Posted: Sat Apr 19, 2003 11:56 pm Post subject:
How to make units Teleport and a balanced Chrono tank
Ok to make units teleport simply add a "K" to the begining of there Loco e.g.
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
becomes
Locomotor={K4A582742-9839-11d1-B709-00A024DDAFD1}
Dont use in conjunction with Hunter Seeker logic it dont work
Ok now onto a chrono tank, well yes you could make a chrono tank simply by giving it that Loco but it will be tottaly stupid and unbalanced, u could explore the map in seconds for instance and attack enemys with no fear of retaliation ........ anyway
You can 1 (and i cant be bothered to explain how to do these cause there simple)
1.Make make a chrono tank that has normal Loco and can fire at targets, but to make it teleport u deploy it (need a .SHP image for it) then un-deploy it and it can now teleport but not fire, to fire u have to deploy it again which will be diff building wit hthe same image but it will undeploy into the normal Loco version which can fire.... make sure u make the teleporting version unable to move into shroud
2. Use the Mobile EMP logic. As charged EMP and un-charged EMP are actually different units. So make uncharged Mobile EMP have the teleporting loco but not be able to fire, make the charged version have normal Loco and be able to fire. The charge time would moderatly long so u couldnt chrono wait a few secs, fire loads the chrono out again. Make SURE the teleporting Mobile EMP cannot move into shroud or it will be too unbalanced
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Apr 20, 2003 12:27 am Post subject:
maybe it goes as default as well... not sure... to know that, you need to analyse the loco.tlb that is posted in the TS: Advanced Tech Center forum. If the type of variable used as ID for locomotor accepts values without "{}", then you make sure it goes as default, else, it would crash the game pointing a C++ error, probably or a normal internal error. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Yes, if you give his weapon a very small range... he will move (=teleport, in case he uses the default loco) in range in order to fire. However, this infantry can ONLY teleport, he can't move normally. QUICK_EDIT
as regards mking the unit too powerful so it could explore the entire map in seconds try using the 'moves to shroud' command as set to false like with aircraft. _________________ Blue Shadow [Hylacon] QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum