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[TS] Camper
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Apr 07, 2007 4:14 pm    Post subject:  [TS] Camper Reply with quote  Mark this post and the followings unread

This is a camper i made... i was going to submit it to the voxel comp but then i was like nah its too good to be in a stupid voxel comp #Tongue

I made two versions of it, one with the wierd thing that goes over the roof(camper2) and one without (camper1)



referance.jpg
 Description:
what i used as referance
 Filesize:  85.1 KB
 Viewed:  10535 Time(s)

referance.jpg



camper2.jpg
 Description:
Count the campers!
 Filesize:  171 KB
 Viewed:  10535 Time(s)

camper2.jpg



camper1.jpg
 Description:
Count the campers!
 Filesize:  165.22 KB
 Viewed:  10535 Time(s)

camper1.jpg



camper.zip
 Description:

Download
 Filename:  camper.zip
 Filesize:  359.34 KB
 Downloaded:  303 Time(s)


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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 07, 2007 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I though you made an SHP for CScamper and put it here... #Tongue
Looks ain't that bad... but a bit blocky and cartoony...

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Apr 07, 2007 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

campers are blocky #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Apr 07, 2007 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kind of like the WINI TS camper better...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 07, 2007 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like the Triad fish truck from Grand Theft Auto 3. this is no camper.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Apr 07, 2007 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

junk, add detail as you would always say

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sat Apr 07, 2007 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good, the base is good. But it needs some more details, like adding some kind of sign on the sides or on the roof, maybe an antenna of some sort.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Apr 07, 2007 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shush! It owns, you just haven't realized it yet.

And in any case, i cant be arsed to change it, screen it and then upload it again...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Apr 07, 2007 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
It would be good if it was better.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Apr 07, 2007 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I miss ackron Sad

harv wrote:
junk, add detail as you would always say


so by imitating me you rise above me? isnt it kindergarden 101 that it makes you as bad as me? Confused
you kow, crapping on someones lawn without knowing why really is a bad idea...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Apr 07, 2007 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
It would be good if it was better.


#Tongue I Love Ackron! Laughing

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Apr 07, 2007 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is really a good, it's very close compared to the image. But make the dark lines a bit brihter. At it's current state, I'll give it 7.5/10 fix the lines!

Only one thing, i don't think you can do anything to the normals, but are they a bit blur?

An overall good voxel

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Apr 07, 2007 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised Woah! Thanks!

whaddya mean bout the blur though?

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Apr 08, 2007 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

no still bad, put effort into man, what did that take 4 seconds come one, and yes saying what you would say is fine , now you feel the same way many others have felt at your hand #Tongue

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Apr 08, 2007 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

not really no, beacuse i dont begin to cry, seeking revange everytime i get bad critism... and you also didnt understand anything i said so...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 09, 2007 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Denmon... you have more talent than this. the shape is so incredibly easy to make, and the texture detail is... low, to say the least. You're capable of much more.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Apr 09, 2007 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

about the "blur", I was at my frieds, and hes has a "box screen", and there I didn't see the normals at the fron of the voxel. Now I am back on my flatscreen, and now I see ALL the colors #Tongue

My bad...

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Apr 09, 2007 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
and hes has a "box screen",

They still make them, i havent used a box in 5 years Laughing

Ontopic: It looks good, but as others have said, fix up the lines, maybe draw on rear lights? Just some minor details and its good enough for me Cool
atm i give it 8.5/10 (im in a generous mood Razz )

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Apr 09, 2007 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

the funny thing is that i actually love it... #Tongue but since everyone's whining bout it ill texture it...

there we go, fugly textured version of my othervise perfect voxel...



wini-preview.jpg
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blargh!
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 Viewed:  10366 Time(s)

wini-preview.jpg



wini_FTW.rar
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Apr 09, 2007 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol It's too small, how are those dudes meant to drive them let alone sleep in them #Tongue.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Apr 09, 2007 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

all TS vehicles are that small...

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Apr 09, 2007 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats probably one of 2 let downs when it comes to TS. The other is rotors. But its a good voxel anyway.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 09, 2007 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I shrink my dudes to TD scale. no letdown there. #Tongue

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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Mon Apr 09, 2007 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

They both look good (although slightly monotonous), but the textured one fits TS better. The non-textured one looks a little out of place.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Apr 09, 2007 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with geekspeek Cool

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Apr 09, 2007 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exactly how is it repeative?

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Tue Apr 10, 2007 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Because of bad translation?
Monotonous = one tone. In this context, its saying to colors are too bland, just the dull grey for the entire cube...

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Apr 10, 2007 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Trouble is thats what most units are like in TS, will civilian anyway.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Apr 12, 2007 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

i could put some remappable stripes on it...

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Mon Jun 11, 2007 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice, but your time could be better spent.

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