Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sun Dec 23, 2007 12:59 am Post subject:
This is more than a total conversion, You have the best talent than anyone I have seen so far. Keep it up and I'm looking forward to your next post with more perfectly scaled buildings and modified units. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Hmm, Nice try, Gufu. I Still prefere the other one though. Simple and sweet is the best way to go, In my opinion. What's the news on this mod anyway, Deniss? Last edited by Aro on Sun Dec 23, 2007 11:27 am; edited 1 time in total QUICK_EDIT
It would be awesome to make a few maps for your mod using the new lats and such... So if you want, I can contribute to mod in that sense. All the maps I've made have thus far been spotlight material, so the quality would compliment your mod. QUICK_EDIT
From now on this mod is ...dead.So good luck and have a good end of your holidays.I'm living the community since I dont see the point doing this mod,I'w done everything I wanted.I know better things that I need to learn,and making this mod takes a lot of time,becase of its unflexebility and bad data storage.
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Dec 30, 2007 10:06 pm Post subject:
You CAN'T do that!
Well you can, but that will just be evil... _________________ DUNK! Last edited by gufu on Sun Dec 30, 2007 10:58 pm; edited 1 time in total QUICK_EDIT
(twiddles thumbs) well then maybe we get the assets? fat chance ¬_¬
someone takeover the mod?
start the mod back up again? someone? _________________ With sadness in my heart and joy in my mind QUICK_EDIT
Ahh well, I knew it was never going to happen. Still ashame though.
I Don't know why, but I could just see this happening sooner or later to this mod, and It's one hell of a diddums it actually did. Last edited by Aro on Wed Jan 02, 2008 2:15 pm; edited 1 time in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jan 02, 2008 12:22 am Post subject:
Lol@situation
Will you atleast release the assets so they can become some use or no? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Jan 02, 2008 2:51 pm Post subject:
Even if I would love to use your assets in my own mod, I agree with vOi!king ship. Don't quit, you were doing a superb mod, it would be a shame if all that work is wasted. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Thu Jan 03, 2008 11:36 pm Post subject:
meh. No support, what on earth??
Look at all the people you've disappointed ..
Just ask for a forum and make a few userbars, that'll help to promote better, and get feedback.
IMO one topic for the entire project won't do for the kind of support you're looking for.
Also remember, people lurk far more than you realize.. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
More better:
"VEFbl4 what have you done?! The future will be changed! You'll create a time paradox!"
But yeah... sad this mod died...
R.I.P Tiberian Sun: Lost Relic... QUICK_EDIT
Not bad, of course, it looks quite nice overall and exudes a nice atmosphere.
However I see some things you could improve if you so wish... For instance, that rough ground or ground on the pavement/under the crane in new-1 is hard to interpret, and seems a little distorted - a bit ugly. The other thing is that the cactus seems a bit 2d, like a duke nukem 3d model, you can tell that it's just a flat image. Otherwise pretty good, perhaps try making the lower ends of the fona a little brighter/sandier to blend into the terrain if you want. QUICK_EDIT
Not bad, of course, it looks quite nice overall and exudes a nice atmosphere.
..that rough ground or ground on the pavement/under the crane in new-1 is hard to interpret, and seems a little distorted - a bit ugly. The other thing is that the cactus seems a bit 2d..
Thats a smudge crater,sorry,I think it should be ugly?
And yea,that cactus isnt so good,as it has to be,but its 3d btw! I will redo that later!
Dutchygamer wrote:
Ehmm, I don't get it. Have you resumed work on your mod or not?
Th school bus is too clean....it looks like its been ripped apart by a giant soap monster or some hippie came and cleand it up... but the rest is awsomeness...do you make the terrain from scratch tho? QUICK_EDIT
hey I thought the cactus were pretty neat. The terrain all fits together really well . Maybe you should remake some fona because WW's doesn't quite work and judging by the quality of your work I'm sure you could come up with something much more suiting to your style. _________________ QUICK_EDIT
Even though It looks more realistic, I don't think you should keep the infantry that small. The Infantry SHP's have just lost too much detail by doing so, but It's Dependant on what the Infantry look like at the highest resolution really, cause It's hard enough to find them as it is at high resolutions. Nice work, by the way. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Jan 27, 2008 11:42 pm Post subject:
I really like this work.
you use 3ds Max 8 or 9, right?
if so, see me on MSN. I'd like to speak to you. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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