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Tiberian Sun : Lost Relic
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Dec 22, 2007 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Yuri.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Dec 23, 2007 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

This is more than a total conversion, You have the best talent than anyone I have seen so far. Keep it up and I'm looking forward to your next post with more perfectly scaled buildings and modified units. Shocked

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Dec 23, 2007 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I was bored...


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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun Dec 23, 2007 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

nice, Gufu improved it. What's next? Killer flying pigs? #Tongue

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Sun Dec 23, 2007 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

He still forgot to change it to Tiberian Sun, rather then Tiberium Sun.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 23, 2007 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, Nice try, Gufu. Smile I Still prefere the other one though. Simple and sweet is the best way to go, In my opinion. What's the news on this mod anyway, Deniss?

Last edited by Aro on Sun Dec 23, 2007 11:27 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 23, 2007 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Err..it's serious business, actually.

Tiberian = adjective

Tiberium = noun

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Dec 23, 2007 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be awesome to make a few maps for your mod using the new lats and such... So if you want, I can contribute to mod in that sense. Wink All the maps I've made have thus far been spotlight material, so the quality would compliment your mod.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Dec 23, 2007 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still, i dunno. That logo looks like it should be on a drink can :S

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Dec 23, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Still, i dunno. That logo looks like it should be on a drink can :S


C&C gamers fuel

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 23, 2007 8:15 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Gufu,i think logo has to be simple,recognizable and has to have only the main colours of the game or etc.

Like your disscussion..btw.. #Tongue

Nothing new.I finally finished my new and final clear lat.

And i'm working on a new sand lat.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 24, 2007 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, that terrain look's Immense! Excellent Job, Deniss. ^_^

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Tue Dec 25, 2007 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy blackhole this is beautiful. what is this velvet? no srsly butyphul

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CnCStalker
Combat Engineer


Joined: 23 Dec 2007
Location: Disorder and Chaos

PostPosted: Tue Dec 25, 2007 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I like that map.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Dec 25, 2007 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

new-3.png is very nice. I love the soft dirt like hue.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 30, 2007 9:51 pm    Post subject:   Reply with quote  Mark this post and the followings unread

From now on this mod is ...dead.So good luck and have a good end of your holidays.I'm living the community since I dont see the point doing this mod,I'w done everything I wanted.I know better things that I need to learn,and making this mod takes a lot of time,becase of its unflexebility and bad data storage.

So good luck again,take care.VEF4

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Dec 30, 2007 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You CAN'T do that!

Well you can, but that will just be evil...

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Last edited by gufu on Sun Dec 30, 2007 10:58 pm; edited 1 time in total

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sun Dec 30, 2007 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's cancelled because he's got better things to do.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Dec 30, 2007 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

(twiddles thumbs) well then maybe we get the assets? fat chance ¬_¬
someone takeover the mod?
start the mod back up again? someone?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 31, 2007 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh well, I knew it was never going to happen. Rolling Eyes Still ashame though.
I Don't know why, but I could just see this happening sooner or later to this mod, and It's one hell of a diddums it actually did.

Last edited by Aro on Wed Jan 02, 2008 2:15 pm; edited 1 time in total

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Dec 31, 2007 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you are going to kill it, give us the ashes Very Happy

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Dec 31, 2007 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Dupl3xxx, just upload your unfinished work and someone else may continue it.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jan 01, 2008 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Ahh well, I knew it was never going to happen. Rolling Eyes Still ashame though.


Becase theres no support.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jan 02, 2008 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol@situation


Will you atleast release the assets so they can become some use or no?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 02, 2008 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Deniss, do NOT quit! You have great support, everyone loves what you're doing! Why the ztype do you quit?!

Just...finish the mod, please Smile

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Wed Jan 02, 2008 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

what happened in those seven days before you quit? its seems quite unusual to pull out now.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Jan 02, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even if I would love to use your assets in my own mod, I agree with vOi!king ship. Don't quit, you were doing a superb mod, it would be a shame if all that work is wasted.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Wed Jan 02, 2008 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah come on man, this mod has been my inspiration for ANTS #Tongue

But if you really never will work on it again, I would greatly apreciate using some of your work in ANTS Smile

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Thu Jan 03, 2008 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh! this kinda thing makes me wana quit.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jan 03, 2008 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh. No support, what on earth??
Look at all the people you've disappointed ..

Just ask for a forum and make a few userbars, that'll help to promote better, and get feedback.
IMO one topic for the entire project won't do for the kind of support you're looking for.
Also remember, people lurk far more than you realize..

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Fri Jan 04, 2008 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

you make it sound like stalking Confused

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Jan 05, 2008 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
You CAN'T do that!

Well you can, but that will just be evil...

More better:
"VEFbl4 what have you done?! The future will be changed! You'll create a time paradox!"
But yeah... sad this mod died...
R.I.P Tiberian Sun: Lost Relic... Sad

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 27, 2008 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Couple of screenshots,here you can see some new terrain and stuff.



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jan 27, 2008 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I love this terrain, Vef - glad you're sticking with it Smile

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 27, 2008 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thanks.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jan 27, 2008 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

"What the ztype, I am playing a science fiction game?"

So... you're back?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jan 27, 2008 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Replace the WW Tiberium and fona. They're insulting to your work.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jan 27, 2008 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Way better than TS. Way better than C+C3. The terrain is...epic, in the word's fullest meaning.

And no, the WW fona fit in quite well.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 27, 2008 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree...?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jan 27, 2008 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, I don't get it. Have you resumed work on your mod or not?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Jan 27, 2008 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, of course, it looks quite nice overall and exudes a nice atmosphere.

However I see some things you could improve if you so wish... For instance, that rough ground or ground on the pavement/under the crane in new-1 is hard to interpret, and seems a little distorted - a bit ugly. The other thing is that the cactus seems a bit 2d, like a duke nukem 3d model, you can tell that it's just a flat image. Otherwise pretty good, perhaps try making the lower ends of the fona a little brighter/sandier to blend into the terrain if you want.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jan 27, 2008 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice i love all the eye candy Very Happy

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 27, 2008 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

j4m3sb0nd wrote:
Not bad, of course, it looks quite nice overall and exudes a nice atmosphere.

..that rough ground or ground on the pavement/under the crane in new-1 is hard to interpret, and seems a little distorted - a bit ugly. The other thing is that the cactus seems a bit 2d..


Thats a smudge crater,sorry,I think it should be ugly? Very Happy

And yea,that cactus isnt so good,as it has to be,but its 3d btw!Very Happy I will redo that later!

Dutchygamer wrote:
Ehmm, I don't get it. Have you resumed work on your mod or not?


Yes.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 27, 2008 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Th school bus is too clean....it looks like its been ripped apart by a giant soap monster or some hippie came and cleand it up... but the rest is awsomeness...do you make the terrain from scratch tho?

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sun Jan 27, 2008 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey I thought the cactus were pretty neat. The terrain all fits together really well Very Happy. Maybe you should remake some fona because WW's doesn't quite work and judging by the quality of your work I'm sure you could come up with something much more suiting to your style.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 27, 2008 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i'll think about it.

Picture showing beta GDI walls.I hope you like it.But I think I'll work with unittemp pallete and try to make it look more colouful.

P.s I hate those palletes..



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jan 27, 2008 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of Diablo 2's ACT 1 fortress thingy...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 27, 2008 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even though It looks more realistic, I don't think you should keep the infantry that small. The Infantry SHP's have just lost too much detail by doing so, but It's Dependant on what the Infantry look like at the highest resolution really, cause It's hard enough to find them as it is at high resolutions. Nice work, by the way.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jan 27, 2008 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Infantry size is where the YR engine takes over, TS infantry in YR engine looks quite good IMO.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Jan 27, 2008 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like this work.

you use 3ds Max 8 or 9, right?
if so, see me on MSN. I'd like to speak to you.

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