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Maximillian
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Fri Feb 02, 2007 2:12 am    Post subject:  Maximillian
Subject description: Try it!
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While back, after I showed my C&C3 Harvester to everyone (and never released it Shocked ), I made this. I was going to make it for the Voxel Competition, but I got busy and completely stopped modding Tiberian Sun.

Well, I'm shit for texturing, and the new Voxel Editor is giving me problems. So, I'm releasing this thing. Let's see how well you can do it.

I can't get the turrets working right. They have to turn at the exact spot that their at, not like box.



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Feb 02, 2007 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think that is possible Sad Sad But hey, it's a good tank #Tongue

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Feb 02, 2007 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

what the hell is that...
jut a little reality would be nice

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Feb 02, 2007 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

HINT: make the loves part of the tank a bit darker, and then lighter the higer it gets #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Feb 02, 2007 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

The guns on the back will fire on the guns on the front and destroy the entire tank. They should be a bit higher up.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Feb 02, 2007 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Units cannot have more than ONE turret. No amount of hva/code tinkering will give a unit more than one working/rotating turret.

It is possible to give a unit four "turrets" (static, non-rotating) and have two weapons with Burst=2 and two proper FLH entries to make the tank appear to fire four turrets when in fact it is only one. This is of course not a simple task. Attempt at your own risk.

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Fri Feb 02, 2007 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

El D34dlyto wrote:
The guns on the back will fire on the guns on the front and destroy the entire tank. They should be a bit higher up.


Yea, I know. But like I said, I haven't modded TS or made any voxels in 2-3 months (it think), and I really don't have time to start. I'm a tester for APB .994, which takes alot of my gaming time, and then I have mucho school worko to do.

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