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Peace Keeper
Moderators: THE Protagonist
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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Apr 04, 2007 4:47 pm    Post subject:  Peace Keeper
Subject description: the grunt of the Holy Alliance
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Name:Peace Keeper
Weapon:Long Range Rifle
Cost:200
Needed To Get It:Barracks
Bio: the Peace Keeper is the basic soldier for the Holy Alliance, equiped with a its long range rifle it will usualy have the upper hand, but with its long range capabilitys it sacrifices in reload time, its best to have these guys in groups to nulify the effect of the slow reload time.
Preview:

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Apr 04, 2007 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

its weapon.



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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Apr 04, 2007 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, i took you advice in the old topic, here is a peace keeper with batter hair from ra2 size, but i couldnt deside on a hair color so i got a whole bunch in a line up.(green is remap)
now can you guys please help me deside?



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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Apr 05, 2007 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

anyone?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 05, 2007 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rifle... Tiberium Auto Rifle

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Apr 05, 2007 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

well it aint auto, and not tibirium, the H.A. uses the color green as its main color, and adding remap to the gun makes it look alot better imo.
but if you want it to use in a TS mod as a tibirium auto rifle you can if you give me cred Smile



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 05, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah... it's too well rounded *bad joke*

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Apr 05, 2007 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Nah... it's too well rounded *bad joke*


eh, that was a shitty joke Sad

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Apr 06, 2007 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, just because i'm nice (Very Happy), I will reply to your topic, Dude... I Peresonaly think that the one with the black hair is the best, so i'd say you stick with that design... I'm not a big fan of the weapon though... Reminds me of something from those boring space movies... (which by the way are absoloutly crap!)

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat Apr 07, 2007 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Well, just because i'm nice (Very Happy), I will reply to your topic, Dude... I Peresonaly think that the one with the black hair is the best, so i'd say you stick with that design... I'm not a big fan of the weapon though... Reminds me of something from those boring space movies... (which by the way are absoloutly crap!)


okey dokey i will rework the gun...umm...can i get a bit more suggestions by more people who read this? cause i realy would like to know what you guys think Smile

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Apr 07, 2007 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

well, just because Im bored, Im going to say that the gun seriously needs to be more realistic than an old school alien death ray.
If its a rifle make it longer an more like a rifle. any hair really wouldn't make a too much of a difference.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sat Apr 07, 2007 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ux2 when you show us your work, show us in a shp form or ingame, 3d view says nothing.
If you show us in shp or ingame you will get a mutch more comments and criticism.

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Apr 12, 2007 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i will start making shp sized gifs. Smile

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Apr 12, 2007 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ive updated the angleduster, now with light sheild built into it.



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