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Before the Storm and Gangsters RA2 merge.
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed May 02, 2007 9:34 pm    Post subject:  Before the Storm and Gangsters RA2 merge. Reply with quote  Mark this post and the followings unread

Both of our mods have merged so you can expec a better mod sooner. Everything is still being discussed and we will be able to let you know more soon.

At the moment I have drawn up 4 concepts with plenty more coming



Russian Mobile Sam Site.JPG
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Russian Mobile Sam Site.JPG



Russian Light Tank and APC.JPG
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Russian Light Tank and APC.JPG



Allied Medium Tank.JPG
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Allied Medium Tank.JPG



Allied Light Tank.JPG
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Allied Light Tank.JPG



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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 04, 2007 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Here are some further concepts.



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Heavy Tank.JPG



Russian Jeep.JPG
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Russian Jeep.JPG



Hummer.JPG
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Hummer.JPG



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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Fri May 04, 2007 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like those concepts. I like them very much. One question - that Allied light tank looks a bit like a South African Rooikat AFV - will South Afrcians appear in the mod?

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri May 04, 2007 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster's RA2 mod = the one we caught a glimpse off months ago with more RA1-like structure design? I never knew it really took off.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 04, 2007 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

All of these concepts are mostly units ive thought up that would suit the time period that this mod is based, also they have realistic and RA influences as well.

@ Geekspeek - The south Africans dont play a part in this mod and the light tank wasnt based of any of their units however but im glad you like them.

@ Gecko - Yes thats the mod. I have 10 pre concept buildings drawn and a further 20 building concepts in mind so there should be some buildings becoming shps soon. This mod has gon even deeper than even i had imagined.

There will be more concepts coming shortly. Also due to this merging BTS is no longer a mod but the ideas behind it have been heavily integrated into the story.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat May 05, 2007 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I think you should keep to real units, making new ones up doesn't fit in my opinion.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat May 05, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow yea this sounds to be the makings of an awesome mod, now with gangster and his shp magic XD

gl dude, and yea, I plan on refurbishing my AOI remix, and it's totally good with me if you want to put it into this mod.

And if you need anything more such as maps, voxels, or audio, feel free to give me a hollar OK (at the moment though, I'm kinda swamped for time :/ )

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu May 10, 2007 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thanx for that Blackster, will do. Here is the pre finished base for the heavy tank from the concepts that i drew. the rest of the voxel like the turret and barrel needs more work.



BTS HTNK.PNG
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 11, 2007 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Here are some pics of some allied concept voxels. Both the light tank and the hummer.



Light tank and Hummer.PNG
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 11, 2007 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow I really like these. Keep up the good work!

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon May 14, 2007 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxels, but i still think keep it with real units, so that it fits with the C&C storyline Smile

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon May 14, 2007 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

we'll, ill see what strings i can pull. If theres enough people behind using units that are both realistic and also influenced by those of the RA universe when it may happen, even i dont know yet. Begause this is a merged mod ill have to talk with gangster about it. In my opinion i would like to use realistic units under generalised names such as the medium tank instead of M1A1 Abrams etc... I agree it would suit the storyline and it would also look better in the long run. Also i have quite an extensive stash of realistic units ready to use now thanks to both RELY_BiG_tank and stingerr, they just require heavy editing to suit the needs of the mod.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 18, 2007 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Well recently i have been working on the mods vehicles, and have just finished the medium tank. The hummer and light tank are ready as well but they heed some final touchups.



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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Fri May 18, 2007 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

wow thats great Very Happy

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri May 18, 2007 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...the ingame tank looks jagged and the back of the turret seems to be merged into the back of the body.

The concepts are good, and I like the heavy tank.

Keep up the effort, you'll have a great mod.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat May 19, 2007 2:35 pm    Post subject: Heavy tank Reply with quote  Mark this post and the followings unread

Thanks everyone for your comments and suggestions. Now i bring you the heavy tank, its one beast of a tank. Turret and Barrels curtesy of mr moe.



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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed May 23, 2007 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I bring you the pride of the russian economy.



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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed May 23, 2007 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

cool Very Happy is the back ment to be slanted Question

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri May 25, 2007 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice design, but i think the back should have wheels instead of treads. otherwise a nice design. Also i think the MG should be on the cabbin part, since no1 is in the storage part only in the cabbin. I can give many reference pics of trucks doing it that way in RL.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 25, 2007 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the points you have considered i have already thought of. Firstly the gun is where it is because it will be kind of stupid if it was on the cab, though with real trucks thats where it would be but how will you shoot backwards if the hopper is in the way. The gun is remote so theres no need for a person to be behind it. Also i chose tracks because its designed to carry more weight as the russian harvister does compared to the allied one and it looks better.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 25, 2007 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd have to see it ingame.. I don't think the rear tracks are big enough...
Still though, nice work!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri May 25, 2007 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dregan, its not Russa. It is Soviet Union/U.S.S.R. There are 13 other republics in the U.S.S.R., dispite what you learn in history classes. (most of them hate Russia right now anyways, like Ukraine and the Baltic Territories.)

If this mod is still Allies/Soviets, that is, if not, I apologise. Neutral The U.N. However does its vehicles in white with black lettering(though I can understand the use of Allied Blue.). If not using 'U.N. White', please, make them look a little more interesting, the Russian vehicles look very nice so far, compaired to them, though the barrels need to stand out more, make 'em black or somethin, other then that, I like them much more then the U.N. Units.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat May 26, 2007 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah its Russia in this mod. Russia is formed after the ending of RA1 because the USSR was brocken up. Forming the 13 other countries.

Also i agree about the un units, however i dont think white will be a good colour ingame, it would just be too reflective. However i will tryit and see what comes out of it.

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sun Jun 10, 2007 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

About yes! Here it is sketches! Excellent work.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jun 10, 2007 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like an american garbage truck...

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Jun 11, 2007 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Well sorry for the lack of news, it has been alittle busy in my life atm.

Dispite this i am working through my great list of units atm and fixing them up. I will only post close to finishing vxles at this stage.

On another note BTS is coming back from the dead, well merged anyway consuming Gangsters RA2 with it. Gangster is way too busy at the moment with things going on in his life and he has two other mods to think about. Not much room for the merged mod but thats ok.

Well my progress over the past two months has been quite good with many of the vxls to use decided, about half has been edited to suit the mod and i have my firts finished unit with a second on its way.



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jun 11, 2007 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Those infantry. . .I like the scale, but ehh they are hard to discern from the grassy terrain, save for the black areas...

Humvee looks good though.

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