Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:25 pm
All times are UTC + 0
What's its problem?
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sat Apr 28, 2007 8:01 pm    Post subject:  What's its problem?
Subject description: A missing fire anim
Reply with quote  Mark this post and the followings unread

In my mod, there was a unit named Chem Spray Infantry (No not a WEEDGUY copy). ; Chemguy
[CHEM]
Name=Chem Spray Infantry
Category=Soldier
Primary=ChemSpray
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=SQUISHY2
Strength=100
Pip=green
Armor=none
TechLevel=6
Sight=4
Speed=4
Owner=Nod
Cost=320
Points=5
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
Image=JUMPJET

The unit works well, but: when it fires, the animation isn't there (I use a custom made chem effect) and doesn't deal damage

; tiberium gas for chem infantry
[ChemSpray]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=3
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=ChemStreamSys
Burst=3

[ChemStreamSys]
HoldsWhat=ChemStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[ChemStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Gas
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1
Image=CHEMFLAME

What to do?

Back to top
View user's profile Send private message
djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sat Apr 28, 2007 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing nice one CyborgCommandoKerem. Sorry cant help laughing at it.

Look closer dude, what is specified two times on [ChemStream]

SPOILER: Image=

You also need to specify all your particles in the list section in the Rules.ini under their respective [Particles] and [ParticleSystems] lists if you havent done that already.

Back to top
View user's profile Send private message
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sat Apr 28, 2007 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

What, why do you laugh Very Happy (no really why???)

EDIT: Hey it still doesn't work! can you detail the particle part?

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Apr 28, 2007 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

He means, under [ChemStream], you have two Image tags:
Image=FLAMEALL
Image=CHEMFLAME

that might be your biggest problem, dude #Tongue

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Apr 28, 2007 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I doubt it, I guess that he forgot to add "CHEMFLAME" to the animation list, and/or make an entry to them in art.ini #Tongue; since AFAIK, the last tag he added "Image=CHEMFLAME" would have overwritten "Image=FLAMEALL"

Back to top
View user's profile Send private message Visit poster's website Skype Account
djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Apr 29, 2007 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey!
Machine if you check there is no entry for the FLAMEALL in the animation list or in the art.ini so why would he add CHEMFLAME to the animation list or art.ini.

Back to top
View user's profile Send private message
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sun Apr 29, 2007 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

That's really a problem. I deleted the Image=CHEMFLAME and pasted it over Image=FLAMEALL but still it doesn't get the flame. Can it have something with the SHP used?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.1465s ][ Queries: 11 (2.9736s) ][ Debug on ]