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Voxel Section Editor III 1.36 released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 20, 2007 12:08 am    Post subject:  Voxel Section Editor III 1.36 released!
Subject description: Screenshot me, baby!
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This month, I've used a lot of time from my vacations to improve the auto normalizer feature of the program, with the hope to write some sort of scienitific article about it. I must admit that I'm stopping here and deciding to allow you to choose the best combination that may provide you the best normalization results.

For this reason, I'd like to present the new Auto Normals 7.0:




So, that's it. Now, it's up to you to choose the way you want to normalize your voxels. However, there is also an inovation included. The normalization range heavly affects the results of the normalizations. The previous versions used range 1, but if you use range 2, 3 or even 4, you'll notice much better and smoothed results. Use more than that, and your voxel will get crystalized or even cartoonish. I've once tested using range 30 here. The result was totally awful and it took 20 minutes to normalize the voxel.

Anyway, I'm sure it won't be easy to digest all these options, so I've created a tutorial with normalizing tips. You can also reach this link by clicking in the tips button.

With a good use of the normalization options, you can get results like this (click in the picture for a 360' rotation), which is much better than what any previous version could get with the Mad Dog:






Voxel Section Editor III 1.36 also allows you to take PNG, JPG and even bitmap screenshots. Here's the changelog:




1.36
- revisions by Banshee
- Added: New Auto Normals 7.0 is now available. Users are able to customize the normalizing methods and the procedures done during the operation, as well as the range of normalization and smooth process. You can also use the old 6-Faced normalizer from VXLSE III 1.2c again.
- Added: The new 3D preview window now exports screenshots as PNG, JPG and Bitmap..
- Bug Fix: The screenshot feature from the new 3d preview window will no longer distort colours under certain sizes.
- Bug Fix: The chances of a access violation if you close the program before the 3d preview window are no more.




Support for this tool is available at the phenominally freaktastically totally uber awesomely popular Voxel Section Editor III forum of the doom (guest posting allowed).

The Help file isn't being updated because I don't have its source (Stucuk may have it). So, the help is pretty much outdated.

You can download it HERE. If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, have fun voxelling!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Feb 20, 2007 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

damn! on the last week there have been voxel editor release than voxels.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Feb 20, 2007 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, you are a community hero. Congrats on the job well done Smile

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Tue Feb 20, 2007 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow Smile Thanks

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Feb 20, 2007 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Defaults work quite well for norms 7.0 Smile

I tested on a curvy mech earlier and it turned out pretty good.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 20, 2007 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

El D34dlyto wrote:
Banshee, you are a community hero. Congrats on the job well done Smile


Thanks Smile. This is just beggining of the world domination. Survive, make your time. All your base are belong to voxels Wink.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Feb 20, 2007 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Peace through voxelisation! Kane has a new apprentice, from the newly integrated to the Brotherhood Brasil - the Supreme Banshee - BANSHEE!!!1

Seriously. Now maybe I can try to voxel again :p

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Wed Feb 21, 2007 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

PNG! *dances*
Yeah, thanks again #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 21, 2007 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Honestly, I can't see what makes you want to keep getting pictures of that dummy mech, Banshee Razz

Besides, as a scrupulous modder (lol), I still see some normal errors even in the smoothest voxels I have, but the errors are so small they are not (I think they aren't) visible ingame Wink

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