Posted: Wed Mar 28, 2007 2:08 pm Post subject:
New Mod - Before the Storm
I'm making a mod called Before the Storm and it's set in the time period between RA and TD, about five years or so before the mereor strike at the river tiber. I sort of had a story line planned but after reading the article C&C tiberium twilight it will need some durasitc changes to make it viable. Even better, i'm probably going to avoid writing one all together for the moment and let your imaginations run wild in regards to the connections between RA and TD lol. Though if anyone wants to write one, there more than welcome to. Russia is influenced by nod and the allies are all part of the UN still. I'm also including China, Iran and Iraq. I also have some concepts posted in the new mod name topic of this forum. QUICK_EDIT
Erm... since i have similar mod... how about to have a chat in MSN to discuss or do exchange with our ideas >_> _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
At the moment im working on the final vehicle listings, more concepts and just about to start on voxeling. Last edited by Mortecha on Fri Mar 30, 2007 2:29 pm; edited 2 times in total QUICK_EDIT
Dude... Did you make that... "Title" In M.S Paint?
If so, then remove it and begin again, take your time on these things dude, and don't rush into modding if you're not that sure on how to do some things...
(Yeah... I know i rushed into Aro's rules, but thats only, minor .ini editing) QUICK_EDIT
Yeah......... About that lol, i should have said it was my first one, technically another concept and it was done in paint Thanks for the tip. The next one will be better. Last edited by Mortecha on Mon Apr 09, 2007 2:46 am; edited 1 time in total QUICK_EDIT
My MSN as usual is "gangster 'at' dezigner.ru"
for thouse who prefer ICQ my number is 132520473. : ) _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
USA, UK, Germany, France, Australia (my home country ), Russia, China, Iran and Iraq. Each side will have it's own camo scheme and will include most of their realistic vehicles. To keep things interesting i will include technologies that are relevant for the era between RA and TD.
Ok so i'll start with the US units, their mostly what you can expect etc, the ones that have been used to death . They are:
Hummer
Bradly
Abrams
Paladin
MLRS
Stryker
M163 Vulcan
M901 Tow
M113
and all their generic aircraft.
This list is not complete as of yet but i want to focus on quality and purpose for the vehicles in this mod rather than sheer numbers. Each unit must have a specific job and incorporating these with each other should require alittle tactics but enjoyment shouldn't be sacrificed for ultra realism. Though i'll be focusing on realistic sounds, terrain and weapon effects. QUICK_EDIT
When i did this i was still mainly in the planning stages of the mod, so i mostly was testing the features TS had to offer but like i said in one of IVI's post i had to eventually move it to RA2 so the rotors will be supported. It's a shame really but it had to be done. I think that the TS terrain is way better than that in RA2 so i'll have to find a way of converting the terrain to RA2 somehow. I know that TS reloaded has done this but i dont want to just use their files, we'll i could i guess i'd just have to ask. I dont know if that's the right thing to do though. QUICK_EDIT
That seems to be the trend these days concerning wheeled APCs and jeeps. Don't forget though that the dingo, panther and the bushmaster have only come out recently where as the hummer has been out for around 25 - 30 years. These will all be part of the mod. QUICK_EDIT
Landrover
ASLAV
ABRAMS
CEASAR
M113
UNI MOG
BUSH MASTER
Talk to me before you embarris yourself, i dont know what you think a CEASAR is bit ive never heard of it and I'm making an ADF mod for ArmA (got friends in the forces )
If you want give me a list of the slots you want filled and ill give you the unit list and a huge pile of photo's QUICK_EDIT
Lol hardly an embarrasment. Ok i was once part of the RAA (Royal Australian Artillery), or still am technically up until next week. And who knows when but Australia is thinking of updating the RAA with newer vehicles ie, the Ceasar, which is a wheeled 155mm self propelled gun made by the french. The axles are very similar to the mogs so our mechanics shouldn't have much trouble changing and it can be used on our roads with out damaging them and with out specialised transports via mack trucks. So there very cost effective to the ADF. But who knows when the RAA will recieve them, thats even if they ever do. But for the purposes of this mod i'll say that we have them becuse personally, i think they'll get them eventually lol. QUICK_EDIT
Reminds me of the "Seige chopper" from, Red alert 2... Other than that, they all actualy look really good. Keep up the good work, Dregan... Oh and i also must say, some of those concepts look really nice too, they would make some really good RA2 units, In my opinion... I'm hoping that is exactly what you have in mind too. QUICK_EDIT
Lol hardly an embarrasment. Ok i was once part of the RAA (Royal Australian Artillery), or still am technically up until next week. And who knows when but Australia is thinking of updating the RAA with newer vehicles ie, the Ceasar, which is a wheeled 155mm self propelled gun made by the french. The axles are very similar to the mogs so our mechanics shouldn't have much trouble changing and it can be used on our roads with out damaging them and with out specialised transports via mack trucks. So there very cost effective to the ADF. But who knows when the RAA will recieve them, thats even if they ever do. But for the purposes of this mod i'll say that we have them becuse personally, i think they'll get them eventually lol.
No problem mate . Btw, I've been told that the whole SPG idea was scrapped, stupid beuracrats again QUICK_EDIT
LOL yeah i hate that, they change their mind everyday. But for the purposes of the mod that's based between RA and TD, variations are more than acceptable . So i'll have to choose one. I'll choose the Bofors Archer which is an absolute beast. Last edited by Mortecha on Wed Apr 04, 2007 1:44 pm; edited 2 times in total QUICK_EDIT
The remap's only done in red in the voxel editor. The actual colour changes ingame depending on your side colour as you may already know, though for the selectable colours i'll try to make them so that they tie in with the camo schemes. Yeah i'm having trouble deciding between the two, remaps are important so i need them somewhere but no remaps look pretty good. Tough choice . Some ingames will be coming soon once I finish more units. QUICK_EDIT
Here is the Russian adats weapon system thatll be used. The origional voxel was done bt Harv and both tanks above where found in either voxel lib 1 or 2, still not quite sure who did that yet. Thought all modifications, textures and remaps were done by me. Later on i'll make the radar spin on the turred once there is a good portion of the mod done.
Yeah i see where your coming from in regards to the brown/yellow, It's meant to be brown but the lighting has made it yellowish. So ill experiment with some other colours and see what comes up. Also more units will be coming soon as well like the BMP and the BTR-60, also the m113 and the paladin spg. And ppl also the infs wont be staying for much longer either. QUICK_EDIT
So you're completely ignoring everything from Cypher's C&C Canon then?
In case you didn't know, Cypher wrote it while he had contact with the Westwood staff, so the information in it is relyable.
I'm ignoring nothing let alone changing the story. This has nothing to do with the direct involvement of GDI and is before the surfacing of nod. Many smaller battles, coups and revolts occured after the Great world war 2 as the canon puts it. Also there may have been smaller scale wars that the UN wasn't involved in and there was still deasert storm. For we all know there may have also been a vietnam equivilent. This mod will just meld in and provide some insite into the era between RA and TD let alone some interesting conflicts. Besides you may see some dark, undisclosed figures blow up key installations or hinder your progress in the night, who knows. QUICK_EDIT
I see. It could be nice if the O.G.E/B.O.9 would perform some stealth operations (for allied factions) during the campaign however.
Nod doesn't have to be involved with any battles, but I think it would be interesting to get some small hints of Nod's existence during the campaign (maybe a couple small and sneaky attacks which are over before the player can even respond or a Nod unit quickly retreating upon discovery). _________________ QUICK_EDIT
Yeah the origional voxel was done by RLY_BiG_tank, which is prbly why it looks so good, though i retextured it and put the remaps on it. All of the voxels will be public for the time being until i develope some exceptional voxeling skills. Though after this mod i'm going 3d. QUICK_EDIT
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