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Legions of Steel
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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Fri Mar 16, 2007 12:33 pm    Post subject:  Legions of Steel Reply with quote  Mark this post and the followings unread

this is my first Posting my mod as no name yet p.s how do u add pictures

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Mar 16, 2007 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

when you announce your mod, you should post something about it.... what it's about, what are the factions, a story about it or perhaps just a few descriptions.

just a tip, as some people will be annoyed if you don't... besides that point, welcome to PPM, enjoy your stay and we hope you'd do well here.

to post pics, use the 'Browse...' button at the bottom part of the post a reply window. just browse for the picture you'd want to show and click on the submit button.

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Fri Mar 16, 2007 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok. the two side r the TSE and UEC
TSE Unit r all hover tank
UEC Use Track Unit



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Cyborg Defning A Miner From TSE Unit
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Tse AI Player Attack Base
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 Description:
my UEC Medium Tanks Attack
AI player Unit
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 Description:
TSE Inf Attack
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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Fri Mar 16, 2007 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

More Pics



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TSE Units
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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Fri Mar 16, 2007 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here A Unit Lise

TSE Unit

Trooper
Guard - Can shoot At air Carft
Eilte Guard - More Powerfull
Cyborg
Marksman - As A Railgun
Commando - As a High Power Laser

Misslies Hove Tank - Gattling For shoot Inf And Misslie Shoot at Tanks
Rocket Artillery Hover Tank
Hover Tank - Two Heavy Cannons
Hover Artillery Gun Tank -
CloseCombat Drone - Flying Saw
Gun Drone - Inf Support
Hover Miner

UEC Unit
Trooper
AT Trooper
Cybory
Markman
Commando

Light Tank - Two 40mm Cannon
Update Light Tank - Biger Gun
Gattling Light Tank - Anti Inf Tank
Update Gattling Light Tank - Two Gattling Gun
Flame Thrower Light Tank
Medium Tank - Battle Tank
Plasma Tank
Assault Tank - Bunker Destoryer
Assault APC - Armed With Missile
APC - holds 12 Men
Hover Bike - Good Scout
War Miner - It Armed With a Gatting gun
Miner - unarmed One
Air Miner - Fast But Light armoured

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 16, 2007 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Idea for name:When Boxes Attack

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Fri Mar 16, 2007 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gufu stfu...

But you've a point. The tanks are way to boxy to be called 'tanks'...

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Mar 16, 2007 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

ive seen worse, but definately better as well (thinks: RotS)

does your mod have a storyline?

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Fri Mar 16, 2007 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

hehe gufu was funny Smile

But no voxel look good first time, I am sure they will look better if you train a bit.

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Sat Mar 17, 2007 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's is my first mod.

i have be doing to for two week ok Sad



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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sat Mar 17, 2007 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Idea for name:When Boxes Attack


rofl, this kid makes me laugh at times xD

Anyway. You are new to modding so we have to expect 'boxy voxels'.

@USS EXETER B - Like everyone else has said, practise making rounder voxels. Chamfur the edges abit.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Mar 17, 2007 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Mar 18, 2007 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I think your mod looks ok USS EXETER B, some mod I know don't even replace any of the units. Smile

to further improve your mod, try looking at the excellent mods made by the veteran modders and try to get an inspiration (get inspired, but don't copy what they did! #Tongue)

having only sarted modding for 2 weeks, I think you've already accomplished quite a lot.... just keep on improving Wink

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Mar 18, 2007 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks good!

After looking closer at the (medium qualety) SS, I think you got some skills in voxel-editin.

play around with VSE III (1.36) and don't be afried to make round edges and smopth curves #Tongue

what does TSE and UEC mean?

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Mon Mar 19, 2007 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Terran Star Empire and United Earth Colonys are the two side.

i replace the missile,rocket art,Hover Tank,Close Combat drone,gun Drone Voxels on sunday o.k



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Hover tank replace
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 Description:
Close Combat Drone i'm work on it
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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Tue Mar 20, 2007 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I had a go at making Building Smile



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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Mar 21, 2007 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

look man this mod looks ok but really lacks ideas before you carry on.

the vxls are ok but they need work and done rush
hell mine took 3 years before i got off the ground


so don't rush it otherwise forget having a host cuz they wount take a rushed mod .....JUST TAKE your time k

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Mar 21, 2007 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ USS EXETER B

STOP! Take your time. Do add some small coll details to the "tanks" Think out a very very simple storyline, Do some awsome coding and then do some more tanks. REMEMBER: You donn't need two tanks to do same job #Tongue

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Wed Mar 21, 2007 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do u code DropPods and i'm work on the storyline.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Mar 21, 2007 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look here for all the DropPod or RockPatch coding if you are using it.http://modenc.renegadeprojects.com/RockPatch_Docs:Main

If you aren't using it though, there is no way to make droppods.
And all I have to say is: you need a good storyline, take time for detail, and above all, get good at it before posting up here please.
(does anyone even read the "Before you post" thing anymore?)
Good work anyway, at least you bothered making some new cameos... but there is a definite detail flaw.

[offtopic] Why are there no coders, designers, or idea people (I don't know what to call 'em) anymore?[/offtopic]

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 21, 2007 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are. I am one and I produce lots of ideas, mostly concept. Need any help?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Mar 22, 2007 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, yes we do #Tongue

@ USS EXETER B
I am waitng for the storyline, cann't wait to see it Very Happy

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Thu Mar 22, 2007 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm use rockpatch 1.8 i thing i'm going to update to the new one when i can get to a computer outside of school

Where are [MouseCursors] so i can add custom Actions i have looked but i can not find it

still work on the stroyline i hope to finish sometime next week

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Fri Mar 23, 2007 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rock Patch 1.08 don't support MouseCursors, only MousePointers.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Mar 23, 2007 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good you Pointed at that detail.
USS: go and have fun with RP CE (#48 is newest now)

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Mon Mar 26, 2007 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

i Could not download the RP CE Over the weekend because the computer
out of school i use CD-R was not Working Sad

I'm still work on the story
The UEC is a Collection of colonies that are still resisting The Might Of the Terran Star Empire

The UEC relies mostly on conventional weapons and large number of them

The TSE mostly relies there Advanced Technology
All Vehicle use the state of the art Anti gravity Drive to move about the battlefield

also i'm change the Unit list

UEC Unit will Be
AT Scout Car - As a AT cannon as well be fast
Medium Tank
Rocket Artillery Tank
Tank Destoryer
Repair Tank
Gunship

all unit have recolure



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Mar 26, 2007 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

hey, your latest scout car voxel actually looks good! looks much better than your first IMO.

but I have some tips.
1.) your hover tank are too bright. don't be reluctant to use darker colors. even if they're meant to be lightly colored, try to use colors that will be clearly defined.

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Mon Mar 26, 2007 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had a go at making the UEC unit lighter but made them look worst
i want the uec to be in a dark green but it look bad Sad

P.S Can someone help me by doing some Camos Smile



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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Mon Mar 26, 2007 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, you needs smaller infantries. Those guys look horrible in RA2 size. Keep the TS infantry at the same size, and find a download to a pack of infantry for RA2 that decreases the size of the infantry by 25%. It'll look much better ingame.

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Tue Mar 27, 2007 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

i would like to use TS Unit as infantrie be there can i get the RA2 unit Question

[offtopic] IVI have u play fallout Tacitic Question [offtopic]

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Mar 27, 2007 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Lookins good:P

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 27, 2007 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

USS EXETER B wrote:

[offtopic] IVI have u play fallout Tacitic Question [offtopic]


what kind of PA-fan do you take me for?!?! Mad ...

just kidding Wink . hell yeah I have! I wouldn't miss it for the world Smile ... unfortunately, Fallout Tactics' story muddled the Fallout canon IMHO... some stuff just don't coincide! Confused

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Wed Mar 28, 2007 8:02 am    Post subject: Medium and light tank Reply with quote  Mark this post and the followings unread

Last Night i have be working on the light and Medium Tank Smile


[offtopic] IVI do u no how to play fallout Tacitic inline Question [offtopic]



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 28, 2007 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

online? no, I never play online.... we've got lot of computer shope here where I live though (you can find 4-6 whithin a block) that's where we play multiplayer games.

your medium tank seems too elevated; you may keep it as is, but real tank are designed to have a low profile to decrease chances of getting hit. also, try to work on the textures to make them look good Smile

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Wed Mar 28, 2007 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok IVI Sad .

today i have redone Rules,Art,AI Replace The Inf with TS ones Smile

tonigth i redo the medium Tank



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Mar 28, 2007 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Your voxels are good, but the size fits TS beter then RA2 Sad
Make them slightely bigger.

HINT: A voxel "cell" is x:60 y:60 z:60
My voxels are something like 40,80,30 #Tongue Go to voxelbounds and multiply the values with 0.8 you make the voxels 64% smaller #Tongue

Overall, god voxels #Tongue

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Wed Mar 28, 2007 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had a go at mod FireStorm for playing on my home network. Smile

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Fri Mar 30, 2007 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

i had a go at make a transport Truck Smile

i did do more bue the floppy disk lost the date Mad



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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Apr 02, 2007 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep practicing dude, you have heaps of potential and in good time you may even make some spotlighters. Though I think your better off making this in TS.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 02, 2007 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does this mod have a name?


Please, read this urgently.
http://www.ppmsite.com/forum/viewtopic.php?t=10392


If I don't see a name for this mod, a proper storyline and mod description posted in the first post of the topic in 24 hours, I'll move this topic to the crap forum.


Remember, you can edit your posts. Make sure it's presentable, so people can understand the purpose of this mod and what is it about...

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Wed Apr 04, 2007 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

i was thing fo calling it legions of steel if that O.K Smile

I'm Still work on it there a start

it the involves Terran Star Empire And the Colony. The Colony sent a negotiation team. whick mysteriously wiped out in transit. The resulting in a state of war being declared between Empire and the colonies.


Mod Sescription i well get back to you on that one Smile

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Fri Apr 13, 2007 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have been working hard over easter



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what lancer looks better
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Medium Tank
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TSE Rail cannon Tank
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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Sat Apr 14, 2007 6:21 pm    Post subject: Mod on Hold Reply with quote  Mark this post and the followings unread

This mod is on Hold Because I'm Working on a TS Mod call The word of Kane Base on What would happen if NOD Win TS ok Twisted Evil



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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Tue May 22, 2007 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

i been working on my voxel like all TSE unit as well as UEC Gunship



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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Tue May 22, 2007 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

exelent idea, i like the kane 1 and the other 1 there both gold p.s what voxel edditor do u use Very Happy

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Tue May 22, 2007 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

the word of kane mod i did for play my dad at home the pic are out of date

for the voxel editor i'm useing is 1.36

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Tue May 22, 2007 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

This thread shows the progress of your voxelling skills advancing. And they are definately advancing Smile

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue May 22, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The new voxels are much more complex, and better!

But to some "normal" talk, what ranges do you use?

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Wed May 23, 2007 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

? all i did is use auto normal 7.7
i thing

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Thu May 24, 2007 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

i did some work on the medium tank but i can not get the hull right



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