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A Little Question
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EliteKill
Civilian


Joined: 09 May 2007

PostPosted: Thu May 10, 2007 6:50 am    Post subject:  A Little Question Reply with quote  Mark this post and the followings unread

I want to make a new unit for the Allies called a Scout. It looks like a Terror Drone, but I altered the stats fom he normal one. I copied Terror Drone's part from Rules.ini and pasted right beneath it. Afer some altering, it looks like this:

Code:
; Scout, 
[SCOT]
UIName=Name:SCOT
Name=Scout
Category=AFV
Prerequisite=RADAR
Primary=DroneJump
Secondary=
NavalTargeting=6
Strength=50
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo

DefaultToGuardArea=no ; the much awaited terror drone default to move and attack when resting

Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=7
Speed=15 ; gs Don't go higher than 20, or he gets stuck running in circles
Owner=British,French,Germans,Americans,Alliance
Cost=400
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<drive>{55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=25   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false


And its location is between Terror Drone and Giant Squid. When I play the game, I cannit recruit it. Can anybody help me?

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu May 10, 2007 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to add it to the list section at the end of [VehicleTypes] with a number that is after the one that is last in that specific list.

You also need to add this to your scout bot:
Image=DRON
otherwise it will be invisible ingame and unselectable and have the "no cameo" icon.

You will also have to edit the "ra2.csf" (normal Redalert2) or "ra2m.csf" (for yuri revenge modders) otherwise the unit will have the name "Missing Name Name:SCOT" or something like that ingame. There are several tools to edit that file out there like the one in XCC Mixer.

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EliteKill
Civilian


Joined: 09 May 2007

PostPosted: Thu May 10, 2007 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, but it still doesn't work Sad

I have added this:

Code:
58=SCOT


at the end of the [VehicleTypes].

I didn't know where to put the Image=DRON part so I pasted it in the beggining like so my code now looks like this:

Code:
; Scout, 
[SCOT]
Image=DRON
UIName=Name:SCOT
Name=Scout
Category=AFV
Prerequisite=RADAR
Primary=DroneJump
Secondary=
NavalTargeting=6
Strength=50
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo

DefaultToGuardArea=no ; the much awaited terror drone default to move and attack when resting

Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=7
Speed=15 ; gs Don't go higher than 20, or he gets stuck running in circles
Owner=British,French,Germans,Americans,Alliance
Cost=400
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<drive>{55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=25   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false


Now, when I buid my Airforce Command HQ, it just shows that I can buy only a harrier (I'm playing with America)

Also, where is ra2.cfs?

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu May 10, 2007 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

What else can you buy from the Airforce Command HQ in the unmodded game Laughing . Or do you mean you can no longer paradrop GI's?

the "Ra2.csf" is located inside the language.mix

Try putting Prerequisite=GAWEAP,RADAR instead of only RADAR, if its not that I dont know (my head is tired).

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EliteKill
Civilian


Joined: 09 May 2007

PostPosted: Thu May 10, 2007 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

What program shoud I use to edi cfs files?

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu May 10, 2007 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Please stop writing cfs Mad its csf. I wrote in my first post in this thread what you could use to edit it, look at it. (Hint: At the bottom of that post)

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EliteKill
Civilian


Joined: 09 May 2007

PostPosted: Thu May 10, 2007 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Tx it works Smile

Now I just need t make new voxel and icon... Very Happy

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