Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sun Apr 08, 2007 3:37 pm Post subject:
Leviathan [WIP]
Subject description: The heaviest mech for the GDI
A WIP from TS: Rise of Omnius;
You'll be able to check the unit finishedhere when it's done
The Leviathan is the newest addition to the GDI army, this prototype was designed to replace the old and outdated Mammoth MK II, which were retired from active service due to several design issues.
This mech was designed by General Walkers in one of the few remaining areas under GDI's control; however this area stays top secret, to prevent another stealing attempt by the Brotherhood, like what happened with the Golem.
Finally, take your time and give a visit to the Rise of Omnius Forum there you'll be able to see more of our work
EDIT: Added In-game
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Last edited by Machine on Sun Apr 08, 2007 5:24 pm; edited 1 time in total QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sun Apr 08, 2007 5:26 pm Post subject:
Thanks Aro, though I want the opinion of the public, and you're staff member ; I edited the first post, and added an ingame, the unit is now finished; though, maybe, I should resize it a bit more QUICK_EDIT
Thanks Aro, though I want the opinion of the public, and you're staff member
This doesn't mean i can't give my opinion, Though.
Edit: In-game, it looks fantastic, though i think you could give a little more detail on it's shadow... Last edited by Aro on Sun Apr 08, 2007 5:36 pm; edited 1 time in total QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sun Apr 08, 2007 5:45 pm Post subject:
@Aro:
Is TS engine fault, since it doesn't support turret shadow for SHP units; this means, we have this shadow or we have the unit turretless. However, if a fix appear for this, I have included shadow frames for the turret; well every turreted SHP in RO has turret shadow frames.
@Elite_Pirate:
Bigfoot, well originally the feet were way thiner, but when I animated it, it looked like it would fall over it's side, just as LKO pointed out with my first mechs designs
BTW should I resize it?, or we like big pwning mechs QUICK_EDIT
Don't resize it, it looks good as it is. About the feet, if it looks like it's gonna fall over with smaller feet, then keep them as they are at the moment _________________ QUICK_EDIT
@Aro:
Is TS engine fault, since it doesn't support turret shadow for SHP units; this means, we have this shadow or we have the unit turretless. However, if a fix appear for this, I have included shadow frames for the turret; well every turreted SHP in RO has turret shadow frames.
Right, i was unaware of this, and now i understand... Thank's for letting me know this, Machine.
Quote:
BTW should I resize it?, or we like big pwning mechs
As long as you can't see its head pop out of the, TS:RoO war factory, then no, don't resize it... I don't think you should resize it's feet either, To be honest. O_o QUICK_EDIT
Right... I thought we was not going to use the starport in the actual, TS:RO?
Ahh, it don't matter, in that case, don't resize it then, it's all perfect. QUICK_EDIT
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