 2007 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
Judeau did a completely organised rules organising warheads and projectiles as well as units before.


http://www.ppmsite.com/forum/download.php?id=6630

Is it too hard to even check the TSD forums once in a while ?
The link to it has been in my signature for several months

anderwin, i suggest you look up warheads, projetiles, and whatnot in my inis, try porting them over

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Anderwin
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Joined: 16 May 2005

PostPosted: Wed Jan 03, 2007 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will do them later, but now i just start school and i going to see on them laters,

And i dont like that sort of ini Judeau :p.. But i will look on it and see what i can do with mine but i are soon with the rules.ini i hope.

I work with 2 rules.ini on same time so =S

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Anderwin
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PostPosted: Sun Jan 07, 2007 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yay is work 7 dl Very Happy.. Btw is come out a new version soon Very Happy.

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Anderwin
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PostPosted: Fri Jan 26, 2007 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Can some1 help me?

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John Galt
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Joined: 01 Aug 2003
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PostPosted: Fri Jan 26, 2007 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
THIS INIS WORK 100% INGAME :w00t:
<snip>
I got a big problem now.. When the cyborg reaper shot the missile i get a IE =S HELP me

So they don't work 100% ingame, do they?

Anyway, the reaper is not in the rules.ini, but in firestrm.ini, which you haven't shown us, and although I'm good at telepathy, others, who might be more tolerant of stupidity, are not.

P.S. It's obvious what the problem is, you "cleaned" away important stuff. Who reads comments like "; Hack <snip>! Don't change data!" , anyway?

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Anderwin
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PostPosted: Fri Jan 26, 2007 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Them did work 100%. I need to remake everything again. Edited section regarding ini's working 100% - Morpher to i did change something and remove and add some ; Weapon Factory First Animation. Have to check there and btw i never have change my firestrm.ini so why this ztype up then?

Btw no comment rules.ini work fine so =S... Mad...

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Jan 26, 2007 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its no suprise that it causes bugs - you got alot of ":" instead of ";" in the ini files....

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Anderwin
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Joined: 16 May 2005

PostPosted: Fri Jan 26, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do O.o WTF. on my SS is just ; not :

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Jan 26, 2007 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread



seriusly, Notepadd++ found at least 10 places where you used ":" instead of ";"

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sat Jan 27, 2007 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Whats the point if Judeau already made one? Why go to all the trouble of restarting and what not, its like reinventing the wheel, only this time it seemed you attempted to do it with 90 degree corners.

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Anderwin
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PostPosted: Mon Jan 29, 2007 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher, i will learn what the civ building call and like that's. And even i did not like Judeau rules.ini.

He did not art.ini like i did. So i did it to. With comment's on some building. And some new code just to activated for newbie to know hoe to mod.

Btw: 0.9 is out with 4 ini.s

Hope u like them, enjoy.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Feb 02, 2007 1:07 pm    Post subject:   Reply with quote  Mark this post and the followings unread

1. Play the old TS GDI campaign.
2. In mission 1, observe what animations show up at the very beginning / when the cyborg chases your trooper just before the droppods land. *
3. Realise that you have messed up again.

4. Get a clue already and understand this: DO NOT REORDER THE LISTS UNLESS YOU HAVE A BLOODY GOOD REASON TO DO SO.

* Here's the problem, just in case you can't figure it:
At the very beginning, you are supposed to see a fire (FIRE1) at the same spot where the smoke is coming from (attachment G1). Instead, you see the cloaking globe (SHROUDX) (attachment B1).
When the cyborg fires, you are supposed to see two anims of machine gun fire (PIFFPIFF) imitating missed shots (can't be arsed to time the screenshot to capture those short anims, so no pic). Instead, you will see smoking flares (DROPLAND) which don't even fade away (attachment B2).
Oops. Looks like your "cleaning" of the anim list screwed that up.

Same problem happens in certain other missions, only it's not as visible.



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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Feb 05, 2007 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Singel Player:

Them game use another way the rules.ini.

@ MP:

Is work fine there Dcoder so why the SP ztype up then?

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Feb 05, 2007 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

of course it works in MP if both player have the same rules. But if you play a MP map with a lot of scripts/triggers, you might find the same problem there..

Thats because maps dont save the name of the animation they should play, instead they simply save the number from the animationlist. So, a trigger would basicly look like that:

If ....

Then
Play Animation "141" at waypoint "2"

And if you change the list, than number 141 (for example) would be a different one than westwood originally planed, thus a different one would be played ingame...

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John Galt
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PostPosted: Tue Feb 06, 2007 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Exactly. I've told you a thousand times already, Anduhwin, DO NOT REORDER THE LISTS UNLESS YOU HAVE A BLOODY GOOD REASON TO DO SO.

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Anderwin
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PostPosted: Wed Feb 07, 2007 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 Q:

That i did just was to move the
if:

800=Gapile_a
801=Gapile_b
500=Hirock
802=Nateap_A

then i did was:

500=Hirock
800=Gapile_a
801=Gapile_b
802=Nateap_A

So why the game not play that anim some are in the nr?

I just did is go from 1-1000 not 1-400-200-1000 if u know what i mean.

And after i did that i just add comment ; back of it
Ect:

800=gapile_a ; First GDI barracks animation.

So why the game read the ini strange O.o.

The game not listing to the nr =S.

@Dcoder : U dont have to spam and not even fu*k my name up!

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Judeau
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Joined: 28 Feb 2004

PostPosted: Wed Feb 07, 2007 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
1 Q:

That i did just was to move the
if:

800=Gapile_a
801=Gapile_b
500=Hirock
802=Nateap_A

then i did was:

500=Hirock
800=Gapile_a
801=Gapile_b
802=Nateap_A

So why the game not play that anim some are in the nr?

I just did is go from 1-1000 not 1-400-200-1000 if u know what i mean.

And after i did that i just add comment ; back of it
Ect:

800=gapile_a ; First GDI barracks animation.

So why the game read the ini strange O.o.

The game not listing to the nr =S.

@Dcoder : U dont have to spam and not even fu*k my name up!


it reads it in the order of the list, not in the order of the numbers

so , a list like this :
900 = BLARGHAG
1=DESU
500=MUDKIPS
9=LONGCAT

would be read like this :
0=BLARGHAG
1=DESU
2=MUDKIPS
3=LONGCAT

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John Galt
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PostPosted: Wed Feb 07, 2007 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

God, Anderwin, you're hopeless... I alone have told you at least three times not to reorder the lists (which is where this problem came from). Chriz told you where your animation problem was. Judeau told you where your problem was. I have told you (and proven to you) that they do NOT work 100% ingame. And yet you still insist that everyone else (including the game's engine) is wrong. Sad, really.

It's been said before, but let me say this again, don't touch stuff you don't understand. If you can't keep your fingers away, at least ask what can go wrong first.

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Clarkson
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PostPosted: Wed Feb 07, 2007 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

You wont get through to him. He is a brick wall of stupidity.



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Morpher
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PostPosted: Thu Feb 08, 2007 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I have edited a few sections of Anderwins posts, any guests or none regular users downloading these ini's directly from here would have had the impression they worked 100% ingame, which they don't.

Anderwin I suggest you heavily revise what you have done, or start again or just not attempt at all, becuase, like I said earlier, a clean and already good organised rules.ini has been made by Judeau.

Btw any more spam or negligence to accept failure will result in topic locking, I have a faint hope that maybe something can be learnt from this thread still.

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bonzy_buddy
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Joined: 31 Oct 2006

PostPosted: Thu Feb 08, 2007 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe he seemed stupid to you or whatever but I think it is very wrong to tell a modder "don't touch what you don't understand" because it is the only way to progress.
When I began to mod, I understood more or less nothing and it was by making stupid noobish mistakes that I learnt the more. If someone had told him directly that is is the order in the list and not the numbering that is important he certainly would'nt have persisted. Calling someone "a brick wall of stupidity" is absolutely useless where people are supposed to help each others. You are never obliged to read a post if you think it too noobish or stupid.

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Judeau
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Joined: 28 Feb 2004

PostPosted: Thu Feb 08, 2007 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

bonzy_buddy wrote:
maybe he seemed stupid to you or whatever but I think it is very wrong to tell a modder "don't touch what you don't understand" because it is the only way to progress.
When I began to mod, I understood more or less nothing and it was by making stupid noobish mistakes that I learnt the more. If someone had told him directly that is is the order in the list and not the numbering that is important he certainly would'nt have persisted. Calling someone "a brick wall of stupidity" is absolutely useless where people are supposed to help each others. You are never obliged to read a post if you think it too noobish or stupid.


let's put it another way :
Don't ignore constant advice from experienced modders
AND
Don't advertise things that do not work, as working

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bonzy_buddy
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Joined: 31 Oct 2006

PostPosted: Thu Feb 08, 2007 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

well that's true he was wrong, he should have believed what more experienced people told him but when someone ignore your advices I think it's better to ignore him in return instead of calling him a "brick wall of stupidity".

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Morpher
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PostPosted: Thu Feb 08, 2007 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

If someone dosn't listen to you on more than what 2? 3? Hell maybe 4 occasions, its a signal. Don't try and be the saviour to this situation.

If someone refuses to admit they were wrong in an instance, which has been seen here, what do you think the people replying are going to think? " Yeah thats a real Albert Einstien there "

I'm guessing you think its very right to tell someone they are not stupid if they keep doing the wrong thing repeatidly, despite help, I don't believe in insulting people but I don't blame anyone for feeling they should in this case.

Anymore posts on the offtopicness of this situation will result in immediate lock, I'm tired of wading through 90% BS in most topics when someone needs help.

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Anderwin
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PostPosted: Thu Feb 08, 2007 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, then i understand. So what i stupid i still learn

My english is not so good so if u just say it so easy like Ju did i understand that right the way.

Ok this will work 100% again, I just rework the list again not the anim list but then just add some comment with ; back of them.

Mabye CVC or what he call again can do the game read the ini with

nr and not rework the the nr if u know what i mean.
Btw a version 1.0 will fix this so just wait. So the dl's can get a 100% workning ini again.

Then this pack will include 3 rules.ini and 2 art.ini

(SP= Singel Player, MP = Multi Player)
@rules.ini:
It will come a clean ini some work ingame with the SP mode playing.
It will come a clean ini some work ingame with the MP mode playing.
It will come a clean ini without a comment inside it.

@Art.ini
It will come a clean some work ingame with the SP/MP mode workning
It will come a clean, some work ingame whit no comment inside it.

So this will fix my fail on my topic and my respect go back mabye? Whatever. I will post it so if u not like so dont dl it.

Going to edit the first post and say them just work 100% ingame on MP mode.

Got to fix this thing again, more time use on Ini's and help news modder out, why not?
If the new modders think is for hard and even not handel it why even mod a game then?.
Them will drop it, we need more modders to mod TS and even Ra 2 and YR to.

I have look on this forum if u new, u dont got so much help like the new modders did for 2 years ago or even longer, i dont know how long i have stay her. But i rember then my brother ( Zelab ) Did got a lot of help, not is can't u handel it, just leave it out and start do something news.
Modding TS will dead out soon or later. Mabye not soon but some years, and even when Tiberian Wars ( TW ) come out i think is good bye for TS.

There get me?
People here just read and think what so?. I even try to do norwegian people start modding the game :p.

Anyway, help new ppl a lot and mabye then they learn something u did not even think on =).

Repect even the stupids people in the world, a day mabye he help some 1 out or something. Btw i just say this. I not angry on some1 #Tongue. I know i not the smartess ppl on the planet.

And I did not just write this because this topic, i have see this happend on more topics, topic some got closed just the a newbie ask a stupid Q for there experts. Idea

g2g going out and btw when i come home i redone a rules.ini so it work.
So dont close this topic and btw yeah Dcoder i mean them work 100% ingame when i release a new version ( 1.0 ). Thanks jud to told me on the easy way =D. Wink.

Good bye and have a nice day.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Feb 08, 2007 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Mabye CVC or what he call again can do the game read the ini with

nr and not rework the the nr if u know what i mean.
This is not broken. This was designed that way, and it works just fine when you know what you are doing. It's not like you need to be a rocket scientist to renumber the list correctly.

Quote:
Then this pack will include 3 rules.ini and 2 art.ini

(SP= Singel Player, MP = Multi Player)
@rules.ini:
It will come a clean ini some work ingame with the SP mode playing.
It will come a clean ini some work ingame with the MP mode playing.
It will come a clean ini without a comment inside it.

@Art.ini
It will come a clean some work ingame with the SP/MP mode workning
It will come a clean, some work ingame whit no comment inside it.
There is absolutely no coding that would require you to have different rules for SP and MP. You just need to think when you "fix" it.

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Anderwin
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Joined: 16 May 2005

PostPosted: Thu Feb 08, 2007 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

So how i fix the anim list then?

MP = Read it fine when is fix

SP = Read it in nr's _:S

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Thu Feb 08, 2007 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

JUST LEAVE IT ALONE. Use Judeau's fixed INIs please! Dont try to re-invent the wheel dude.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Feb 09, 2007 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Once again, MP does not read it differently. You just think it works fine because no standard maps are scripted to play animations, while SP maps are. I think there definitely are fan made maps that do use this functionality, and if they do, they are broken the same way SP is.

For the last time, do not reorder the list. It works just fine as it is. And listen to Desu, that's good advice.

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Anderwin
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PostPosted: Fri Feb 09, 2007 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made them and i finish so if not there like it leave the damn topic man.

@Dcoder i mean i make a new rules.ini for the SP with not thouths the anim list so is like the same but i just make comments. Did know what i mean?

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Feb 09, 2007 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

.. or, maybe.. just maybe.. you could.. you know.. change the numbers, not the order?

Surprised

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Anderwin
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Joined: 16 May 2005

PostPosted: Sat Feb 10, 2007 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's will work Embarassed. But a lot of work :S

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Anderwin
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PostPosted: Sat Feb 10, 2007 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That work.

I will start a new tread when 1.0 come out.

IS will got

Rules.ini SP
Rules.ini MP.

I will show pic later what the different and like that's.

maybe a sound.ini come out with 1.1...

Btw Credit go to :

Anderwin
Clazzy
Muldrake
Dcoder
Judeau
And ppm forum for the help.

So now Dcoder when i release this pack, them work 100%.

If u make 4 new tanks put them in MP just copy them and put them in SP and in the list. And just rewrite the rules.ini sp to rules.ini and rules.ini to rules.ini mp. You understand what i mean?

That's do a mod can even have some unit in SP some don't are in the MP mode.

Ect:

Tank laser
Bulldozer
Killer tank
In the MP.

Tank laser
Bulldozer
Killer tank
Infantry killer
In the SP.
So the single player mode will got the infantry killer and don't the multi player mode. I think is a bit nice ^^.

Mabye you understand me now?

This work 100% i even try the rules.ini SP ( Rewrite it to rules.ini ) in game and the reveal are gone and the fire was there and the PIFF work to is did not come red smoke.

Btw i hope some1 close this when i open a new 1.

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Anderwin
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PostPosted: Sat Feb 10, 2007 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

A moderator can please close this 1?

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