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Leviathan [WIP]
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Apr 08, 2007 3:37 pm    Post subject:  Leviathan [WIP]
Subject description: The heaviest mech for the GDI
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A WIP from TS: Rise of Omnius;
You'll be able to check the unit finishedhere when it's done #Tongue

The Leviathan is the newest addition to the GDI army, this prototype was designed to replace the old and outdated Mammoth MK II, which were retired from active service due to several design issues.
This mech was designed by General Walkers in one of the few remaining areas under GDI's control; however this area stays top secret, to prevent another stealing attempt by the Brotherhood, like what happened with the Golem.

Finally, take your time and give a visit to the Rise of Omnius Forum there you'll be able to see more of our work #Tongue

EDIT: Added In-game



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Last edited by Machine on Sun Apr 08, 2007 5:24 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Apr 08, 2007 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

In-game picture, As soon as possible, Machine... It look's incredible so far. Smile

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Apr 08, 2007 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Aro, though I want the opinion of the public, and you're staff member Laughing; I edited the first post, and added an ingame, the unit is now finished; though, maybe, I should resize it a bit more #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Apr 08, 2007 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Thanks Aro, though I want the opinion of the public, and you're staff member


Laughing

This doesn't mean i can't give my opinion, Though. #Tongue
Edit: In-game, it looks fantastic, though i think you could give a little more detail on it's shadow... Neutral

Last edited by Aro on Sun Apr 08, 2007 5:36 pm; edited 1 time in total

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Apr 08, 2007 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's kickass! O.o But it's bigfoot! Lol, resize the feet only, the rest of it is pwn.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Apr 08, 2007 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Aro:
Is TS engine fault, since it doesn't support turret shadow for SHP units; this means, we have this shadow or we have the unit turretless. However, if a fix appear for this, I have included shadow frames for the turret; well every turreted SHP in RO has turret shadow frames. Wink

@Elite_Pirate:
Laughing Bigfoot, well originally the feet were way thiner, but when I animated it, it looked like it would fall over it's side, just as LKO pointed out with my first mechs designs #Tongue

BTW should I resize it?, or we like big pwning mechs Laughing

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Apr 08, 2007 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't resize it, it looks good as it is. About the feet, if it looks like it's gonna fall over with smaller feet, then keep them as they are at the moment #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Apr 08, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
@Aro:
Is TS engine fault, since it doesn't support turret shadow for SHP units; this means, we have this shadow or we have the unit turretless. However, if a fix appear for this, I have included shadow frames for the turret; well every turreted SHP in RO has turret shadow frames.


Right, i was unaware of this, and now i understand... Thank's for letting me know this, Machine. Wink

Quote:
BTW should I resize it?, or we like big pwning mechs


As long as you can't see its head pop out of the, TS:RoO war factory, then no, don't resize it... I don't think you should resize it's feet either, To be honest. O_o

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Apr 08, 2007 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ermm Aro, RO doesn't have warfactories, we use starports #Tongue, so they're always opened. So I shouldn't resize it Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Apr 08, 2007 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right... I thought we was not going to use the starport in the actual, TS:RO?
Ahh, it don't matter, in that case, don't resize it then, it's all perfect. Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 08, 2007 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now thats a mech. Wink

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Apr 08, 2007 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW its massive Very Happy great me just wow

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