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Battle Valley with Skirmish AI
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BuddaBoy
Cyborg Engineer


Joined: 05 Oct 2004

PostPosted: Mon Apr 23, 2007 9:16 am    Post subject:  Battle Valley with Skirmish AI
Subject description: yes Finally
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well here it is, a working map.I have tested it online and LAN...it works fine.
Let me know your thoughts.

here is the preview


changed map a bit...also changed abit the start locations, looks better...thanks again for the input
Did one more change, camera hight, was a bit low for my tastes, raised it a bit



map_mp_6_battle_valley.rar
 Description:

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 Filename:  map_mp_6_battle_valley.rar
 Filesize:  412.07 KB
 Downloaded:  523 Time(s)


Last edited by BuddaBoy on Mon Apr 23, 2007 10:26 pm; edited 5 times in total

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Sarcen
Vehicle Driver


Joined: 20 Apr 2007

PostPosted: Mon Apr 23, 2007 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Its a nice map, maybe a bit empty tho, there could be some more junk (trees&rocks etc) and different textures.

Also you forgot to add Skirmish players in the edit player dialog (this enables the basic AI, now AI wont build or do anything)

Another thing is that you can set the tiles under the tiberium fields to invisible so you can look into it (at paint textures ->visibility-> not visible)

oh yea and i think the pavement block or whatever it is you start on are stupid, maybe if they were less of a square or something that it would be better.

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BuddaBoy
Cyborg Engineer


Joined: 05 Oct 2004

PostPosted: Tue Apr 24, 2007 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Skirmish AI added

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BuddaBoy
Cyborg Engineer


Joined: 05 Oct 2004

PostPosted: Wed Apr 25, 2007 8:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok..alot of downloads, no comments, some input would be nice.

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Wed Apr 25, 2007 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the look of this map, also it looks like the maps plays very well. Great job BuddaBoy!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 29, 2007 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice map. Only lacks a cool lighting. The rocks are somewhat fake limits. Some units actually passed through it, specially the explorer.

Also, when you have like 3 entrances, make sure that at least two of them are wide enough for many units, otherwise the map gets a bit 'lame'. Too easy to defend against the enemy.

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