I'm guessing you mean percentile. It doesn't have it in hva builder. So just use the calculator that comes with windows and enter in the values one at a time. So lets say this is what is in the bounds manager window:
Size in Game:
X 85
Y 48
Z 14
your voxel length given by Z is 85, X (width) is 48, and Y (height) is 14.
So say you want your voxel to be 67% it's current size. Just use the calculator provided by windows.
85 x .67= 56.95 rounded to 57
48 x .67= 32.16 rounded to 32
14 x .67= 9.38 rounded to 9
So you would just replace the xyz values with the new ones thus giving you a percentile size reduction. QUICK_EDIT
erm, thank you, but I already know about multiplication and division for a few years now...
My question was more about where to enter these values because the first time I tried it did nothing.
I've retried it and it worked with a voxel without turret and it worked but I've tried it on two voxels with barrel and turret and there size hadn't change ingame whereas it has in hvabuilder and voxel viewer QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum