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Kirov Karrier [Kompleted]
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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Feb 10, 2007 12:27 am    Post subject:  Kirov Karrier [Kompleted]
Subject description: This thread needs to be locked. Thanks.
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Last edited by Arikado on Tue Mar 06, 2007 6:36 am; edited 5 times in total

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Feb 10, 2007 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

YES, thats pretty damn cool

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 10, 2007 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

...

...


Surprised

Desu r gonna came, and die, once he sees this.

Surprised

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Clazzy
Karma Police


Joined: 26 Nov 2002
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PostPosted: Sat Feb 10, 2007 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

It's nice, but there are a couple of things I feel are silly in the original concept that could be fixed. Firstly, the bit that sticks out at the front above the turret is rather pointless and can go. Secondly, the back engines should point at an angle (or rest horizontally) so the Kirov can actually go in a direction other than up, unless there's already an engine on the back that is. Otherwise, I rather like it and hope it voxellises well.

Oh, and I like your Spaceballs sig picture, brings back happy memories of the film.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Feb 10, 2007 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Should I finish it?

harv wrote:
YES, thats pretty damn cool

Very well. Smile

Tyler Adams wrote:
Desu r gonna came, and die, once he sees this.

That's nice.

Ah, here we go...

Clazzy wrote:
Firstly, the bit that sticks out at the front above the turret is rather pointless and can go.

Nah, I like the extended shoehorn cockpit. It makes the unit unique. Plus, there's no other place for it-- the top is (and I'm assuming) the air traffic control.

Quote:
Secondly, the back engines should point at an angle (or rest horizontally) so the Kirov can actually go in a direction other than up, unless there's already an engine on the back that is.

Well, I didn't draw up the concept but I do agree with you. I'll probably add a small one behind that.. uhh.. thing below. Air buoy? Anti-weight? Whatever. The mini-blimp.

Quote:
Otherwise, I rather like it and hope it voxellises well.

So far the main texture is a failure and needs to be more yellow. Stupid palette.

Quote:
Oh, and I like your Spaceballs sig picture, brings back happy memories of the film.

Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 10, 2007 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess my Kirov Carrier goes to garbage can...oh well...#Tongue

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Feb 10, 2007 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

lol..same with mine:)

I hope it turns out good when done Arikado.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Feb 10, 2007 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha. Well, there's really nothing stopping both of you from finishing it. It'll probably look better than my trash. Sad

Go here for the voxel.

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Last edited by Arikado on Wed Mar 07, 2007 5:10 pm; edited 1 time in total

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Feb 10, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's looks really cool. Are you gonna make the planes or helis that it carries too?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
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PostPosted: Sat Feb 10, 2007 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, I'd never seen the concept for this before now, but its pretty stunning.
The model is fantastic, so please complete it, it has so much potential.

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Oshog
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Joined: 02 Sep 2005
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PostPosted: Sat Feb 10, 2007 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awsome. Just what I've always wanted. Will you voxelise it for the public?

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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Feb 10, 2007 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

go spaceballs go Wink
anf yes you should finis it...
but if i´m right you should make the ballon a bit longer

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Feb 10, 2007 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have seen the consept, and I realy, realy, REALY NICE!!! Whatever the other say, finish it! #Tongue Very Happy Smile :wow:

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 28, 2007 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, any progress to show Arikado? I really looked forward to this, it'd be a shame to loose such a unit.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Wed Feb 28, 2007 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oops, left this thread (and model) to dust.

Progress is still going but very slow.
Too many distractions appeared this month (SupComm, C+C3 demo, HD filling up to the brim, etc).

DaFool wrote:
Are you gonna make the planes or helis that it carries too?

Didn't someone make a voxel of it already or something similar?
Gosho wrote:
Will you voxelise it for the public?

I don't see why not. Its not like I'm making it exclusively for a mod.
raminator wrote:
but if i´m right you should make the balloon a bit longer

Compared to the concept art, yes. But stretching the blimp further will force me to scale the whole unit smaller to fit into the War Factory.

Next update soon with pics.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Mar 01, 2007 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:
DaFool wrote:
Are you gonna make the planes or helis that it carries too?

Didn't someone make a voxel of it already or something similar?


The wasp? Yes, ages ago, but it's very very large in comparison to how yours must be scaled if it can fit out of the warfac.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Thu Mar 01, 2007 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread


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Last edited by Arikado on Wed Mar 07, 2007 5:10 pm; edited 1 time in total

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Mar 02, 2007 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks impressive.

A small request though - can you also make a version with the Ren 2 Soviets logo? Just for the looks of it.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Mar 02, 2007 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

what the hexagonal plate on the top is upposed to be ? It doesn't look bad but I was wondering.

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Oshog
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PostPosted: Fri Mar 02, 2007 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Landing pad for helicopters.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 02, 2007 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess Desu didn't come for safety reasons...
That is nice - maybe logo on helipad?

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IcySon55
Commander


Joined: 19 Nov 2003
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PostPosted: Fri Mar 02, 2007 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's obvious you did NOT look at this gufu. Open your eyes!

CONCEPT

Arikado linked to it in his first post. Stop asking pointless questions.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Fri Mar 02, 2007 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
A small request though - can you also make a version with the Ren 2 Soviets logo? Just for the looks of it.

Sure, just post it here since I'm too lazy to Google/search for it.

If its too elaborate, I'll probably have to make the logo larger for the voxel.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 02, 2007 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did seen the concept... doesn't mean you can't do a variation....

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IcySon55
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Joined: 19 Nov 2003
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PostPosted: Sat Mar 03, 2007 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Notice how it was Gosho that answered your question, and Arikado had no qualms with it. That means he's following the concept. It was obvious from the first render.

That doesn't mean he's even going to model the Wasps at all. You'll have to wait and see about that.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Mar 03, 2007 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread



I wrote:
I'll probably add a small [propeller] behind that.. uhh.. thing below.

Well, as anyone can see I didn't. And I won't as there isn't any reasonable place for one.
Other than that, it looks done to me.

Onward to the hard part-- sleeping!

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Sat Mar 03, 2007 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why bother voxeling it? you cant make a unit that willserve the original purpose. (Jumpjet Aircraft Carrier.) Its a waste of Arikado's time to voxel it. it is impressive, though.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 03, 2007 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Desu is alive! You phailed Arikado!

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sat Mar 03, 2007 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You spelled "failed" wrong Laughing

But anyways, this is sorta offtopic, but are you going to release the voxel or whatever you decide to make it soon?

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Mar 03, 2007 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Suiseiseki
The original purpose of the model was to get back into Max. Since there is a demand, I don't mind turning it into a voxel as takes little effort.

As for the original purpose of the unit, I doubt any RA2 modder will let that stop them.

And thanks. Smile

@Gufu
You phail reading? That's umpossible!

@-tr8er8-
Since it's a RA2 unit, it would be a voxel or a shp. And since shp aircrafts don't work, it'll have to be a voxel.
And, yes, it will be released for the public.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Mar 03, 2007 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dam thats good, very very cool, good job man, and i thought i had got the hang of 3D modeling.....looks like i have my work cut out for me.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 03, 2007 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm... is it possible for it to use destroyers logic?
I mean having plains and guns?

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Sun Mar 04, 2007 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Hm... is it possible for it to use destroyers logic?
I mean having plains and guns?


Nope.

aircraft can't spawn other planes. sry, m8.

Smile

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sun Mar 04, 2007 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I wrote:
I don't mind turning it into a voxel as it takes little effort.

LIES!

Go here for the voxel.

And thanks L()KI. Smile

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Last edited by Arikado on Wed Mar 07, 2007 5:11 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 04, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, who wants to bury me with my super blimb? X_X

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Clarkson
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PostPosted: Sun Mar 04, 2007 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Omg. Amazing! Its a pity this is not a Kirov instead of the Carrier...that thing owns the stock kirov by miles. Bloody beautiful.

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ChielScape
General


Joined: 07 Mar 2006
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PostPosted: Sun Mar 04, 2007 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

pimp my blimp! looks bling-bling. all shiny ^^.
what are you gonna do with it?

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Mar 04, 2007 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks awsome but very bright

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 04, 2007 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

if it can't be a carrier, then you should rotate the back two propellers 90 degrees so they face forward, and turn them into guns/cannons. Or you could have kamikazee things it shoots which just look like planes.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sun Mar 04, 2007 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's still the overlapping problem with the rotors and I have no idea how to fix it. Help?

ChielScape wrote:
what are you gonna do with it?

Dunno, maybe release the voxel publicly as I've said twice already?

DaFool wrote:
you should rotate the back two propellers 90 degrees so they face forward, and turn them into guns/cannons.

If anyone wants to play Dr. Frankenstein and mutilate it, go right ahead.
As long as I get credit for the original. Smile

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Mon Mar 05, 2007 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

NICE once i get that i'm replacing the original kirov with it. it pwns the original by miles. the only thing that looks weird is the rotors look more like propellers then aircraft rotors, maybe thin them down a bit. oh and the concept drawing shows those weird little helicopters, are you doing anything with them? cause they look awsome too.
oh and i think it should be MUCH bigger. i could be mistaken but isn't that think strapped to the bottom supposed to be a Kirov?

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Mon Mar 05, 2007 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:
There's still the overlapping problem with the rotors and I have no idea how to fix it. Help?

ChielScape wrote:
what are you gonna do with it?

Dunno, maybe release the voxel publicly as I've said twice already?


i mean, what will it do, as airborne carriers are impossible?

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IcySon55
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Joined: 19 Nov 2003
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PostPosted: Mon Mar 05, 2007 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's up to the modder using the voxel to decide. Simply because we're never going to use this voxel.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 05, 2007 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
gufu wrote:
Hm... is it possible for it to use destroyers logic?
I mean having plains and guns?


Nope.

aircraft can't spawn other planes. sry, m8.

Smile


But this isn't a plane, its a normal vehicle type just that it has jumpjet logic, so it may work. Though I haven't tested and most likely it wont since YR sucks.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Mar 05, 2007 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG... no offence but that ended up looking like crap. Confused Umm... ya if you want you can send me the model... and i guess i can take a look at getting it to look right... and then tell you how you can fix it...

But about the roter overlapping issue... umm... ya thats one of the biggest problems with a vxl. how did you do the animation? did you export the blimp then the roters, and animate it your self in a hva editor. Or did you animate it in... I'm gonna go ahead and guess your using 3dsmax... then convert to a vxl. From all the attempt i have had, i haven't had any problems with stuff like that if its converted right from 3ds2vxl. i have found that if you go to animate anything or edit it after conversion (animation wise it screws with the layer properties or some thing.).

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Tue Mar 06, 2007 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
OMG... no offence but that ended up looking like crap.

Thank you for your critique in specifying what is bad and your advice for rectifying it.

Quote:
Umm... ya if you want you can send me the model... and i guess i can take a look at getting it to look right... and then tell you how you can fix it...

Or you can tell me now since you are very sure on what is wrong with it and save me the trouble.

Quote:
how did you do the animation?

Its a four frame animation done in 3ds Max 9. All the pieces have their pivots reset, and they are all named (body, rotor1 , rotor 2, etc). I then exported it to .3ds and used Vipr's handy-dandy 3ds2vxl to make the voxel.

Quote:
i have found that if you go to animate anything or edit it after conversion it screws with the layer properties or some thing.

Even if it does what you say, there would be absolute no reason for me to do that.
Vipr's program converts the animation for me and I don't make/edit voxels.

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Jeeves
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Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Tue Mar 06, 2007 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

O-Bolt's right, I'm sure I've played with jumpjet carriers before, but can't remember if there were bugs... And Mevitar has one (IIRC)...
Just remember that the Kirov isn't an aircraft, otherwise it would be built from an airpad, not factory

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Tue Mar 06, 2007 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:
MadHQ wrote:
OMG... no offence but that ended up looking like crap.

Thank you for your critique in specifying what is bad and your advice for rectifying it.


Hey no problem. Razz Its easy to say if some thing is good or not.

Arikado wrote:
Quote:
Umm... ya if you want you can send me the model... and i guess i can take a look at getting it to look right... and then tell you how you can fix it...

Or you can tell me now since you are very sure on what is wrong with it and save me the trouble.


Well tbh I'm not very sure it could be multiple things. And I'm not in the mood to site down and list all of them. You don't have to send me it, I'm not gonna loss sleep over it. I was just going to try to offer my help.

But for the most part it looks like a big twinky... and the normals look like there off and is why its to bright.

Arikado wrote:
Quote:
how did you do the animation?

Its a four frame animation done in 3ds Max 9. All the pieces have their pivots reset, and they are all named (body, rotor1 , rotor 2, etc). I then exported it to .3ds and used Vipr's handy-dandy 3ds2vxl to make the voxel.


Good thats the easiest way. Smile

Arikado wrote:
Quote:
i have found that if you go to animate anything or edit it after conversion it screws with the layer properties or some thing.

Even if it does what you say, there would be absolute no reason for me to do that.
Vipr's program converts the animation for me and I don't make/edit voxels.


I was just stating some knowledge for any one reading to think about. Don't need to try to ridicule me for not knowing you used 3dsmax.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 06, 2007 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

i think it looks exponentially better than the original kirov.

I've got no qualms, only admiration for that voxel (and model) as of the moment.

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Rattuskid
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Joined: 01 Sep 2003
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PostPosted: Tue Mar 06, 2007 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Jeeves wrote:
O-Bolt's right, I'm sure I've played with jumpjet carriers before, but can't remember if there were bugs... And Mevitar has one (IIRC)...


AFAIK the bugs are that the spawned craft can't land again (need like infinite ammo or similar hack to not need to land) and it may have to be landed to launch them.

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