Posted: Sun Feb 04, 2007 7:48 pm Post subject:
Add additional Superweapons
How can I add Superweapons to RA2 YR?
I've tried to add Air Strike and Parabombs (just like them from TD and RA), but nothing happends. I got buildings with "SuperWeapon=" tag, but get no new Superweapons when build.
What does, "Type=", "Action=" and "WeaponType=" means?
[AirStrikeSpecial] ;Napalm Strike, Air Strike, Airstrike (Support Aircraft)
UIName=Name:AIRSTRIKE
Name=Air Strike
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=AirStrike???
Action=AirStrike???
WeaponType=???
SidebarImage=AIRSTRIKEICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
[ParabombsSpecial] ;Parabombs, Para Bombs (Badger Bomber)
UIName=Name:BARABOMBS
Name=Barabombs
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=Parabombs???
Action=Parabombs???
WeaponType=???
SidebarImage=PARABOMBSICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
Code:
[SUPPORTAIRCRAFT]
Image=SUPPORTAIRCRAFT
UIName=Name:SUPPORTAIRCRAFT
Name=Support Aircraft
Strength=400
Category=AirPower
Armor=light
Primary=Napalm
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=17
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Ammo=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
[BADGERBOMBER]
Image=BADGERBOMBER
UIName=Name:BADGERBOMBER
Name=Badger Bomber
Strength=400
Category=AirPower
Armor=light
Primary=ParaBomb
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=14
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Ammo=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
I would be grateful for any help. _________________ In a world without walls and fences, who need Windows and Gates? QUICK_EDIT
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