Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Dec 26, 2024 12:09 pm
All times are UTC + 0
Changing Psychic Tower Mind Control Limit
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Wed May 16, 2007 9:12 pm    Post subject:  Changing Psychic Tower Mind Control Limit Reply with quote  Mark this post and the followings unread

How do I increase the limit (or remove it altogether) of the number of units mind-controllable by the psychic tower?

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed May 16, 2007 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do check the weapon code, it has a nicely tagged line telling you.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Wed May 16, 2007 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean this code?

Code:
[MultipleMindControlTower]
Damage=3
ROF=100
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes


I fail to see this "nicely tagged line".

Oh, and by the way, I don't really like it when people act like I'm too dumb to actually (God forbid) CHECK the weapon code.

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed May 16, 2007 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
[MultipleMindControlTower]
Damage=3; number of mind control links
ROF=100;125
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

That's the standard rulesmd.ini entry. Do you see that lovely comment that's there (and, incidently, on every single mind control weapon)? Personally, I think it's blatantly obvious. The Psychic Tower mind controls three units, where are there lines with the number three in I wonder? Might need a slide rule for this one possibly...

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Wed May 16, 2007 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, simply changing the damage doesn't seem to do the trick, unless maybe there's a maximum?

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed May 16, 2007 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

If there is a limit (I'm unsure) then use the Mastermind logic instead provided you're not using it. Just set the amount of units before overloading to several hundred and have fun.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu May 17, 2007 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Damage=3; number of mind control links

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu May 17, 2007 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Clazzy, nice seeing you again.

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu May 17, 2007 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a limit, there is a rule DamageMaximum=30000(or DamageThreshold=30000) I have no idea if it is hardcoded or not.

Back to top
View user's profile Send private message Send e-mail Skype Account Yahoo Messenger Account
djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu May 17, 2007 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

For those who use editors like "SunEdit2K" and "TibEd" stop using them becaus they delete usefull comments like this one:

[MultipleMindControlTower]
Damage=3; number of mind control links
ROF=100;125
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

This was taken directly from a unmodded Rulesmd.ini

Those editors also screw up the order of things and makes the game more crash prone.

You should only use the built in Notepad/Wordpad in Windows or some other notepad program. Learn how to edit the game without special editors! Re-Extract a fresh rulesmd.ini from Expandmd01.mix in your RA2:YR directory before you make any new changes becaus you may need the usefull comments in the future.

to "The Colonel" stop making lines up! You are only making it worse.
The line your thinking of called MaxDamage= is already set to 10000 in the [CombatDamage] section of the rulesmd.ini by default and does not nmeed to be changed at all.

Godofgamers you may also need to remove these lines from [YAPSYT] that is the Psychic Tower if you increase the number of mind control links:

PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)

And for those that think this Damage= line works for mindcontrol weapons in Redalert2 without Yuris Revenge. Dont bother with it, it dont work Ive tested.

Last thing: You can add this multiple mind control effect to other units too like the Yuri Clones / Primes or even make them capture Kirov's /Siege Chopper's/Nighthawk's and UFO's in the air if you know how to change a projectile.

Last edited by djohe on Thu May 17, 2007 10:08 pm; edited 1 time in total

Back to top
View user's profile Send private message
wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu May 17, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

yah. but then it gets buggy and somewhat unbalanced.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 2.8451s ][ Queries: 11 (2.6427s) ][ Debug on ]