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My Concept Work
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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Fri Mar 23, 2007 12:30 am    Post subject:  My Concept Work Reply with quote  Mark this post and the followings unread

this is the GDI Hyperion Heavy Platform:

it would be a good voxel, the top veiw is more acurate size-wise. the turrets would be juggernaut type. the whole thing would have to deploy before firing.
Cost: 3000-9000
Speed: limping crawl
firing power: slightly less then juggernaut (for each turret
firing speed: same as above

I'm working on designing a nod equivenlant unit since just giving this to GDI would totally destroy Nod.
more to come,
keep it here.

ps: if this doesn't work in TS then maybe RA2 or even TW3

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Fri Mar 23, 2007 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks bland... and neither RA2 nor TS can support more than one turret on one unit/building.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Mar 23, 2007 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

E...w....

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Fri Mar 23, 2007 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

well my next one will be better, but TW can support multiple turrets so maybe someday...

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Fri Mar 30, 2007 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

here is my next vehicle, a nod veinhole seeder, it plants a veinhole in the ground. the vehicle is cheap but it costs like 1500 per planting.


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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Mar 30, 2007 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

interesting.. I think it's even possible, isn't it?
ToOverlay= tag?

I haven't looked into it yet enough though

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Fri Mar 30, 2007 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

might as well just call it 'Nod Mobile Asshole'. Also, TS does not support costs after deployment like RA2 does, FYI. Mainly because it's a hack of oil derrick code.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 31, 2007 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

there's no point in making concepts for units that wont work.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Mar 31, 2007 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

im going to have to agree with Yuri o07

@Rattuskid, rofl

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Mar 31, 2007 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry but you should at least spend some more time on those. The nod mobile asshole looks horrible as well as you first concept. I'm sure you could at least use something better than MSpaint. If you have a scanner, just draw the picture and take your time. btw the first concept looks like a poor attempt on a UEF mobile Factory from Supreme Commander.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Mar 31, 2007 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Veinholes are meant to be veinholes, not little things that can be plonked by Nod everywhere.

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