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Tag explanations..
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon May 14, 2007 10:34 pm    Post subject:  Tag explanations.. Reply with quote  Mark this post and the followings unread

What does?

HasStupidGuardMode=false mean?

PhysicalSize=1 mean?

ThreatPosed=0 ; This value MUST be 0 for all building addons?

Accelerates=false?

ZFudgeColumn=12?
ZFudgeTunnel=15?
ZFudgeBridge=25?

Passive=yes?(Can this be used only by train units?)

ThreatAvoidanceCoefficient=1?

; ******* Lists the AI general COM objects *******
; These are COM objects that support the IAIHouse interface.
[AIGenerals]
;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}

?

ShakeScreen=400 ; divide object strength by this to determine if the screen shakes when destroyed?

; default threat evaluation controls
MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10

; defaults for dumb threat evaluation
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=400

?

BlendedFog=yes ; should we blend the fog (as opposed to dither it)?

Maby some are stupid..but still explain them..thank you! Laughing

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon May 14, 2007 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

HasStupidGuardMode=true means the unit wont engage in combat with enemy units by itself, false means it will.

Physical size affects how much space an infantry takes up in an APC.

Accelerates is pretty much what it says, and will make the unit follow othr accelerating tags assoiciated with it and will make it accelerate.

Threat posed is for Threat Rating Nodes I believe.

Shake Screen does not work any more, and if it does its only for the ION Cannon, a left over from Red Alert.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon May 14, 2007 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberian Sun - Official Rules of Engagement wrote:
Code:
[AIGenerals]
;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}



These are the AI com Generals. they are contained in AI.TLB and when enabled enhances TS's AI.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon May 14, 2007 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

-AIGenerals
are also meant to give the AI some "personality" and variety
Default is 1 I believe which is stupid. they have different traits. but my memory is a bit rusty on which is what.

-Zfudge is how a unit looks when going under bridges?

-ThreatAvoidanceCoefficient=1?
It keeps harvesters from stupidly going into enemy bases for tiberium. sometimes it works..sometimes it doesnt. ~_~

-Threat evaluation.

also for AI. its a pretty cool feature that tied in with the Threat Rating Node. Units will behave by how "scary" an enemy unit seems. its kinda funny since you can make enemy disruptors. "run away" from a recon bike depending on its values. It also has an effect on base defenses and the Hunter Seeker.

Enemy house bonus keeps the AI fixated on the house that it attacked or was attacked by. rather than randomly sending attacks to different players.

-BlendedFog--how the transition of fog of war looks when it mixes with the Shroud. I believe dithering would make pixelated, as in pixel art?

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Tue May 15, 2007 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue May 15, 2007 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
AIGenerals is obsolete, is does not even appear in the exe. I reckon it is (like a lot of other things) held over from RA.

No, it was added in TS and is usable. Most notably, it is used by DeeZire for the Deevious AI.

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