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IVI T-59 155mm D/EP-MMD
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 07, 2007 5:33 pm    Post subject:  IVI T-59 155mm D/EP-MMD
Subject description: towed/transported artillery
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Overview:

>Name: IVI T-59 155mm D/EP-MMD "Punisher" (IVI Type 59 155mm Dependent / Externally Powered - Magnetic Mass Driver

>Type: Towed Artillery

>Ammunition: 155mm EC-HE Shells, 155mm EC-Plasma Warhead Shells, 155mm APFSDS (for dierect fire anti-tank defense)

>(External) Power Plant: Portable Qihua Microfusion Cell Reactor (for firing purposes only)

>Top Speeds: NA

IVI has started sales on cheap old style artillery pieces. Towed artillery pieces have long been faced out of militaries; More so in modern warfare where mobility is paramount. However, the "Punisher", lacking shielding lattices, reforming ceramic carapace, auto-tracking gears, NBC, and HUD-controlled actuator electronics supplied to all IVI tanks makes it very very cheap. The Punisher can be transported to the battlefield via an armored truck which deploys to let the punisher out.

The Punisher can accurately project 155mm shells of various ordinances to a distance of 28km and inaccurately up to a distance of 45km. Overcharging the 'Punisher' stresses out the mass driver though, so using it for maximum long-range bombardment should be seldom.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 07, 2007 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Be sure to get an ingame as soon as possible.. This looks VERY interesting. Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Mar 07, 2007 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

this would be cool. On maps you can even use the train logic to have it actually be "towed"
of course, you'd have to make the hva facing backwardsto be appropriate..
To disconnect, you could probably just make it deploy

Just an idea. Very nice work AVI

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Mar 07, 2007 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vehicle that deploys into a voxel turret surely?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Mar 08, 2007 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

ooh, that looks way cool! i love it!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 08, 2007 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait - that thing needs power?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Mar 08, 2007 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
this would be cool. On maps you can even use the train logic to have it actually be "towed"
of course, you'd have to make the hva facing backwardsto be appropriate..
To disconnect, you could probably just make it deploy

Just an idea. Very nice work AVI


it's IVI, as in Isserel.

but thanks for the suggestion... I might use that for another artillery piece I'm making Smile

@ Daz, it deploys into an SHP with a voxel turret.... the SHP part is the parked transport truck, the voxel turret is the artillery piece itself.

@ gufu, in concept yes.... in-game no. 'powered externally' in this sense means that it's not a Self Propelled Artillery nor is it a vehicle.

in C&C TS: Ascending from Ashes lore, this means that this artillery piece comes with a mini micro-fusion cell reactor that provides its power. as opposed to IVI MRP tanks which carries on-board higher grade micro-fusion cell reactors and IVI SPAFV tanks which carry cold-fusion reactors.

--- I'm working on the coding.... to post ingames soon #Tongue

:EDIT:

here's the proto on how it looks when towed.
P.S. sorry for the mega-boxy driver... it's the closest approximation I can do of a human being in VXSLE III.



IVI 155mm T-59 EP-MMD transpo.PNG
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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Mar 08, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

How is it going to look deploying, is the truck going to stay parked beside the artillery or will it disappear?

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Mar 08, 2007 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Colonel wrote:
How is it going to look deploying, is the truck going to stay parked beside the artillery or will it disappear?


read his earlier post

"@ Daz, it deploys into an SHP with a voxel turret.... the SHP part is the parked transport truck, the voxel turret is the artillery piece itself. "

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Mar 08, 2007 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh I don't know where the "AVI" came from, lol sorry about that.
Now I see what you mean; both the truck and the trailer are the same voxel. That might work even better than using the traincar logic, as that (AFAIK) only really works with units already on the map, not with units that are buildable. It makes sense, because that logic is made for trains anyways...

Well, I guess it'd be worth expiramenting with.
Nice voxel BTW, this mod is coming along really well.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 08, 2007 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Colouring and texturing is amazing... In-game... Please. Laughing

Getting a bit anxious to see it in-game now. Smile

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Sat Mar 10, 2007 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Why's the truck empty? Wink
Ammo, crew, something!
(otherwise, awesome - I love your style)

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Mar 10, 2007 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I love it a LOT! cant wait to see it ingame!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Mar 10, 2007 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Jeeves, thanks for the tip... now there are ammo boxes and crates in.

@ Dupl3xxx, Aro, as you wish Cool

notes: the only problem I can see is that the whole Gun+truck model looks very very rigid when it turns. I can't see a way to solve this aside from coding it as train=yes as suggested. but that's not an option, sadly, as this unit supposed to be able to be produced by players.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 10, 2007 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw, wont there be the slope bug? I mean, when it crosses a slope, it will tilt only when the center part of the voxel crosses the slope. I think that looks dumb, and that's one reason why avoiding too large voxels makes sense.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Mar 10, 2007 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that comes with the 'rigid'-ness of the whole thing. I've thought out a solution for this and that's making a broader truck in which it carries the artillery ON it instead of dragging the latter behind it. this will effectively half the length of the model and will solve the absurdity of turning and tilting.

what do you think?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Mar 10, 2007 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the best solution I can think for it. BTW it's a really nice artillery piece #Tongue

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Mar 11, 2007 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very nice

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