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Speed= tag & real speed value
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Apr 29, 2007 8:22 pm    Post subject:  Speed= tag & real speed value Reply with quote  Mark this post and the followings unread

I have a question about Speed= tag value.
Is it in cells per second or anything else?
If not, someone know how I can convert it into cells per second?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue May 01, 2007 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is leptons per frame, but do notice the multiplayer to movement it the top of the Rules(MD)
I cann't be shure, but that is what makes moast sence #Tongue
I hope it did helped

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed May 02, 2007 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It should be proportional to leptons per frame, since the game counts things in frames, not seconds...

Also, '100' seems to be an override for instantaneous travel for some things, like projectiles.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Wed May 02, 2007 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

So noone know it?
I talk about engine seconds, 1 second = 15 frames.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed May 02, 2007 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps, like the "-1" makes a thing unbuildable. If you take the game to gamespeed=0 (slovest) you can count the frames and calculate the speed of an object.

Exsample, a unit has 1 in speed. It will travel one pixel every 4 frame. a speed of 4 will give a movement of one pixel per frame. speed of 16 gives 4 pixels per frame. I think #Tongue

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