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River Valley Beta .5
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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Mon Apr 30, 2007 9:25 pm    Post subject:  River Valley Beta .5 Reply with quote  Mark this post and the followings unread

Name: GI River Valley
Max Players: 5
Symmetrical: No
Zone: Yellow
Tiberium Growth Rate: 4/5 (Dont complain. I used to have it at 1/2... That was not good times. 4/6 means green grows at 4 and blue at 5)
Max Tiberium Range: 5000
Country: Australia
Version: Beta .5
Story: Located outside of a blue zone in a river valley this battlefield exists. The tiberium here grows quicker then those in outside zones and this interests GDI, Nod, and visitors. The tiberium seems to have dug deep underground and drills cant seem to penetrate it. Threat levels are as follows. GDI: High Nod: High Visitor: High
There also seems to be a little mini red zone on the island. Two fields are growing there and ion storms seem to be drifting out of here. If GDI retrieves this zone they can stop the ion storms ravaging the city of Sydney below and ravaging the animals to each direction. Nod wants to use this area as a staging area and a research facility.The Visitor's
reasons are unknown
Features: Hijackable Convoys, Special Script, Timers
Planned to be implemented: Rocket Gantrys, More varying routes for convoys

Feedback is wanted!
Also! Testing will happen in lobby 30. Please be on at 5:00 EST May 01 to test! Please help test for Imba and bugs! And to see if it lags much online. New Version!



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