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Corrupted Oasis [4]
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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Tue May 08, 2007 8:59 am    Post subject:  Corrupted Oasis [4]
Subject description: 2 vs 2 map
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Maybe you might not like it because its too symmetrical but what ever .
Originaly based on my RA2 YR map which is called The Last Oasis
Ok lets say this is my first map i ever created for CnC3
this is used to be an oasis but you cant say that it looks like oasis now ...
Based on red zone but with some of my own twist to it , by making more green like fog and lightning .
this is an old screenshot so dont worry it wont be that bright , now its set in sunset .
Terrain might remind you cracked canyon of some sort , and yes its possible to build your base on top of those hills by simply placing a expansion unit near by Rolling Eyes
i personally like to build up lots of obelisks on those hills Smile

Max.Players - 4

Resources - many

Size - 500*500 (or close to it)

Camera - Min.high=120 Max.high=540 Pitch Angle=42

AI - working skirmish AI

Minimap - yes

Ambient Sounds - Desolated environment

Bloom Post Effect =============
Bloom Intensity - 1.270
Blur Diameter - 6
Render Target Size - 1024
=========================

Tiberium ===================
Blue=spawnrate-10 radius-2000 startingvalue-10,000
Green=spawnrate-30 radius-2000 startingvalue-10,000
=========================

This map is fun when you play with 3 brutal AIs 2 vs 2 Smile
but well thats me , now its up to you to judge ...
And yes maybe i might seem new but i been watching these forums for a while now .



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Last edited by SoD.X on Sun May 13, 2007 1:05 am; edited 3 times in total

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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Tue May 08, 2007 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hubba hubba hubba

Nice map make me happy!

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue May 08, 2007 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very sexy map. =3

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed May 09, 2007 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

nice map!

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Wed May 09, 2007 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

=O BLING BLING

Money, money, yeea yeea!!$$$

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Wed May 09, 2007 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread


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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Wed May 09, 2007 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats a nice idea but unfortunately the terrain will not allow that , the buttom is filled with teberium sources and the top hills are too curved ,
maybe in the future i will make another map who knows , and i could add them there Wink
i was thinking of a proper A Path Beyond remake but i am not sure about that just yet .

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed May 09, 2007 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

It even looks like a veinhole...=p

yea all it needs is a few "Fonas" and crystal.mold..and

if only...visceriods..fiends..floaters...dinosaurs..giant ants..-heavy sigh-

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Wed May 09, 2007 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

well too bad TW doesnt contain such stuff i mean the crystal mold and the fonas :/
well at least i tryed to recreate TS mood , that counts .

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Thu May 10, 2007 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

well except for the ZOMG GREEN!! its great. definitely captures the TS feel.

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Thu May 10, 2007 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

ingame its not that green <_<

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu May 10, 2007 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, its not that green, and could have used a few vein holes... =3

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Sun May 13, 2007 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Von Kriplespac wrote:
Yea, its not that green, and could have used a few vein holes... =3

Yeah i will consider it in the future , but right now i am 50% done with my next map , but this time the terrain is not as such semetrical as in this map ,
and no its not red zone so i wont be able to add vienholes and its not blue zone and not yellow zone :/
Its just a random place before the tiberium cataclysm begin...
Its a remake of one map some might recognize and some may not .

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