Posted: Mon Apr 23, 2007 9:16 am Post subject:
Battle Valley with Skirmish AI
Subject description: yes Finally
well here it is, a working map.I have tested it online and LAN...it works fine.
Let me know your thoughts.
here is the preview
changed map a bit...also changed abit the start locations, looks better...thanks again for the input
Did one more change, camera hight, was a bit low for my tastes, raised it a bit
Its a nice map, maybe a bit empty tho, there could be some more junk (trees&rocks etc) and different textures.
Also you forgot to add Skirmish players in the edit player dialog (this enables the basic AI, now AI wont build or do anything)
Another thing is that you can set the tiles under the tiberium fields to invisible so you can look into it (at paint textures ->visibility-> not visible)
oh yea and i think the pavement block or whatever it is you start on are stupid, maybe if they were less of a square or something that it would be better. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue May 29, 2007 10:41 pm Post subject:
Nice map. Only lacks a cool lighting. The rocks are somewhat fake limits. Some units actually passed through it, specially the explorer.
Also, when you have like 3 entrances, make sure that at least two of them are wide enough for many units, otherwise the map gets a bit 'lame'. Too easy to defend against the enemy. QUICK_EDIT
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