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[TS] Nod Exige Class
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Apr 04, 2007 6:23 am    Post subject:  [TS] Nod Exige Class
Subject description: [Experimental Naval Unit]
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Nod has been experimenting with new, more advanced Tiberium-based weaponry. Thanks to the generous funding from the Black Hand, the project, code named Exige, has been completed. The first "Live Fire" tests under real battle conditions arose a month ago when GDI attempted to raid the Nod-controlled ports of Liverpool, England. This is where Project Exige was built. It alone, with only the assistance of two light PT boats, annihilated the 5th GDI Assault fleet. No known transmissions, coded or otherwise, were sent by the fleet. As far as GDI knows, it was land-based weaponry that destroyed their fleet.


You will be the first to take control of this. The Exige has been assigned to the 7th Unified Fleet. Take care of her, Commander. She is a valuable asset to Nod. Here are her specifications.


B.N.S. Exige
315 metres Long
60 metres Wide
85 meteres High
15 cm Trillium Armour Plating
EMX Water-Modified Underwater Ramjets (Manufactured by Muldrake Motors)
Top Speed of over 50 Knots
Single mounted Tiberium-based Particle cannon. (Liquid tiberium is injected in vapor form, causing mass damage.)
Liquid Tiberium tanks supplying vapor for the cannon.
PCX-8800 Navigation & Communications (NavCom) system

Acts as a secondary command post, should home command be damaged.


-------------------------------------------------------------
This was actually going to be my Voxel competition entry, but it's two days late, so I'm just going to publicly release it. Should you encounter problems, let me know! Hoping for another spotlight! Cheers! Smile



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Exige 360.gif
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Apr 04, 2007 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

this vxl is excellent, but i think its too small for the dimensions your describing, it look like a patrol boat. You should al least double its size on all dimensions while still retaining its detail. And the warning strip along the barrel should be one sided.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Apr 04, 2007 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

guess 3 times why i get the feeling youve been playing supcom a lot lately?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Apr 04, 2007 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

More like TW with the liquid tiberium. In anycase, a good voxel indeed.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 04, 2007 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

It sort of just looks like, a remake from your, Frigate you posted a while ago... But even if it is, It's a great voxel...

You have my vote for spotlighting. Smile

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Apr 04, 2007 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its definitly spotlightworthy even though i think it's too small.

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Wed Apr 04, 2007 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

its good, but is it really worty of a spotlight?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 04, 2007 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

...It's not "worty" of a spotlight, it's WORTHY, of a spotlight. Wink
Oh and yeah it is, in my opinion, cause the texturing is amazing... Resum work on project atlantis, DaTS...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 04, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont think it is..It seems too cartoony IMO. Neutral

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Apr 04, 2007 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey dats when are you going to make ships with turrets?

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Apr 04, 2007 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats great! good work man, i realy like the big cannon thing Smile

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Wed Apr 04, 2007 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the size is ok, but maybe the cannon a little bit bigger? It deserves a spotlight, no doubt, I think

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Wed Apr 04, 2007 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh, whats up with the shadows in the pick Confused they look all screwed up. the voxel looks like your frigate with a big gun on it

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Apr 04, 2007 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

spotlight.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 04, 2007 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The shadows are cause instead of using proper coding for ships, he used the GDI APC logic, so it will have the APC's shadow in the pictures... This is nothing to worry about, it's fixed with proper coding. Smile

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Wed Apr 04, 2007 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

altight, sorry Ive never dealt with ships, it just looked wrong

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 04, 2007 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well before I didnt have much to say, but here I has the time. now, the red colours on the ship really make it stick out and look cartoony, like the 01 and Non-remap red areas, I say you make them white or something other then the present colour, please.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Apr 07, 2007 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, I wanted it to have some non-remap red because Nod's colours are Red and Black. I guess I can make then just grey or black... white wouldn't look good on a Nod ship.

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