Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Feb 11, 2007 2:22 pm Post subject:
Turret Issues
I am seriously confused by this...I have been held up in my release of SS for a while now because I have not been able to fix this damned issue.
I just added the EDF Turret/Gun Emplacement and have designed its voxel, added its code, Art, Sound and Rules wise.
I start up YR, start a skirmish, and everything BUT the barrel works fine. The barrel, matter of fact, does not show up. Instead, the turret points up at the Fire Angle, and it looks quite stupid.
Both voxel sections have the RA2 normals applied, and their "Unknown" flags are set to 1 and 0.(it was 1 and 2, but after comparing it a working turret, I figured that was the issue). In HVA Builder, they are properly aligned and look fine.
The turret's code is C/P'd from the working SS Laser Turret, which was C/P'd from the Grand Cannon- both of these work fine comparitively.
Can somebody tell me the issue here? _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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