Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Mar 06, 2007 8:27 pm Post subject:
Welcome & Apologies
Well, I'm Machine, and sorry for posting this late, but college started yesterday and I had a very busy day, so I couldn't write anything about the mod.
Our team welcomes you to participate actively in this forum, talk about our development, specially tell your opinions, and of course droll over some of our work and don't worry, if you do, it can always be cleaned
I also wanted to write this post to apologize to any forum and team member, that were expecting me to write something about the mod. It was my fault, I should have foreseen that I was going home very late yesterday
Now, in this second day of college, things seem to have normalized a bit, so I can have a little time, to post news about our development at this forum; but don't expect a continuous posting rate.
BTW, don't worry about me being in college, this doesn't mean at all that I won't work in the mod, since I'm a quite good student, and I can easily find time to work in the mod right now.
Also if some team members are reading this, I would want you to present yourselves, and say your which is your work, and whatever you might find important.
Finally; I'll lock this topic if people doesn't behave well and start to spam. Last edited by Machine on Sun Apr 08, 2007 2:07 pm; edited 1 time in total QUICK_EDIT
Also if some team members are reading this, I would want you to present yourselves, and say your which is your work, and whatever you might find important.
I dont know if you want this in a seperate topic, split it if you do
I am Creagor, known mostly on TiberiumWeb (I really need to be more active on PPM!) for spamming ...err..wait...no... thats not it... for being me .
Well, I will be working on a custom Game.exe, Language.dll, and possibly a custom font for the GUI. Aside from that I dont plan to do much more, though, If machine does want help with anything else all he need do is ask
The new executable will be built around ETS as best as possible, however It's stability at the moment is questionable, so we shall see how that works out . I will be using pretty much every trick I know, so we should have the mod running almost totally seperate from standard TS (aside from crucial things like Tibsun.mix obviously), allowing easy switching between the mod and Standard TS. I also need to check out the ETS's "Multi-Mod support", and see what that can do for us. And we will of course have a new Icon and cursor for the exe, just because we can .
The GUI text will probably be the first thing anyone will see from me, as the other things are a bit more discreet. The GUI itself may change a bit too, but that depends on what Machine wants (we have not decided to finalize a GUI yet, as the mod is obviously fairly early in development). I would imagine you will see various changed text strings here and there too. _________________ QUICK_EDIT
I'll be mapping for the mod... Who knows? I may throw a campaign in there too.
My specialty: Single-player mapping, despite the fact i've not made an S.P in a while... I still got it.
Progression rate: I'm progressing fast... I'll have alot of maps ready very soon.
- Aro. Last edited by Aro on Mon Dec 24, 2007 8:28 am; edited 2 times in total QUICK_EDIT
Well, heres the plan... Err... No plan... LOL
I will think of it in time, but we're reliant on the Mod Story to make a campaign that... Well... Makes sense. QUICK_EDIT
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