maybe and AT-PT? _________________ "I thought what I'd do was, I'd pretend I was one of those deaf-mutes" -J.D. Zallinger
Or Should I?" -The Laughing Man
No, no, no Star Wars. That's all wrong, this is Battle Tech. If you want an example of what he meant, look at some videos from MechWarrior4, or play the game. _________________
No, no, no Star Wars. That's all wrong, this is Battle Tech. If you want an example of what he meant, look at some videos from MechWarrior4, or play the game.
I've played them all dude.
Well, the top does moves some...side to side per step...but seems to "auto correct" itself...but theres not much of a sway. So I say hes got right on the dot.
As for the Star Wars guys..No, you all fail to realize, that a Mad Dog isn't as shit-tastically designed, or walks like a drunk off their ass person either. =3
So the sway is hardly noticeable anyway...as for teh rest of it, it maintains a perfect balance, while only the top section moves side to side very very slightly...except when hit by a missile or something then it jerks a-little off balance.
So... in response to this mech of love...I give it 10 Novas out of 10 Novas on style, and looks. ^.^ ( I love the Nova Mech more...Find myself being more deadly with it then the rest. )
Also, doesn't the little extensions from the foot centers bend alittle? I seem to recall that they bend some at a joint in the foot piece. O.o
Wonder how many people I confused with the above. xD _________________ ... QUICK_EDIT
itns nice to see your back. that is some crazy voxel but how did you do the hva? your comp must be damn good becuase when im doing the hva on a big voxel its SLOW!!! QUICK_EDIT
Nice!
Show us ingame PLEASE and this might get spotlighted
Still no ingame... is it hard to show ingame of your own dam voxels?
Anyway I tried this voxel for RA2. I dont know if it is for TS or RA2, but it was way to big for TS, and in RA2, more than 80% of the colors was pink!
And the head was shaking, saying "no".
This need fixing or no one will use it. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Thu Apr 19, 2007 3:37 am Post subject:
Wow, I think this will be a real bugger to fix.
the HVA is totally out of wack, and the colors as well...
I'll fix it all up for you, when I have time, I'll PM it to you when it's done. Or add me on msn, and I'll send it that way.
I'm in the process of writing a HVA tutorial as well, so keep your eye peeled _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index Last edited by Team Black on Sun May 26, 2013 10:14 pm; edited 1 time in total QUICK_EDIT
The pink would be a palette problem, most likely, and the off-centering of the Mad-Dog and the selection bracket has some way to be fixed in art.ini, unless it's different in the bracketcontrols of RA2 and TS. I'd also assume that the top half of the mech would be missing because of the lack of the turret system. Look up an "Adding a unit" tutorial in the factories to see exactly how to do such. _________________
l3lood you simply forgot to add turret=yes when you put it into the
game in the rules section. I fixed the colors on the mech using the replace color tool. You can't use colors from 204-255. You had a ton
of browns and a single grey in that range. The only thing that I really dislike is it's tendency to have one leg raised up very noticeably when
it stops. The only way around it is to have the legs not cycle up so far and possibly have a few more frames with the feet closer to the ground.
Views of the mech in game.
Comparison of your mech with Weeraby2k/Cykique's Mad Dog and Lin Kuei Ominae's Vulture.
I really like the accuracy of the stuctural modeling.
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