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Kirov Karrier [Kompleted]
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Tue Mar 06, 2007 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
But for the most part it looks like a big twinky... and the normals look like there off and is why its to bright.

I compared the normals on this Kirov to those of the original. Guess what, they are extremely similar to each other. The normals are not the problem in this case. If there even is that much of a problem. You wanted his model just to repaint the voxel's normals?

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Mar 06, 2007 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing Ya... you got me... Rolling Eyes

Ya, so forget I ever offered help. And I will make note to not help you.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Tue Mar 06, 2007 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
And I will make note to not help you.

Who are you talking to...?
You didn't offer help. You merely stated that you saw something was wrong. I asked for you to clarify. You didn't. I asked you to tell me, you said "And I'm not in the mood to sit down and list all of them."

If that's your form of helping, then I don't need it. Thank you.

Well, its done. Or rather, I'm done with it.
Go here for the voxel.

Can a mod lock this thread up? Thanks.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Mar 06, 2007 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I eat shoe box's. Razz

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Mar 06, 2007 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

who started this myth that wrong normals cause too bright voxels. i keep hearing it. a normal is just the direction the surface is facing. the color is making it too bright.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 06, 2007 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Extra unit lighting tags in rules/md.ini also have a significant impact.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Mar 08, 2007 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

what the hell is that? i never heard of that.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Mar 08, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
what the hell is that? i never heard of that.


ExtraUnitLight=.1 ; Extra light to make units glow.
ExtraInfantryLight=.1 ; Extra light to make infantry glow.
ExtraAircraftLight=.1 ; Extra light to make aircraft glow.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Mar 08, 2007 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just checked rulesmd.ini and artmd.ini. Those tags are at the end of the [AudioVisual] section. They affect all units, why would only the new Kirov voxel be affected to that extent?

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Mar 08, 2007 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
I just checked rulesmd.ini and artmd.ini. Those tags are at the end of the [AudioVisual] section. They affect all units, why would only the new Kirov voxel be affected to that extent?


it wouldn't, all units get affected by this.
i think the canvas color needs to be changed to what the original kirov has*forgive me if it is already so, i cannot check if they are one and the same right now*.

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