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Hmmm..
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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Fri Apr 27, 2007 8:43 pm    Post subject:  Hmmm..
Subject description: I had a go on makeing a voxel version of the NOD montauk..
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So, what do you think?
I have the feeling i'm going the right direction, but there's something missing, i just cant place it.

and how do i get rid of the pinkness on the bottom?





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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Apr 27, 2007 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like it's missing lots of detail, dude. And it's pink at the bottom due to palette errors, most likely you've used RA2 pal on TS unit. Check on that, and go add detail. Then maybe it'll be worth downloading.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 28, 2007 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The shape is a bit messed up, the original Montauk is much more round, and it's black, not grey. It even has those spikes on it's sides. Oh and one more thing. Even though it appears ingame as one vehicle only, the Montauk is actually a train-like vehicle.



See?

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sat Apr 28, 2007 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Well you should have had the spikes and stuff somehow, but just generally fix the lack of detail problem. And the pink... Laughing

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Apr 28, 2007 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

It should also be double the size that it is now because its a monster, not just another tank.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sat Apr 28, 2007 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummm.. Ive got a much better one. I dont remeber where I got it becaus there is no readme in the zip file (and I have not stolen it from another mod)

Here is a screenshot of it and the zip file.

The hva may not be the same one as the one in the screenshot (ie the posision may not be as good) becaus I edit all the .hva files in my mod.

And no I have not made them. If you look in the zip file they are from the year 2001.

oops sorry about the selection boxes, forgot to de select them when I took the screenshot

Ill look for the place where I got them and edit this post if I find it.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 28, 2007 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't ruin other's topic by posting your voxels there. Instead, post them on your own topic. Even if you didn't make it.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Sat Apr 28, 2007 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
The shape is a bit messed up, the original Montauk is much more round,

Yeah, you're right, i'll try working on that one, although i suck at round shapes
Yuri o07 wrote:
and it's black, not grey.
now that you mention it, it is a bit grey-ish, thanks for pointing that out Smile
Yuri o07 wrote:
It even has those spikes on it's sides.
i quite failed on making those didn't i? Embarassed
Yuri o07 wrote:
Oh and one more thing. Even though it appears ingame as one vehicle only, the Montauk is actually a train-like vehicle.



See?
i tried to make it from that image. But there's one one thing.. is it possible to make a train that isn't bound to rails? i'd totally make the other cars then. by the way.. anyone knows what the back looks like?
Modder666 wrote:
It looks like it's missing lots of detail, dude. And it's pink at the bottom due to palette errors, most likely you've used RA2 pal on TS unit. Check on that, and go add detail. Then maybe it'll be worth downloading.

I guess i'll do that, thanks.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Apr 28, 2007 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh its a mix of dark grays and blacks get a texture of a black and add it to the voxel thats all you need your half way there but still its not as finshed as say djohe's one.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 28, 2007 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, the spikes are too large, but if you make a bigger model, leave them as they are.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Thu May 10, 2007 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
...but still its not as finshed as say djohe's one.

That's why it's posted here and not in finished voxels Smile

Anyways i didn't quite update it, because i'm right in front of my school exams, so i spent almost all my time studying.. But now i'm bored of studying and need some distraction.. I'll work on it a little more now and use al the comments on this. Thanks guys!
But i won't be able to update with ingame pics because my mom stole my TS disc to make sure i'd actually study... ¬_¬

Still no one knows what the montauk's back looks like?

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Thu May 10, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya, djoes pwns.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu May 10, 2007 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyone up for a Montauk-making voxel competition? #Tongue

Hey, it might be cool

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Styledatol
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Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Fri May 11, 2007 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

It'd be easier to make the Montouk if you compared the one you're doing to the SHP of th Montauk from TS(Here I'm assuming you have FS).
We already have a kickass Kodiak Voxel, It'd be great to have a Montauk one (could actaully use it in my Campaign).
Hope you'll get that figured out soon.

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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Fri May 11, 2007 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm up for making a better version, although I'm pretty much noob at voxeling. Or normalizing, that is...

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Fri May 11, 2007 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Or normalizing, that is...


I know, it's pretty difficlt to hit Ctrl+Alt+N #Tongue

(You DO have the latest version of vxlse, right?)

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gufu
Defense Minister


Joined: 22 Dec 2004
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PostPosted: Fri May 11, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can it have animation of it's jaws moving devouring poor GDI soldiers and civvies?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri May 11, 2007 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just so it is known, the voxel posted by djohe was made by Haydn, one of the original TS voxellers.

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Team Black
Defense Minister


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PostPosted: Sat May 12, 2007 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Woah what a find!

so djohe just had em sitting around? LOL

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sat May 12, 2007 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for clearing that out Muldrake. I downloaded this one years ago but cant find the place where I downloaded it. I assumed it was made by Haydn or some other great voxeler at that time but I was not sure.

Sorry for ruining this topic, I just wanted to post that there was one out there that everyone could use and was looking good one that looked finnished. It would still be fun if someone could make a second part like in the screenshot and apply the train logic to it as a civllian train via map triggers.

I have not made it. And in the screenshot (not the ZIP file) the only thing that is edited is the HVA file for little better position.

By the way Muldrake do you got any internet link to Haydn or another place where you could download this one?

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Fri May 18, 2007 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread



I managed to get a total of about two hours to work on it, all split up in periods of 1 to 5 minutes (annoying parents, they dont understand i can't study all day without some distraction) And got this. I'm still not satisfied, still alot missing but i cant place it.

does it look better?

PS: sorry for no ingame pics, my mum still didn't give me back my ts disk



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri May 18, 2007 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks better, but it still needs to be much more round. I might give it a shot and make a good example of what I'm trying to say.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Fri May 18, 2007 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

On round shapes i totally Suck. With capital S.
So if you wanna give it a go, please do!

and by the way, still no one have a clue what the back looks like?

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Team Black
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PostPosted: Fri May 18, 2007 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might make one...later.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat May 19, 2007 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

[quote="Bos187"
and by the way, still no one have a clue what the back looks like?[/quote]

well, since it's a train-like vehicle, I assume the back of the first car is somewhat round, but not too round, so there can be some kind of bending joint between the cars. That goes with all of the cars.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Sun May 27, 2007 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

time for another update



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 28, 2007 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

Wow...that must have been the first use of the above emoticon in years, by anybody. Gosh! O_o

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Mon May 28, 2007 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Did i just not post a single pic?
Well that's something we'll have to fix then, isn't it?

Your everyday diagonal view


Side view


Front view


Top view


Back view

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 29, 2007 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The middle part looks better, but the head is still too long compared to it's width.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Tue May 29, 2007 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
but the head is still too long compared to it's width.

now that you mention it... i agree, i'm gonaa fix that, thanks pointing out! Smile

EDIT:

i just noticed this post:

gufu wrote:
Can it have animation of it's jaws moving devouring poor GDI soldiers and civvies?


first off: LOL Laughing
second: Thats WAY above my level, this is just my 2nd voxel

offtopic: Is your avy from that movie on newgrounds? Tiberium Catastrophe?

Last edited by Bos187 on Sat Jun 09, 2007 7:59 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 29, 2007 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phh...Gufu the Visceroid's secret has been revealed! Razz

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Aug 01, 2007 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it so far, over time keep working at it and you will get it, youve rounded the top off just do the bottom a bit also the "mouth" like shape at the front the points are a little more bend into the center, your current mouth opening thing has strate spikes, sorry to be picky but thats what i noticed the most for some reason lol but keep at it mate and itl be cool

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Thu Aug 02, 2007 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

OK dude, time to take a look at the last post date..

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Aug 02, 2007 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Its only a few months old, i think its fine Razz . Besides, i wouldnt have noticed it if he didnt bump it Cool

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Sat Aug 04, 2007 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Team Black : Well since i cant see a finished voxel (unless its in the voxels section) i assumed the post was still going

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