Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:22 pm
All times are UTC + 0
Deploying tanks
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Pythorn
Civilian


Joined: 16 Jan 2007

PostPosted: Tue Jan 23, 2007 1:46 pm    Post subject:  Deploying tanks Reply with quote  Mark this post and the followings unread

Now my problem is that I don't know how to name tank's deploying animation.
Is it something like xxxxdepl.vxl?

Back to top
View user's profile Send private message
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Jan 23, 2007 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is this in mapping? Moved.

And that depends on how the tank deploys. If it deploys into a building, it will be that building's buildup anim. If it deploys into another vehicle (Simple Deployer), there's an INI flag to define the animation, look at Siege Chopper's code. But either way, it will be a .shp, cause animations can only be .shp .

Back to top
View user's profile Send private message Visit poster's website Skype Account
-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Tue Jan 23, 2007 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im guessing it deploys into some sort of structural building or base defense. In that case, you name the animation of it deploying xxxxmk.shp. But you do DeploysInto=xxxxmk.shp because the deploying anim is always a .shp... I think. But that should do it Wink

_________________



Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Jan 24, 2007 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Stop talking bullshit. DeploysInto= points to a BuildingType, not an animation. That BuildingType's artmd.ini entry has a flag Buildup= , which points to the animation you want. It should be bloody obvious if you bother to look, really.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Pythorn
Civilian


Joined: 16 Jan 2007

PostPosted: Wed Jan 24, 2007 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for wrong forum, i realized it myself too. I posted the tank problem here and i didn't think which forum it was so i posted my second topic here too.

So i need to do the animation to building it deploys. Ok, got it.
ty

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1514s ][ Queries: 11 (0.0078s) ][ Debug on ]