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Add additional Superweapons
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Havcard
Vehicle Driver


Joined: 20 Jan 2007
Location: Ulsteinvik, Norway

PostPosted: Sun Feb 04, 2007 7:48 pm    Post subject:  Add additional Superweapons Reply with quote  Mark this post and the followings unread

How can I add Superweapons to RA2 YR?

I've tried to add Air Strike and Parabombs (just like them from TD and RA), but nothing happends. I got buildings with "SuperWeapon=" tag, but get no new Superweapons when build.
What does, "Type=", "Action=" and "WeaponType=" means?

This is from the Rulesmd.ini
Code:
[SuperWeaponTypes]
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial
13=Airstrike ;Support Aircraft
14=Parabombs ;Badger Bomber

Code:
[AirStrikeSpecial] ;Napalm Strike, Air Strike, Airstrike (Support Aircraft)
UIName=Name:AIRSTRIKE
Name=Air Strike
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=AirStrike???
Action=AirStrike???
WeaponType=???
SidebarImage=AIRSTRIKEICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x

[ParabombsSpecial] ;Parabombs, Para Bombs (Badger Bomber)
UIName=Name:BARABOMBS
Name=Barabombs
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=Parabombs???
Action=Parabombs???
WeaponType=???
SidebarImage=PARABOMBSICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x

Code:
[SUPPORTAIRCRAFT]
Image=SUPPORTAIRCRAFT
UIName=Name:SUPPORTAIRCRAFT
Name=Support Aircraft
Strength=400
Category=AirPower
Armor=light
Primary=Napalm
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=17
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Ammo=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[BADGERBOMBER]
Image=BADGERBOMBER
UIName=Name:BADGERBOMBER
Name=Badger Bomber
Strength=400
Category=AirPower
Armor=light
Primary=ParaBomb
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=14
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Ammo=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
I would be grateful for any help.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 04, 2007 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

there are tutorials about super weapons.

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Havcard
Vehicle Driver


Joined: 20 Jan 2007
Location: Ulsteinvik, Norway

PostPosted: Sun Feb 04, 2007 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where?

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Feb 04, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

only this one can be as Type=
engine not support another Sad
Code:
"MultiMissile"
"IronCurtain"
"LightningStorm"
"ChronoSphere"
"ChronoWarp"
"ParaDrop"
"AmerParaDrop"
"PsychicDominator"
"SpyPlane"
"GeneticConverter"
"ForceShield"
"PsychicReveal"


this one can be as Action= value
Code:
00 "None"
01 "Move"
02 "NoMove"
03 "Enter"
04 "Self"
05 "Attack"
06 "Harvest"
07 "Select"
08 "ToggleSelect"
09 "Capture"
0A "Eaten"
0B "Repair"
0C "Sell"
0D "SellUnit"
0E "NoSell"
0F "NoRepair"
10 "Sabotage"
11 "Tote"
12 "DontUse2"
13 "DontUse3"
14 "Nuke"
15 "DontUse4"
16 "DontUse5"
17 "DontUse6"
18 "DontUse7"
19 "DontUse8"
1A "GuardArea"
1B "Heal"
1C "Damage"
1D "GRepair"
1E "NoDeploy"
1F "NoEnter"
20 "NoGRepair"
21 "TogglePower"
22 "NoTogglePower"
23 "EnterTunnel"
24 "NoEnterTunnel"
25 "IronCurtain"
26 "LightningStorm"
27 "ChronoSphere"
28 "ChronoWarp"
29 "ParaDrop"
2A "PlaceWaypoint"
2B "TibSunBug"
2C "EnterWaypointMode"
2D "FollowWaypoint"
0E "SelectWaypoint"
2F "LoopWaypointPath"
30 "DragWaypoint"
31 "AttackWaypoint"
32 "EnterWaypoint"
33 "PatrolWaypoint"
34 "AreaAttack"
35 "IvanBomb"
36 "NoIvanBomb"
37 "Detonate"
38 "DetonateAll"
39 "DisarmBomb"
3A "SelectNode"
3B "AttackSupport"
3C "PlaceBeacon"
3D "SelectBeacon"
3E "AttackMoveNav"
3F "AttackMoveTar"
40 "Demolish"
41 "AmerParaDrop"
42 "PsychicDominator"
43 "SpyPlane"
44 "GeneticConverter"
45 "ForceShield"
46 "NoForceShield"
47 "Airstrike"
48 "PsychicReveal"

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Feb 05, 2007 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Havcard wrote:
Where?


How about "Useful References" thread pinned in this forum for exactly this reason?

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