Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Apr 01, 2007 2:53 pm Post subject:
The final cure for the Whiteboy's bug?
Subject description: (0F94h - 64h) / 34h = 4Ah = 74 ------> Got the maths right?
Have you ever tried to make a massive amount of units buildable for your RA2/YR mod? Then, you tested it, built the basic structures and... suddenly.. stuff happens, such as strings disappearing or even your computer freeze? Things like this may happen if your sidebar has about 74 buildable units or more. This is known by many people on the RA2 editing community as Whiteboy's Bug, since Whiteboy was one of the first people to report and document the bug that he experienced during the production of Whiteboy's Rules 1.5.
CnCVK has started some experiences to fully fix it on future versions of Rock Patch Celebration Edition, by posting an beta version made to fix it known as Rock Patch Celebration Edition 74 that you can grab HERE and help him to test it. Here's his words on it:
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"Current revision only for testing.
This is public beta testing.
Because RPCE74 include new memory allocation system,
which needs testing.
When all bugs will be fixed (if they exist),
I will release it as official version for mods.
I wait a reports about it."
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Well, why not giving it a try? Last edited by Banshee on Sun Apr 01, 2007 7:20 pm; edited 1 time in total QUICK_EDIT
Posted: Sun Apr 01, 2007 5:21 pm Post subject:
Re: The final cure for the Whiteboy's bug?
Quote:
an alpha version
beta version
Current limit is 4000h per tab
(4000h - 64h) / 32h = 139h = 313
But I set it only to 310
310 cameos per tab. _________________ ARM forever - x86 sucks QUICK_EDIT
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