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International Strategic Arms Vehicles: Lancer/Leviathan
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Mar 19, 2007 11:27 am    Post subject:  International Strategic Arms Vehicles: Lancer/Leviathan
Subject description: see if you like them
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im debating with myself on whether or not to start my own mod, i am posting these here to see if you guys dig them or not, and if so, then i shall post them both in the voxel sections for you guys to download. this mod will feature units specifically from killzone, these two vehicles are what i have so far, so if you do like them, just tell me so, and they will go up in the voxel section Very Happy


the lancer is a light battle vehicle armoured with a 30mm cannon, good enough to take out any type of heavy armour, but slowly, horrible against infantry, and great against other vehicles, it is weak against missile systems of anykind, and shells, but almost impervious to an attack from an infantry's light assault rifle


the leviathan is a heavily fortified version of the lancer, able to send troops into battle quickly and efficiently without much trouble, it is not equipped with any sort of weapon, its great amount of defense is this vehicles offense. more impervious to shell attacks, and missle systems, and has the same weakness to an attack by an infantryman

i hope you all enjoy these Smile



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ISA Lancer_000.gif
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Mar 19, 2007 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, my greedy part say "RELEASE". My normal part says - make a mod of these.

So, yeah, the choice is yours. But they do look and sound very impressive.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Mar 19, 2007 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

they kick ass.

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Mon Mar 19, 2007 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are both very nice, especially the Lancer. Although that black 'antenna' seems a bit out of place IMO. But i think the community would like it if you released these ^^

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Mon Mar 19, 2007 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

the wheels need work on both, but good overall

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Mar 19, 2007 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, i do agree with you about the antennae, i am debating whether or not to make it a darker green to fit the rest of the so called "tank". thank you all who have responded to these vehicles of mine, i think i am going to make the mod featuring these vehicles, but stay tuned, because i still have the lovely helghast models to do, and they are very interesting if i do say so myself. i will continue to update with more of my mod's voxel's

Last edited by SaneDisruption on Mon Mar 19, 2007 9:26 pm; edited 1 time in total

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Mon Mar 19, 2007 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

if its a kill zone mod im in for sure, pm me on the topic of that if you wish

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Mar 20, 2007 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

they are pretty cool ut I think the lancer deserve tracks or at least to be lower on its tires.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 20, 2007 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

well, i have fixed the tires, they are bigger, and actually look like tires, and for anyone wondering, yes this mod is for TS. and im sorry bonzy buddy, but the lancer is meant to have tires... it is so in the game. although, i will be making a tank but i have to go about it with my own designs... as there isnt one in the killzone games for the ISA... but thank you for your interests you guys. i think im going full board on this killzone mod, as i am very excited about it Very Happy

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Mar 20, 2007 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

like i said if you need my help im here

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 20, 2007 3:36 am    Post subject: Updated: Lancer Reply with quote  Mark this post and the followings unread

the wheels have been reworked to better suit the lancer, i for one think that it looks much better... but im opinion is bias, so its really what you guys think, so please, if you like it or not, or if there is a problem with it, dont hesitate to tell me what i can do to fix it. thank you all for you kidness on the voxels so far, it is much appreciated Very Happy

PS: ... i forgot to repaint the antennae...



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 20, 2007 7:05 am    Post subject: Helghast Light Tank Reply with quote  Mark this post and the followings unread

this particular vehicle is showcased in Killzone: liberation, and is the mainstay of all helghast tanks in that particular game, i have recreated it and i hope you all enjoy... i havnt yet decided a proper name for any helghast vehicles, but i need to think of a theme for the helghast. all of the darker gray you see on the model will have a camoflauge of sorts on it, and the lighter will stay. i hope you all enjoy the update Very Happy

EDIT: this voxel is still going under major work, as the hull needs to be a little wider, as the turret needs to be lengthened. i should not have posted this voxel here yet, but it is here so you guys can get to know the design aspects of the helghast vehicles Wink



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Last edited by SaneDisruption on Tue Mar 20, 2007 10:54 am; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Mar 20, 2007 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

RAHLEASE!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Mar 20, 2007 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

pretty cool too but the tracks might need a bit more work(I think you should make them larger to make them look good ingame).

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 20, 2007 10:50 am    Post subject: Update: Leviathan Reply with quote  Mark this post and the followings unread

yes yes, i have edited the wheels on the leviathan as well, so it still has the familiar look to lancer. i am thinking about finishing a pack of voxel's that go along with the ISA theme, as well as a pack of voxels with the helghast theme. so stayed tuned you guys, because there will be more voxels posted on this thread from me, i will eventually have all the killzone vehicles finished, and released for you guys in a voxel pack Very Happy

PS:...the helghast vehicles incorperate hover technology... all of them do, so the tank that was posted does not have treads Wink



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 20, 2007 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, mean looking AFV (referring to tank) you got there! even though it's only in shades of gray, it still looks great. good job on that Wink

the leviathan looks great as well..... kinda post-apocalyptic looking #Tongue

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 20, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, that is the look that i am trying to achieve here with the ISA vehicles. thank you for the complements everyone Very Happy

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 20, 2007 2:45 pm    Post subject: Update: Helghast Light Tank Reply with quote  Mark this post and the followings unread

alright, i have widened the hull, widened and lengthened the turret. it looks much much better now than it did previously. i tried to put camo on the tank... but it looked too over done, i shall keep it like this, but add some more doodads and a bit more color... as it looks grayscale atm. Very Happy



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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Mar 20, 2007 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

gosho there wont be a realeas of these vehicals trust me #Tongue

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Mar 20, 2007 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

They ROCK! the "helghast" is cool. Are you from norway?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Mar 20, 2007 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH MY GOD an ingame is a real wonder when it comes to judging things instead of voxel viewer.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Mar 21, 2007 1:34 pm    Post subject: INGAME!!!! Reply with quote  Mark this post and the followings unread

an ingame of the infiltrator... previously known as the leviathan, i changed the name, it didnt fit the scheme of isa, anyway, enjoy, the lancer will have its own ingame aswell so you can see Very Happy



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 21, 2007 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very, very stylish. I like it very, very, very much (got to use less "very").

I thought you we're making these as RA2 voxels?

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Mar 21, 2007 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
...and for anyone wondering, yes this mod is for TS....


no, i am making this mod for TS, and when... or if... i release the voxel packs... still undecided... you can put them in either game xD

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 21, 2007 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mason... Make a mod... PLEASE!! #Tongue

Those things are really cool...


[Completly offtopic: Sorry i've not been on MSN, dude... Internet is screwing up on me, recently]

Wink

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Wed Mar 21, 2007 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Lancer looks good now, but atst it looks a lil unbalanced. Seems it needs an extra pair of wheels, like the wheels on the Leviathan. Also, the Leviathan looks kickass ingame.

The Helghast light tank is a good voxel, but i just don't like the design of it.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Wed Mar 21, 2007 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks better then i thought, good job

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Mar 22, 2007 1:34 am    Post subject: LANCER INGAME!!!! Reply with quote  Mark this post and the followings unread

here is the lancer ingame for you guys, enjoy it Very Happy



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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Mar 22, 2007 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

its really good. Maybe you cold recolor the barel to make it stand out ?!

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Mar 22, 2007 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

This is very good voxels, indeed!

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Mar 22, 2007 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

yknow... bonzy buddy, that is a fantastic idea, i recolor the barrel right now, and post an updated ingame xD

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Mar 22, 2007 11:43 am    Post subject: updated ingame Reply with quote  Mark this post and the followings unread

the barrel has been recolored... it stands out a little more, and i might have to make some changes in the future Very Happy but for the time being, here it is Smile

PS... im sorry for the delay... i was playing killzone ha Very Happy



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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Mar 22, 2007 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous approves.

Contine voxeling.

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Thu Mar 22, 2007 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still think the Lancer needs an extra set of wheels at the rear to make it look more balanced, right now it looks like it could tip backwards if the driver hit the gas, lol. But its a very nice voxel anyway.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Mar 23, 2007 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is the story of my mod so far:

Brief Helghast History

The Helghast is a dissident faction that has lived in isolation on Helghan, the former colonial outpost, for generations. When the planet was first colonized, atmospheric anomalies were not initially detected, and the children of the first colonists were born with deformities. Over time the Helghast have developed apparatus and techniques to ensure survival in their harsh environment allowing them to breathe the caustic air. The hardship they have endured has changed them so much, that they can no longer be classified as human. They are larger, tougher and harbor a burning hatred for mankind who sent them to Helghan. This hatred led to the first Helghan war.

Brief ISA History

The ISA (International Strategic Arms) is a group of outlying colonies under the control of Earth. Colonization efforts were of a great concern, as Earth’s population level was growing exceedingly high. Earth took its sights to the stars. After the colonization of planet Helghan, the Helghan people wanted nothing to do with ISA’s so called “imperialism” and set a course for their own government. This did not go over so well with ISA, as Helghan was a colonial outpost under the control of Earth government.. Tensions rose as the Helghast influence spread planet wide, and the Facist beliefs of Eisen Visari took a new perspective on the people of Helghan. The animosity between Helghan and earth resulted in the First Helghan War.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Mar 24, 2007 11:01 am    Post subject: new vehicle Reply with quote  Mark this post and the followings unread

alright, this is the helghast main vehicle... no name as of yet, but this chassis is used throughout the whole army, it can be equipped with missle racks, heavy machine gun turrets, a troop carrier, and much more. it is a very versatile unit that has proven itself over and over in combat. the colors are not yet finished, they need to be darker, and there will be more doodads on the final model Very Happy



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Mar 24, 2007 1:42 pm    Post subject: Update: apc... thingy... Reply with quote  Mark this post and the followings unread

recolored to suit the scheme... and no name yet... but soon. enjoy you guys Very Happy



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Mar 25, 2007 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

looks good! could do as an urban-pacifism APC... if you catch my drift Smile .

here's the chassis I designed for you, I hope it's ok. don't worry about the lack of details... I just want to know if the shape's ok for your schema. If it is, I'll add the details. If it's not, just tell me what needs to be changed, and I'll modify it before adding the details. Smile



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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Mar 25, 2007 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my Kane. IVI, SaneDisruption, those are awesome!

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Mar 26, 2007 11:07 am    Post subject: update: a couple of things Reply with quote  Mark this post and the followings unread

my internet was out of comission earlier... so i decided to get off of my lazy ass and take a couple of screens, and code... its back up, and i have an update, an ingame of the 2 helghast vehicles i have done, the apc, and the light tank... still no names... but, not too worry, because, i doubt you all care of what there named... just what they look like... tehehe Very Happy



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Mar 26, 2007 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

magnificent! I don't see how I can help you at all: all your models are teh pwnage Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Mar 26, 2007 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

oh mayan, thanks IVI, it means alot coming from you man Very HappyVery HappyVery Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 26, 2007 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get on MSN as soon as possible, Mason. Smile

I would like to speak to you about a few certain things...

And as the people above have said : Magnificent voxel's, continue voxeling, you have some real talent. Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 27, 2007 12:11 am    Post subject: The Infantry List Reply with quote  Mark this post and the followings unread

this is the infantry list to my mod, changes are bound to be made, but for now, this is what i have come up with, enjoy everyone Very Happy

Infantry List

ISA


Rapid Reaction Force

Using advanced skills, tactical acumen and firepower; the RRF was set up to
ensure Helghan's first line of offense remains the ultimate deterrent to
potential aggressors.

RRF members possess a good mix of skills and attributes, but it is in the
area of leadership that their true value is found - their motivation and
aptitude form a focal point for ISA resistance forces that allow even small,
outnumbered squads to come out on top in general combat situations.

Regulars

The lifeblood of the ISA forces, these soldiers can harness their natural
aggression during combat and utilize their heavy weapons training to devastating
effect.

With a high resistance to incoming fire and enemy traps and mines that would
instantly kill their slighter counterparts, ever ISA squad needs at least one
soldier like this. Their powerful weaponry is also essential in the destruction
of some enemy emplacements, but the added weight hinders maneuverability,
leaving these human bulldozers with no option but to take the most direct route.

Shadow Marshals

The elite unit of modern day special operatives. Relying on cover, athleticism,
covert weaponry or just their bare hands, the Marshals' menacing reputation is
fully deserved.

More mobile than their other ISA counterparts, Shadow Marshals are able to quickly vault and climb ladders and ropes and crawl through vents; creating minimum disturbance and gaining entry to areas that would otherwise be inaccessible, or that enemies or comrades might not even be aware of. Shadow Marshals are also equipped with night vision goggles.

Field Operatives

This squad of undercover agents rely on nerve and diplomacy and can often equal
the difference between success and failure.

Whilst they receive standard weapon and tactical training, operatives must also
maintain a high level of physical fitness, allowing them to vault, climb etc.
in the field. One special Field Operative division is made of Human/Helghast
half-breeds these soldiers can bypass Helghast sensors, mines and sentry bots
without detection. They are also experienced operators of both human and Helghast machinery and equipment.


Helghast


Base Soldiers

Resilient, well trained and well armed, the Helghast Soldier is a formidable
opponent - their genetic make up means that Helghan offspring generally grow to
be of larger than average size. Such is the lack of opportunity on Helghan that
most young Helghast sign up or are conscripted into the armed forces where they
receive intensive teamwork and weapons training.

Assault Soldiers

Incredibly resistant to any type of damage, the Helghast Assault soldiers are
an asset to the Helghan army. Their heavy weapons training is sought after by
Squads and insertion teams alike, they are very versatile troops. They are slow
moving units due to their heavy armor and equipment.

Base Commanders

Base Commanders are the heaviest of all the Helghast troops, There armor and
fire power make even the heaviest of ISA tanks tremble in fear when opposed to a
Base Commander. These soldiers are equipped with the heaviest weapons in the Helghast arsenal and don’t hesitate to open fire on any unwelcome unit. The Base Commanders can raise a squad’s morale instantly, making the rest of the squadron perform better in Combat.

Bodyguard

The ultimate helghast infantry, though not as strong as a base commander, there
specialty lies within their weapons and maneuverability training. These soldiers
are faster than the average Helghast Base Soldier and can use there weapons to a
devastating effect against other infantry. When included in a squad of soldiers,
they will also raise a group’s morale, including vehicles. They are also capable of commandeering an enemy vehicle, as there extensive weapons training includes the hacking of ISA machinery and equipment.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Mar 27, 2007 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

That aint voxels, THAT'S ART! #Tongue

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Mar 27, 2007 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, thanks dupl3xxx, i have the same information up in the mod announcement... thingy... area... seeing as how im just as psyked about this mod as the majority of the people are who have read, and kept track of my work, much thanks goes to all of you, as i know you will support the rest of my work Smile thank you all so much!

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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Tue Mar 27, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know we're not supposed to just say how amazing something is when replying in voxel/shp forums, but I can't resist (it's not like any of my other posts add anything to the site, so why should this one?). Those are ABSOLUTELY FREAKIN' AMAZING!

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Mar 29, 2007 4:22 am    Post subject: The Newest Addition to the Helghan War Reply with quote  Mark this post and the followings unread

This is the ISA heavy defense platform, Destroyer. it can desimate a helghast apc in 2-3 hits, and a light tank in 4. this tank is a heavy hitter among the isa forces, and the best thing about it, is the hull is just as versatile as the ISA IFV, or as you all know it, the Lancer. It can upgrade itself to have Missle Launching capablities, Heavy Machine Gun Turrets, and of course, a 120mm cannon equipped in the turret. This Hull is a prototype of the beast that will come, and you had better perpare yourselves for its arrival...



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Mar 29, 2007 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice texture! You are an elite voxeler!

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Thu Mar 29, 2007 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption are you going to do the Lancer with 4 Machine Guns in the Turret Question

Good voxel's Can't wait for the Mod
Very Happy

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