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making a mod
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spyke_909
Civilian


Joined: 11 May 2007

PostPosted: Fri May 11, 2007 10:13 pm    Post subject:  making a mod
Subject description: MODS
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how do you make a mod? what do you need? and were can you get it?

Shane

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat May 12, 2007 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

1: With editing tools, creativity, a lot of time and patience.
2 and 3: Modding tools. Look at the main page of this site, and you will find links to all the modding tools you need.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun May 13, 2007 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is a cheaper more beginer savey way. just download some ini files and change the "rules.ini" file to your desire. there is several tutorials on this site that should get you started.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon May 14, 2007 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

cheaper? Neutral no. just started where everyone did extract original files yourself, you dont know what changes other people made and you cant be sure what caused what and end up knee deep in IE's (Internal Errors)... so your cheating yourself in learning the basics of modding. you can look at code later on once you figured what does what.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue May 15, 2007 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

not true actually. you need to crawl before you do major hacks and learning how the ini files work is the first step. after mastering them you need to go use xcc mixer and editor. and cheaper is just a way i explain things.. i didnt mean for it to sound how it did.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed May 16, 2007 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let me make this clear so all of you understand it.

Learning XCC Mixer and the files the game uses is the first task for beginners.

Extracting the original rules.ini art.ini from the games mix files is the second task.

You should never do what wardeathfun is suggesting. Downloading the rules.ini file off some site is completely pointless since you have several copies of the files already on your machine. As Pynk stated, you don't know what changes were made to those downloaded rules.ini files, so it's just a bad idea.

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Major Paine
Medic


Joined: 30 Apr 2007
Location: Somewhere City

PostPosted: Wed May 16, 2007 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

When I first started modding, I started by just editing units and buildings and such. For a beginner, it's a good idea not to worry about the graphics at first, that way you don't overwhelm yourself. Learn the commands first, test the waters, etc.

Good luck!

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu May 17, 2007 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

http://www.cncgames.com/modseditors.shtml

download the ini files on the bottom. it explains what everything means. it gives great detail inside the file what everything dose but it works for me and other ways works for everyone else.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu May 17, 2007 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I want to hurt you.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Thu May 17, 2007 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

download xcc tools then pick out some voxels and maps u like change them stick them on the xcc mod maker and bang you have a mod (all b it it may not be great but it's a great way to get started) Very Happy Very Happy

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu May 17, 2007 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
it works for me and other ways works for everyone else.

It's great that it works for you, but those "other ways" are the correct ways to obtain the files in question. Stop teaching people how to do it wrong. Seriously! This is just as bad as telling someone that TibEd is good. Do it again and there will be consequences.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu May 17, 2007 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats the big deal? if you dont like the way i do things then dont listen. i didnt know it was such a big deal the way i do things, i wont give advice anymore #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu May 17, 2007 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing

Typical noob topic.
Newbie posts one post, "OMG howz do u mod?"

and then never post again, and the rest of the community carries on fighting among themselves deciding the best way to answer the question.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu May 17, 2007 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, isn't it awesome? I find it quite entertaining.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu May 17, 2007 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree. Do, continue on arguing against the proper ways, it's quite entertaining indeed.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri May 18, 2007 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Quite.

Well then, I guess, it's time for me to make a tutorial rules and art .ini files. And you can count on me to have all the original data + features that are secretly included, only shown in the .exe (cant remember any at the moment). This way we can direct them to one place.

Thats it. I'm doing it.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri May 18, 2007 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

lulz...once more, lulz...

If people actually looked at our existing tutorials and helpful threads, as well as took a look at the explanations of all the tags in rules.ini and art.ini that explain everything, you'd need not waste your time with such.

But as any other tutorial, it will be appreciated by only the smart-to-go-to-tutorials people.

EDIT:: Good luck with that, I hope it's something that'll help out some people.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri May 18, 2007 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

You keep asking wtf is the big deal with downloading ini files. Perhaps this log will answer that question. If it doesn't, I have just created a new unwritten rule: if you can't even extract your ini files, you have no right to ask for help editing the downloaded ones.

irc.gamernet.org#renproj wrote:
<Electro> what's tem0.ini
<DCoder> where did you find that
<DCoder> oh wait
<DCoder> used my ini checker, did ya
<Electro> no
<Electro> my INI pack had tem0, tem1, tem2
<DCoder> what ini pack
<DCoder> please tell me you extracted your inis rather than downloaded them
<Electro> extracted
<Electro> from a zip
<DCoder> you owe me a 1000 neurons that sentence just killed
<Electro> why
<Renegade> because you fail to be a modder
<Electro> seriously
<BobingAbout> extracted from a zip... you should extract them from the game, not a zip
<Electro> whats the big deal
<Renegade> do you know where those inis have been?
<Electro> on yrarg
<Renegade> do you know which version they are? whether they are unmodified?
<BobingAbout> was it from marshalls 1.002 thing?
<Electro> no
<DCoder> yrarg doesnt host marshall
<Renegade> and, more importantly, do you know how lame you are for not even managing to extract the inis?
<BobingAbout> well, the only place you should download inis from is marshalls 1.002
<Electro> well I know how to extract
<Electro> I could
<BobingAbout> http://s3.photobucket.com/albums/y51/Akira_Lothain/?action=view&current=kyubifursketch.gif
<Renegade> then why walk the n00b way of life?
<DCoder> bob, stop the fuck derailing
<Electro> lazyness
<Electro> I am very lazy
<DCoder> we all are
<DCoder> no excuse
<Electro> so what's the big deal
<DCoder> wait, let me get this straight
<DCoder> when you fail to code something properly, you come begging for help URGENTLY
<DCoder> yet when we tell you helful stuff, you just ignore it with "I'm too lazy"
<DCoder> helpful*
<Electro> well what's the big deal, the ini's are fine
<DCoder> sure they are
<DCoder> THATS WHAT YOU THINK
<Electro> but if you insist I will extract the INI's from ra2md.mix
<Electro> and I will compare them
<DCoder> just now, you asked what is tem0
<DCoder> the game doesnt have tem0, only my ini checker does
<DCoder> you dont know whether Arg has run them through it, although evidence suggests that
<DCoder> and you still trust those inis to be untainted
<DCoder> great plan, by all means
<DCoder> (btw, after extracting from ra2md.mix, extract from expandmd01 as well
<DCoder> )
<Electro> what's the difference
<Renegade> what is the difference of what?
<Electro> expandmd01 rules and ra2md rules
<Renegade> oh for christs sake
<DCoder> ...
<Renegade> you know what?
<Electro> what
<Renegade> GO LEARN THE BASICS OF MODDING
<Renegade> we will not answer any more coding questions until you have an idea of what you're doing
<Electro> where would that be

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri May 18, 2007 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing Now that's funny #Tongue

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Fri May 18, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

whot was the point in that random guy posting this if he was never going to come back to it ???

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 18, 2007 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri May 18, 2007 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMFG didn't we already have this discussion? Dude, it just happens, get over it.

[offtopic]Maybe I should go back to IRC, I'm getting more and more bored. [/offtopic]

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Major Paine
Medic


Joined: 30 Apr 2007
Location: Somewhere City

PostPosted: Fri May 18, 2007 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

ROFLMOA ROFLMAO!!! Dude, please tell me you didn't really have a convo like that! Please tell me people like that don't exist!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 18, 2007 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah time to crap this one Confused

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 18, 2007 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

<Electro> what's tem0.ini
<DCoder> where did you find that
<DCoder> oh wait
<DCoder> used my ini checker, did ya
<Electro> no
<Electro> my INI pack had tem0, tem1, tem2
<DCoder> what ini pack
<DCoder> please tell me you extracted your inis rather than downloaded them
<Electro> extracted
<Electro> from a zip
<DCoder> you owe me a 1000 neurons that sentence just killed
<Electro> why
<Renegade> because you fail to be a modder
<Electro> seriously
<BobingAbout> extracted from a zip... you should extract them from the game, not a zip
<Electro> whats the big deal
<Renegade> do you know where those inis have been?
<Electro> on yrarg
<Renegade> do you know which version they are? whether they are unmodified?
<BobingAbout> was it from marshalls 1.002 thing?
<Electro> no
<DCoder> yrarg doesnt host marshall
<Renegade> and, more importantly, do you know how lame you are for not even managing to extract the inis?
<BobingAbout> well, the only place you should download inis from is marshalls 1.002
<Electro> well I know how to extract
<Electro> I could
<BobingAbout> http://s3.photobucket.com/albums/y51/Akira_Lothain/?action=view&current=kyubifursketch.gif
<Renegade> then why walk the n00b way of life?
<DCoder> bob, stop the ztype derailing
<Electro> lazyness
<Electro> I am very lazy
<DCoder> we all are
<DCoder> no excuse
<Electro> so what's the big deal
<DCoder> wait, let me get this straight
<DCoder> when you fail to code something properly, you come begging for help URGENTLY
<DCoder> yet when we tell you helful stuff, you just ignore it with "I'm too lazy"
<DCoder> helpful*
<Electro> well what's the big deal, the ini's are fine
<DCoder> sure they are
<DCoder> THATS WHAT YOU THINK
<Electro> but if you insist I will extract the INI's from ra2md.mix
<Electro> and I will compare them
<DCoder> just now, you asked what is tem0
<DCoder> the game doesnt have tem0, only my ini checker does
<DCoder> you dont know whether Arg has run them through it, although evidence suggests that
<DCoder> and you still trust those inis to be untainted
<DCoder> great plan, by all means
<DCoder> (btw, after extracting from ra2md.mix, extract from expandmd01 as well
<DCoder> )
<Electro> what's the difference
<Renegade> what is the difference of what?
<Electro> expandmd01 rules and ra2md rules
<Renegade> oh for christs sake
<DCoder> ...
<Renegade> you know what?
<Electro> what
<Renegade> GO LEARN THE BASICS OF MODDING
<Renegade> we will not answer any more coding questions until you have an idea of what you're doing
<Electro> where would that be

ok, im glad you tried to tell me i cant mod but i simply already know how and i looked and the ni files are untouched just like the sire says. i looked through em and have found only one difference in it and it is more detail explaining how the game works and what each coding is. i have had lots of questions and yet i went through the files i download and found my answer by the guy that extracted the ini files. i extracted the ini files once and was confused because some coding like "cashincrememnt" was not to be found. i wasnt saying he should always download the ini files just he is a beginer and may find it useful to not have to ask questions. i do make sure i am doing something right that wont effect my mod but right now i am a noob at modding and therefore i find it useful to use this ini file right now. i learned more from that ini file then i would asking questions here because people just mocks your nobbishness and trys to make you find it out yourself and when you finnally figure it out they mock you like saying "its about time" and calling you stupid and idiotic for how obvious it is and i dont really mine being called a noob for i am a noob at modding but i am not idiotic. i could care what you guys think because everything i do here is wrong and you dont here my side of the story and when you do you mock it. i know the ini files i downloaded are not changed in any way for i downloaded the ini files using the XCC Mixer from the actual game and right now i have no choice but to download it from the site for i cant download anything without my computer crashing so even if i wanted to use the xcc mixer i cant. i know that you use the xcc editor to put a giant mix file to add all the ini files to since i done it before but now i cant use any mod program. so it isnt lazyness that i have. it is common since to not download something on a crappy computer that will crash it. i have tried to make SHP cameo's and have failed because. you know what. i will post a pic.







there you go. here is the pics.

Last edited by wardeathfun on Fri May 18, 2007 6:04 pm; edited 1 time in total

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri May 18, 2007 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh my, a wall of text. You'd think a man claiming not to be idiotic would know what a paragraph is.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 18, 2007 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

that is aparagraph. it isnt that big wall of text. you would think you would simply know that.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri May 18, 2007 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

A paragraph has sentences, capital letters, punctuation, and separates into more paragraphs when necessary. All I see is a wall of text with a period here and there.

(And your computer is crappy, yet you run Vista instead of something less demanding. Thumbs up.)

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri May 18, 2007 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to make this simple wardeathfun.

1.Listen to those who know more.
2.Do not talk while you are being explained something.

If you follow those 2 simple rules, you might just learn something, and start getting the ability to think coherently, until then, lurk.

Seeing as you probably don't know what lurking is, i'll explain that.

Lurking is the act of shutting the hell up and observing.

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri May 18, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

All those images are telling us one simple thing. You have no idea that SHP Builder has KNOWN issues with Vista. That means Banshee already knows that SHP Builder screws up bad in Vista because a bunch of other people have already posted about it.

I don't see any screenshots of XCC Mixer.
wardeathfun wrote:
i know the ini files i downloaded are not changed in any way for i downloaded the ini files using the XCC Mixer from the actual game and right now i have no choice but to download it from the site for i cant download anything without my computer crashing so even if i wanted to use the xcc mixer i cant.

What? Confused

First you said XCC "downloaded" inis from the game? Then you say it failed to "download" them. Which is it? (It's too funny that he said XCC downloaded the inis. Next thing you know he'll say he extracts files from the internets.)

It's very simple: (RA2/YR)
Run XCC Mixer.
Click Found > Red Alert 2 > expandmd01.mix
Find rules.ini on the list.
Right click and hit Extract.
Choose where to save and there you have it.

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Last edited by IcySon55 on Sat May 19, 2007 3:33 am; edited 1 time in total

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri May 18, 2007 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Icy: Just because it's a SIMPLE process doesn't mean it's going to be done simply, and easily. You will have those who completely screw up. Just like you'd think everyone would have common sense, it's not as common as you think.

@Major_Paine:

From blackster:
Quote:
Typical noob topic.
Newbie posts one post, "OMG howz do u mod?"

and then never post again, and the rest of the community carries on fighting among themselves deciding the best way to answer the question.
Post

We HAVE discussed this. Please, pay attention to what's going on.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri May 18, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vista+CnC moding tools=failure

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 18, 2007 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vista+CnC moding tools=failure

i know. thats why i dont download them. actaully anything with vista is a failure. i been listening to thoes who trys to explain something to me but i cant stand the bull comming out of there mouths. all DCoder is trying to explain to me is a wall of text is not a paragraph.

also Icyson i have an XP i use to use the Xcc mixer (when i actually used the ini files i downloaded from the xcc mixer) but now i am stuck with vista since it is right now gathering dust (which i am going to use again later for modding purposes only and my vista simply for whatever its good for (if anything).

but whatever. i am tired of arguing. so lets just leave it that i am wrong because i could really care if i win this little fight.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat May 19, 2007 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

So be it, the OP seems to have disappeared, so the thread is no longer useful. End.

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