Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed May 16, 2007 10:59 pm Post subject:
Quote:
[MultipleMindControlTower]
Damage=3; number of mind control links
ROF=100;125
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
That's the standard rulesmd.ini entry. Do you see that lovely comment that's there (and, incidently, on every single mind control weapon)? Personally, I think it's blatantly obvious. The Psychic Tower mind controls three units, where are there lines with the number three in I wonder? Might need a slide rule for this one possibly... _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed May 16, 2007 11:53 pm Post subject:
If there is a limit (I'm unsure) then use the Mastermind logic instead provided you're not using it. Just set the amount of units before overloading to several hundred and have fun. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
For those who use editors like "SunEdit2K" and "TibEd" stop using them becaus they delete usefull comments like this one:
[MultipleMindControlTower]
Damage=3; number of mind control links
ROF=100;125
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
This was taken directly from a unmodded Rulesmd.ini
Those editors also screw up the order of things and makes the game more crash prone.
You should only use the built in Notepad/Wordpad in Windows or some other notepad program. Learn how to edit the game without special editors! Re-Extract a fresh rulesmd.ini from Expandmd01.mix in your RA2:YR directory before you make any new changes becaus you may need the usefull comments in the future.
to "The Colonel" stop making lines up! You are only making it worse.
The line your thinking of called MaxDamage= is already set to 10000 in the [CombatDamage] section of the rulesmd.ini by default and does not nmeed to be changed at all.
Godofgamers you may also need to remove these lines from [YAPSYT] that is the Psychic Tower if you increase the number of mind control links:
PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)
And for those that think this Damage= line works for mindcontrol weapons in Redalert2 without Yuris Revenge. Dont bother with it, it dont work Ive tested.
Last thing: You can add this multiple mind control effect to other units too like the Yuri Clones / Primes or even make them capture Kirov's /Siege Chopper's/Nighthawk's and UFO's in the air if you know how to change a projectile. Last edited by djohe on Thu May 17, 2007 10:08 pm; edited 1 time in total QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum