Posted: Tue Apr 10, 2007 11:46 am Post subject:
Baneblade, Shadowsword, Stormblade
Subject description: yea, they're badass
heres the baneblade, gimme a few mins to post the shadowsword and stormblade. and to answer everyones question, yes, the .rar includes all the colors you see in the screenshot, enjoy everyone
Nice to see theres some 40k fans out there, especially imperial guard. Would you like me to camo them up for you, i'm always looking for a challenging canvas lol? Last edited by Mortecha on Tue Apr 10, 2007 12:21 pm; edited 1 time in total QUICK_EDIT
do whatever the hell you want with them, i already have someone working on textured version's for me, so you can do whatever with them, just credit me for the initial design QUICK_EDIT
Joined: 30 Jun 2006 Location: Oz, but near Melbourne, so its ok
Posted: Wed Apr 11, 2007 3:39 am Post subject:
Look far too rounded. Darken edges and crisp normals and these would be kickass. _________________
MSN Status: (if says mobile, talk anyway) QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Apr 22, 2007 11:14 pm Post subject:
It's good, but I disagree with the spotlight requests. The camo is too simple. It looks like he only used two colours and the normals aren't good (yea, blame my autonormals ). QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun May 06, 2007 10:11 pm Post subject:
but less color makes it look better ingame? (sorry about the bump, but this desrves spotlight!) Just look at it, it has got thye shapes, the originalety, and "simple" normals (makes it look even better in game).
About the autonormals, I don't blame you Banshee, it needs to be used right _________________ This is a signature QUICK_EDIT
Joined: 30 Jun 2006 Location: Oz, but near Melbourne, so its ok
Posted: Tue May 08, 2007 12:05 am Post subject:
As in, allow the author to see what they're doing so they can get the shape right before they have to normal, and save some time when doing so.
Less color doesn't make stuff look better ingame, it makes it look flat and dull and undetailled. Too much color would make stuff look messy, but I can't see that happening when you're using 5 colors. I normally use around 30 and don't experience any problems.
If you want a quick fix to make it fantastic, [s]fix[/s]do the normals, darken the edges, and un-monocrome the blobs. _________________
MSN Status: (if says mobile, talk anyway) QUICK_EDIT
i posted these voxels about a month ago, if i havnt done anything to them by now, what makes you think i will in the near future, they are that way because im too lazy to do anything more for the public, if you dont like them, fine, i dont care, but im not going to fix something that was done a month ago, i have made custom normaled versions for myself and friends of mine who wanted these tanks, i just thought i would be "nice" and give these to you guys as well, they are so "undetailed" so you can do what you want to them, im not going to cater to every one of your request like im working for you, public voxels dont work that way, if you want something done for it, do it yourself, that is what they are here for. im tired of hearing do this, do that. im not looking for spotlighted material, if i was, i wouldnt have made them this undetailed. i was just trying to give something to all of you that was easy for n00bs to edit, but, instead i get n00bs bitching because they are too ztyping lazy to do anything. whatever you want done on these, or any of my voxels, do them yourselves QUICK_EDIT
I think the idea of making the basic models and then giving the users the freedom to do what they wish with the textures or thier own details is a good idea and allows for people to download public voxels, use them in mods, and not have a direct clone of a unit that may be used in another mod. _________________ QUICK_EDIT
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