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setting the duration of the em effect
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 04, 2007 11:17 pm    Post subject:  setting the duration of the em effect Reply with quote  Mark this post and the followings unread

I feel a bit stupid to ask that but I don't find where I can set the duration of the EM effect. (if there such a thing exists)

I'm creating an EM grenadier but as the effect last long he is uber powefull and I've no idea to make him weaker (whithout going into something absurd) apart from making the effect shorter.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Feb 05, 2007 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

The damage for the EMP weapon is the duration of the effect, I think.

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Organised Rules.ini by Judeau

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Feb 05, 2007 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I honestly thought that the rules.ini entry was self-explanatory:

[EMPulseWeapon]
Damage=1200 ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Feb 05, 2007 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe that the duration is in Ticks right?

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Feb 05, 2007 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

erm you're right. I used an already modified version of the ini and the explanation was removed.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Feb 05, 2007 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
I honestly thought that the rules.ini entry was self-explanatory:

[EMPulseWeapon]
Damage=1200 ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2


That's where I looked #Tongue

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