Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 3:44 am
All times are UTC + 0
IVI Restored/Modified M1A2 Mk.2 Abrams in 3d
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Jan 12, 2007 10:46 am    Post subject:  IVI Restored/Modified M1A2 Mk.2 Abrams in 3d
Subject description: have a look
Reply with quote  Mark this post and the followings unread

Hi, I think I've gotten quite a bit of the ropes in 3d canvas. I still have a long way to go and 3d canvas free edition being such a noob at axis controls doesn't help Sad . But I manage and here's my latest creation. I based it off my Dragon™ 1:72 M1A2 Abrams Desert Storm model and I spent 2 days making it. It still lacks some detail but I did my best in making it accurate.

sooo, what do you think? is it ok?



IVIABRAMS3d.PNG
 Description:
 Filesize:  73.37 KB
 Viewed:  3114 Time(s)

IVIABRAMS3d.PNG



IVIABRAMS3d II.PNG
 Description:
 Filesize:  53.52 KB
 Viewed:  3114 Time(s)

IVIABRAMS3d II.PNG



IVIABRAMS3d III.PNG
 Description:
 Filesize:  73.26 KB
 Viewed:  3114 Time(s)

IVIABRAMS3d III.PNG



Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jan 12, 2007 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shure looks like the real thing to me. But perhaps you could add a human managing that machine gun?

Back to top
View user's profile Send private message Send e-mail
IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Jan 12, 2007 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I attempted to create a human being and.... ahem.. it didnt go well Confused . oh well, I'll practice some more on arms and legs so that it wont look so bad next time Very Happy .

anyway, here's my IVI Modified-Restored M1A2 Abrams Mk.2 with a mock-up skin. I still have to learn how to UVwrap and how to adjust the texture correctly as some of the faces distort and warp the texture Mad .



IVI Restored-Modified M1A2 Abrams Mk.2.PNG
 Description:
 Filesize:  146.2 KB
 Viewed:  3093 Time(s)

IVI Restored-Modified M1A2 Abrams Mk.2.PNG



IVI Restored-Modified M1A2 Abrams Mk pic2.PNG
 Description:
 Filesize:  126.95 KB
 Viewed:  3093 Time(s)

IVI Restored-Modified M1A2 Abrams Mk pic2.PNG



IVI Restored-Modified M1A2 Abrams Mk pic3.PNG
 Description:
 Filesize:  132.62 KB
 Viewed:  3093 Time(s)

IVI Restored-Modified M1A2 Abrams Mk pic3.PNG



IVI Restored-Modified M1A2 Abrams Mk pic4.PNG
 Description:
 Filesize:  165.85 KB
 Viewed:  3093 Time(s)

IVI Restored-Modified M1A2 Abrams Mk pic4.PNG



Back to top
View user's profile Send private message
ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jan 12, 2007 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn, thats not bad. i cant texture for shit. poly count would seem a little igh to me, due to the heaps of detail on the wheels for example.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Jan 12, 2007 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does poly count matter when it's gonna be a voxel? Nope.

_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Jan 12, 2007 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's going to a voxel then you should be able to get away with a pretty dodgy figure operating the gun Wink

_________________

Back to top
View user's profile Send private message Visit poster's website
DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Fri Jan 12, 2007 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking quite good i'd say. Tho i do wonder, why does the lightning suck so bad? Is it 3d canvas? Or just your settings,because you do have a light tehre somewhere it seems,

Back to top
View user's profile Send private message Send e-mail Skype Account
Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Jan 12, 2007 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lighting.
And it's not like it matters if it's going to be a vxl.
And it's screenshots from the viewports, not renders.

_________________

Back to top
View user's profile Send private message Visit poster's website
IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Jan 12, 2007 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, it's 3d canvas basic. the lighting does seem awkward to me even when I first started to learn 3d canvas (about 6 days ago). But I'm not complaining; it's freeware and I'm grateful enough to Amabilis™ for them to be sharing their program as is... although the inability to export the .3dc files to .3ds files unless I subscribe and pay 30$ is a major bummer.

Anyway, this model isn't specifically going to turn into a voxel (though I will convert an RA2:YR voxel version of this when the time comes) I want to use this as an archive which I can use for various games I'd want to mod in the future Smile . Chielscape and IcySon55 already told me that I should watch out for the high-poly bits as many games wont allow them.

Back to top
View user's profile Send private message
DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Sat Jan 13, 2007 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, actually, its not really the lightning thats wrong, its the shading. And it does actually matter daz, as you can get quite a better idea of how the model will look in-game if there's some shading on the model.
And the problem isnt so much as that the games wont allow them, its just that high trianlge counts are heavier to render and thus cause your fps to drop, basically. Especially as most RTS games arent optimized for handling a lot of triangles, but rather for handling a lot of small objects, this can become somewhat of an issue, although modern videocards are able to handle those triangle counts a lot better.

Back to top
View user's profile Send private message Send e-mail Skype Account
NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sun Jan 14, 2007 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, keep it up IVI

_________________
The only true freedom is the one you have won.

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.4045s ][ Queries: 20 (3.2476s) ][ Debug on ]