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How to make units explode on Deploy
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Apr 19, 2003 11:41 pm    Post subject:  How to make units explode on Deploy Reply with quote  Mark this post and the followings unread

Ok make a buiding that can deploy say a demo truck

[DEMOTRUCK]
DeploysInto=GADEMO

Now specify GADEMO in the art.ini but give it an active animations with the tags

Rate=500 ;make it quite high
Damage=10000 ; Also make it high

Now when you deploy the unit its own active animation will destroy it #Tongue, you may think well how is this of any help, well if u give the GADEMO building Explodes=yes and Explosion=*[being the special nuke explosion]* then you can give ur demo truck the same weapon when it explodes as when u deploy it JUST like the RA1 demo truck.

Of course this tutorial isnt for adding the demo truck but u can use this tutorial in conjuntion with a demo truck just for example, you could also use it for a MAD tank if u can figure out how to make both Nuke and MAD weapons to work right (DamageRadius= dont work)


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 20, 2003 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread


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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Apr 20, 2003 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea I agree use that Demo Truck tutorial

This is just to make units explode on Deploy i tried not to conflict with a DEMO truck tutorial but Demo truck was just the best example Smile

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kane-lives
Civilian


Joined: 05 May 2003

PostPosted: Mon May 05, 2003 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey is there anyway you could do the demo truck thing more easly? If not can you explaine it for noobies to editing(like me)
thx

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue May 06, 2003 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

well this isnt a Demo Truck tutorial

Banshee has a demo truck tutorial so look at that Wink


btw banshee take a look at your demo truck tutorial it has some errors and inconsistencies

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 06, 2003 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Name= Determines the name that appears in the slidebar...


- side bar... just a typing mistake #Tongue

Quote:
The animation acts independent from the unit and kills hte unit because the unit's proximity


- I have to admit that this sentence has serious gramar problems. Does anyone has a better way to rewrite it?

Quote:
Spread=4 ; useless line. Spread only seems work with EMP stuff


- The thing above is wrong, but very low values for it might really not be noticeable buy us...Thedvd pointed me out that...

and finally, the worse inconsistence I've found:

Quote:
The picture TRUK already comes with the game, but it doesn't come declared on art.ini as default. For those who want to declare it, check the code in the final of the tutorial


- First of all, it doesnt come declared by default, not as default. Then, people would needt to check the code in the end of the tutorial (final doesnt sounds good :S), but the code wasn't posted. Don't worry, guys, here's the code:

Code:
[TRUK]
Cameo=TRUKICON
Voxel=yes
Remapable=yes


The TRUKICON can be found in the cameo tutorial.

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setstyle
Vehicle Driver


Joined: 20 Apr 2003

PostPosted: Wed Dec 03, 2003 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The "better way..."

The animation, acting independently from the unit, kills the unit because the unit's proximity...

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Fri Dec 19, 2003 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

well im crap at english and in my english essays u may find words like U or R

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat Jun 30, 2007 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

can someone post the entire code for the rules.ini and art.ini , cuz i've tried to make my demo truck to explode on deploy and he never explodes, i've also tried by making the damage higher, still no diference.
the only thing i've achieved so far is that if you attack the invisible structure it turned in to, it explodes with the explosion from the demo truck

please someone help

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 30, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread


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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Jul 01, 2007 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

thx banshee, but i've already seen that one and that part works just fine for me, but it's the explode on deploy what doesn't work Embarassed

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Jul 02, 2007 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

it's the gademo codes i can't seem to get them right, someone, please

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Jul 02, 2007 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't whant to be rude, but how much TS codeing do you do/know?

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Jul 02, 2007 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

enough, vxls are no problem , just not quite experienced with anims as i only made 2 shps so far #Tongue
and some parts of the tutorial are a litle bit vage

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