Passive=yes?(Can this be used only by train units?)
ThreatAvoidanceCoefficient=1?
; ******* Lists the AI general COM objects *******
; These are COM objects that support the IAIHouse interface.
[AIGenerals]
;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}
?
ShakeScreen=400 ; divide object strength by this to determine if the screen shakes when destroyed?
-AIGenerals
are also meant to give the AI some "personality" and variety
Default is 1 I believe which is stupid. they have different traits. but my memory is a bit rusty on which is what.
-Zfudge is how a unit looks when going under bridges?
-ThreatAvoidanceCoefficient=1?
It keeps harvesters from stupidly going into enemy bases for tiberium. sometimes it works..sometimes it doesnt. ~_~
-Threat evaluation.
also for AI. its a pretty cool feature that tied in with the Threat Rating Node. Units will behave by how "scary" an enemy unit seems. its kinda funny since you can make enemy disruptors. "run away" from a recon bike depending on its values. It also has an effect on base defenses and the Hunter Seeker.
Enemy house bonus keeps the AI fixated on the house that it attacked or was attacked by. rather than randomly sending attacks to different players.
-BlendedFog--how the transition of fog of war looks when it mixes with the Shroud. I believe dithering would make pixelated, as in pixel art? _________________ Delirium.. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum