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Civilian defenses
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mcolligan
Civilian


Joined: 14 Mar 2007

PostPosted: Wed Mar 14, 2007 10:43 pm    Post subject:  Civilian defenses
Subject description: Getting civilian defenses to work with Final Alert 2
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Hi,

I am trying to give a town some defenses. A small town has several pillboxes and a grand cannon they can rely on if attacked.

My problem is that the pillboxes work but the grand cannon does not. I suspect this is due to the GC requiring a power source and the pillboxes don't.

I selected 0 for energy support but the GC's still do not work. Does anyone know if I have to go into the ini and change the power setting for the GC?

Thanks,

Mike

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Wed Mar 14, 2007 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

no just put some powerplantsa on thwe civilian team behind the map

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 15, 2007 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

or edit the map... change GC to 0... no wait - don't!!!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Mar 15, 2007 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:

MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes ;<----------- This tag
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3

Powered=yes. Change the 'yes' to a 'no'.

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mcolligan
Civilian


Joined: 14 Mar 2007

PostPosted: Thu Mar 15, 2007 1:13 pm    Post subject: Civilian Defenses Reply with quote  Mark this post and the followings unread

Thanks for your responses. The GC's work great now.

One question, how do you access the ini editor through final alert? I go to Edit >> Ini Editing...but I am not sure how to access the ini text for individual units.

Thanks

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 15, 2007 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you gave frech a defence with no need for power...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Mar 15, 2007 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

better to make it a new building clone and yes gufu is right, the french will have grand cannnons which drain power but don't need it to operate.

You can manually add or you important, for instant i make a ini file called mod and I add [GI]Strength=900 and when I open this ini file, it imports.

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mcolligan
Civilian


Joined: 14 Mar 2007

PostPosted: Fri Mar 16, 2007 2:44 am    Post subject: Civilian Defenses Reply with quote  Mark this post and the followings unread

I am making sort of a D-Day map. On one beach there are only civilian structures that stop any advance up the cliffs.

I just put a lot of power plants on the map to fix the power issue. I need to increase the range of the Grand Cannons but am not sure how.

Does anyone know how I can access the ini file of the GC. I need to access the ini code that Destiny posted.

Thanks,

Mike

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Mar 16, 2007 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Give a man a fish...

rename the map file; change the extension to ini, and it becomes similar to a rules.ini edit, except that the values listed here OVERRIDE the ones in the rules.ini, for that map only; like a mini-mod

The grand cannon's weapon is listed in the Primary= tag, ( it's called 'grandcannonweapon') and the weapon itself has an entry all its own.

so put this in the file:
Code:

[grandcannonweapon]
Range=

the range of the Grand Cannon is 15 already. Change it to whatever you want.

Oh yea, and good luck on the map, hope it turns out how you like Wink

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Fri Nov 23, 2007 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put the nuclear powerplant outside of the map ( The blue and the red line!)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Nov 23, 2007 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop necroing the threads of old!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Nov 23, 2007 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Word, gufu! #Tongue

Since there's no good reason keeping this topic open I'll lock it.

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