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GI River Valley Beta .6
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Do you like this map? If No POST WHY!
Yes
100%
 100%  [ 2 ]
No
0%
 0%  [ 0 ]
Total Votes : 2

Author Message
darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Sun May 06, 2007 10:52 pm    Post subject:  GI River Valley Beta .6 Reply with quote  Mark this post and the followings unread

This is the next beta in the line. This one features new bug fixes and better convoys.

Patch Notes.
Fixed MISSING
Gave creeps the Special Script protection
Fixed timers
Fixed spawns
Fixed Hijacks

Planned to be implemented.
Water level rise when dam destroyed.(Dam is not in this version)
Ion Storms
More bug fixes.

GIVE ME YOUR OPINIONS!!! I DEMAND OPINIONS TO FEED MY MAP!
DO NOT DOWNLOAD THIS MAP AND PLAY IT IF YOU ARENT GOING TO BOTHER TO TELL ME ANY BUGS OR OPINIONS.



LineUp.JPG
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LineUp.JPG



IngamePic.JPG
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IngamePic.JPG



GI_River_Valley BetaFix.rar
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 Filename:  GI_River_Valley BetaFix.rar
 Filesize:  1.67 MB
 Downloaded:  462 Time(s)


Last edited by darkrei9n on Wed May 09, 2007 6:34 pm; edited 1 time in total

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed May 09, 2007 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

You should really crop the screenies so that you see only the map itself Wink
It looks good so far.

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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Wed May 09, 2007 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks man. Have a cookie. AND GIVE MORE OPINIONS! Cookie not included

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Thu May 10, 2007 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

is this a single player map? becuase the line o mammoths has me baffled. it looks good though so far.

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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Thu May 10, 2007 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Its a multiplayer map with scripts. Meant for 5 players for total balance.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 30, 2007 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I've played this map and I have a lot of suggestions to improve it:

-> Increase the camera range. It sucks to play with the units so close to you.

-> You should increased the map size a bit, to allow the player in the middle to be able to attack the left one without bridges.

-> Some players are totally protected by bridges and small choke points that prevents massive armies to get any chance against the defending armies.

-> Some players doesn't have enough space to build their base. I'm glad that surveyor exists.

-> Convoys do affect the ballance of the game by allowing non-Nod players and non-GDI players to capture Nod and GDI construction vehicles.

-> The GDI base in the center has a lot of useless vehicles that only lags the game.

-> For some reason, in the bridges near the center, my predators insisted on destroying them, even when I sent the damn engineers to repair it.

-> The GDI base in the middle could allow non-GDI players to capture GDI technology. In short, it's a perfect map for Scrin and the mastermind unit.

-> The major explosion wiped my expansion base in the very left of the map, however, the base that was close to it wasn't affected. Quite weird. And yea, the missing text does not disappear.

-> AI doesn't play well in this map for the reasons stated above (lack of build space + neutral forces)



And that's it. I had some fun time, but I'm sure you can improve it.

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