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I could use some help figuring this out
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Feb 06, 2007 7:39 pm    Post subject:  I could use some help figuring this out Reply with quote  Mark this post and the followings unread

right, for TSD i've got a rather large obelisk with a charge anim

the problem however is, this charge anim always ends up behind the obelisk itself

i've tested if the anim plays by moving it slightly to the left, and it did show up, sticking out behind the obelisk

[HOBL]
Primary=Harmonylaser
Turret=no
TurretAnim=HOBL_B
TurretAnimZAdjust=-100
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes

begin art :

[HOBL]
Cameo=OBELRENDER
Image=HOBL
Remapable=yes
Foundation=4x4
ChargeAnim=yes
Buildup=HOBLMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireFLH=0,0,800
PrimaryFirePixelOffset=20,-51
NewTheater=yes
ChargeAnim=yes
ActiveAnim=HOBL_A
ActiveAnimZAdjust=-125
ExtraDamageStage=true
Height=6

[HOBL_A]
Image=HOBL_A
Remapable=yes
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=450
Surface=yes
NewTheater=yes

; Obelisk charging animation.
[HOBL_B]
Image=HOBL_B
Normalized=yes
Remapable=yes
Rate=0
Surface=yes
NewTheater=yes

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Feb 06, 2007 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Change this: TurretAnimZAdjust=-100
To TurretAnimZAdjust=-150
The active anim is higher than the turret anim, I think.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Feb 06, 2007 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Change this: TurretAnimZAdjust=-100
To TurretAnimZAdjust=-150
The active anim is higher than the turret anim, I think.


i tried -1250 for zadjust, -900, -500 and -400
i'll try -150 then #Tongue

EDIT : twas in vain, MOAR INTERNETS ARE REQUIRED

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Feb 07, 2007 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The original Obelisk art entries and shps aren't giving you any clues? You'd just have to set it up exactly the same on a new building. If that's what you did, then I have no idea...

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Feb 07, 2007 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
The original Obelisk art entries and shps aren't giving you any clues? You'd just have to set it up exactly the same on a new building. If that's what you did, then I have no idea...


it's what i did yes, and before i changed the obelisk of harmony's graphics it worked

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