Posted: Sat Apr 28, 2007 8:01 pm Post subject:
What's its problem?
Subject description: A missing fire anim
In my mod, there was a unit named Chem Spray Infantry (No not a WEEDGUY copy). ; Chemguy
[CHEM]
Name=Chem Spray Infantry
Category=Soldier
Primary=ChemSpray
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=SQUISHY2
Strength=100
Pip=green
Armor=none
TechLevel=6
Sight=4
Speed=4
Owner=Nod
Cost=320
Points=5
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
Image=JUMPJET
The unit works well, but: when it fires, the animation isn't there (I use a custom made chem effect) and doesn't deal damage
; tiberium gas for chem infantry
[ChemSpray]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=3
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=ChemStreamSys
Burst=3
[ChemStreamSys]
HoldsWhat=ChemStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100
nice one CyborgCommandoKerem. Sorry cant help laughing at it.
Look closer dude, what is specified two times on [ChemStream]
SPOILER: Image=
You also need to specify all your particles in the list section in the Rules.ini under their respective [Particles] and [ParticleSystems] lists if you havent done that already. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sat Apr 28, 2007 10:05 pm Post subject:
I doubt it, I guess that he forgot to add "CHEMFLAME" to the animation list, and/or make an entry to them in art.ini ; since AFAIK, the last tag he added "Image=CHEMFLAME" would have overwritten "Image=FLAMEALL" QUICK_EDIT
Hey!
Machine if you check there is no entry for the FLAMEALL in the animation list or in the art.ini so why would he add CHEMFLAME to the animation list or art.ini. QUICK_EDIT
That's really a problem. I deleted the Image=CHEMFLAME and pasted it over Image=FLAMEALL but still it doesn't get the flame. Can it have something with the SHP used? QUICK_EDIT
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